Search found 91 matches

by patrick
Fri Nov 03, 2006 8:40 pm
Forum: Share Your Work
Topic: Les Profs
Replies: 22
Views: 8193

Very Asterix in style, which I personally think is a good thing....
by patrick
Sat Oct 28, 2006 2:40 am
Forum: Share Your Work
Topic: do you like my characters?
Replies: 9
Views: 2421

Nice style....but it looks like the layer ordering on the arms and their sleeves needs a tweak.

No noses, but then neither has that Oban cartoon, and that looks great.
by patrick
Fri Oct 27, 2006 10:12 pm
Forum: Share Your Work
Topic: water and car
Replies: 17
Views: 5503

WOW!!!..a TWO HOUR ANIMATION...thats longer than the NAPS we have to take every day!!!...YES...You DO LIKE A CHALLENGE!...The biggest challenge WE have is who's going to FART the loudest in our next VIDEO!....Keep us informed!...we want to know when you LAUNCH your NEXT VIDEO!!...we LOVE ANIMATION....
by patrick
Fri Oct 27, 2006 10:05 pm
Forum: Share Your Work
Topic: water and car
Replies: 17
Views: 5503

I think it is a good use of readily available material. However, I saw there was a problem in the last video in frames 22 trough 24, were the sea (and road) suddenly became somewhat lighter in tone (showing frames 21 - 25): I'm sure it was just a glitch, but you may want to look into this if you wa...
by patrick
Fri Oct 27, 2006 9:02 pm
Forum: Share Your Work
Topic: water and car
Replies: 17
Views: 5503

Hey PATRICK...Excellent Work!....almost makes us seasick....can't wait to see your finished project...All the Best from The HOYBOYS! :D :D Thanks HOYBOYS. Don't wait under water for the finished project. It is part of a 2 hour animation....I do like a challenge! I hope to finish tweaking the 100 se...
by patrick
Fri Oct 27, 2006 6:41 pm
Forum: Share Your Work
Topic: water and car
Replies: 17
Views: 5503

I've slowed down the sea:

http://www.youtube.com/watch?v=J_xLtQtm43Q

I tried making the car move a little less smoothly, but it was too jarring, so I left it.
by patrick
Thu Oct 26, 2006 10:04 pm
Forum: Share Your Work
Topic: water and car
Replies: 17
Views: 5503

Ashe Raven wrote:Basic wave effects in any 3D programme :)
Yes indeedy. Is nothing clever, but does look nice.
by patrick
Thu Oct 26, 2006 2:22 pm
Forum: Share Your Work
Topic: water and car
Replies: 17
Views: 5503

The water effect is good. A bit stressed (so quick) Small time to evaluate the car (so short). Perhaps you could include a very small rotation of the car (rougtness of the road) to simulate vibrations on it. Then the car's light would be more realistic. Also some fading at the end of the ligth woul...
by patrick
Thu Oct 26, 2006 12:23 pm
Forum: Share Your Work
Topic: water and car
Replies: 17
Views: 5503

water and car

Every frame done with switches and seperate images.....

http://www.youtube.com/watch?v=J_xLtQtm43Q
by patrick
Tue Oct 24, 2006 9:52 pm
Forum: Share Your Work
Topic: First ever walk cycle
Replies: 23
Views: 6250

It can be done with vector animation, you just need more keys and use breakdown postions and not rely on the computer to do all of the in-betweening I meant not the standard walk cycle, but the more interesting ones, of which the principles are described in the book, and you have to design yourself...
by patrick
Tue Oct 24, 2006 7:10 pm
Forum: Share Your Work
Topic: Silent Hill art
Replies: 4
Views: 1303

Nicely styled artwork.

Can we see it moving so we get a sense of where he begins and ends? (just a left to right glide would do?)
by patrick
Tue Oct 24, 2006 5:39 pm
Forum: Share Your Work
Topic: First ever walk cycle
Replies: 23
Views: 6250

Because I knew the feet wouldn't be seen in the final scene I have not animated them properly, so seeing him clearing may not be such a good idea! :wink: I've done 1 and 2 already which made a difference (and about to compile the entire scene of which it is a part, I'll post the whole thing then). ...
by patrick
Tue Oct 24, 2006 5:13 pm
Forum: Share Your Work
Topic: First ever walk cycle
Replies: 23
Views: 6250

Hi Patrick First it might be a good idea to just render the character out so we can see him clearly. 1. He needs to rise in the middle of the stride and fall at the end as foot strikes the ground fro the next step. 2. His head needs to bob a little, down as he rise and up as he falls 3. Move his ar...
by patrick
Sat Oct 21, 2006 11:51 pm
Forum: Share Your Work
Topic: First ever walk cycle
Replies: 23
Views: 6250

Patrick - I would do a LOT to improve it. Firstly, you show no sense of weight. His body should be leaning forward slightly. His shoulders should move opposite to his legs. His head doesn't even move... I could explain ENDLESS points to you - the best thing to do is get up and walk yourself, and ta...
by patrick
Sat Oct 21, 2006 9:41 pm
Forum: Share Your Work
Topic: First ever walk cycle
Replies: 23
Views: 6250

very good first walk cycle. i remember mine were horrible. there are several ways to make walk cycles, here is a tutorial published by teotoon. http://www.geocities.com/teotoon/Moho/walktutor.zip (i found it in http://www.lostmarble.com/forum/viewtopic.php?t=36) i made my own walk tutor in spanish,...