Search found 7418 matches
- Sun Mar 03, 2024 11:42 pm
- Forum: Feature Request Discussions
- Topic: Select click and drag multiple layers in Sequencer
- Replies: 5
- Views: 2767
Re: Select click and drag multiple layers in Sequencer
Sorry, I posted but then realized I misread the request and deleted my post. Nothing to see here. :) But, yeah, I just use a Group to move multiple layers...but I tend to use a lot of groups in my projects anyway, so that's just normal for me. Less clicking to do. That said, it seems like you should...
- Sat Mar 02, 2024 8:19 pm
- Forum: General Moho Discussion
- Topic: Pin bones for Pupils
- Replies: 15
- Views: 570
Re: Pin bones for Pupils
Manipulate Bones is for controlling IK, so it only rotates. Normally, you use this to pose the skeleton and work Smart Bone Dials. Oh, shoot, I meant to add that there is one exception with Manipulate Bones : if the bone is a root bone, then Manipulate bones will move it instead of rotating it. Thi...
- Sat Mar 02, 2024 5:06 pm
- Forum: Feature Request Discussions
- Topic: position-scale driver
- Replies: 11
- Views: 391
Re: position-scale driver
I agree. Many years ago, I asked if we could get a UI construction kit in Moho, so we could use items other than bones for Smart Bone Action controls, like dials that look and work like actual knobs and levers, and also sliders, buttons, and user-defined lists. It would also be cool to have live ind...
- Thu Feb 29, 2024 2:57 am
- Forum: General Moho Discussion
- Topic: Pin bones for Pupils
- Replies: 15
- Views: 570
Re: Pin bones for Pupils
Alternative eye rig? : if you have a better way to control the pupils, I am open to that too. Regarding this, I usually just have a regular bone for each pupil. Since I'm using Bind Layer, the shape of the bone doesn't matter, and regular bones are easier to grab than point bones. (Note to devs: I ...
- Thu Feb 29, 2024 2:40 am
- Forum: General Moho Discussion
- Topic: Pin bones for Pupils
- Replies: 15
- Views: 570
- Thu Feb 29, 2024 2:39 am
- Forum: General Moho Discussion
- Topic: Pin bones for Pupils
- Replies: 15
- Views: 570
Re: Pin bones for Pupils
This leads to a second question though. When I use the Manipulate Bones [Z] tool , it just offsets the bone from the geometry and leaves the geometry [pupil] behind even though it is bound to that bone. The pupil doesn't follow. Alternative eye rig? : if you have a better way to control the pupils,...
- Wed Feb 28, 2024 7:30 pm
- Forum: General Moho Discussion
- Topic: Pin bones for Pupils
- Replies: 15
- Views: 570
Re: Pin bones for Pupils
Manipulate Bones is for controlling IK, so it only rotates. Normally, you use this to pose the skeleton and work Smart Bone Dials. (Tip: you can switch this tool to FK mode by holding Alt, which is useful for posing arms.) To move a bone, you want to use Transform Bone. The shortcut is to tap T. To ...
- Tue Feb 27, 2024 5:07 am
- Forum: General Moho Discussion
- Topic: Eye rig- making lids invisible?
- Replies: 4
- Views: 221
Re: Eye rig- making lids invisible?
There are many ways to do this. Here are a handful of suggestions... - If the item is in its own layer, keyframe the layer's visibility. This is what I usually do. - If the item is in the same layer as the rest of the eye, keyframe the alpha for the Style. - Enable Animated Shape Order and hide the ...
- Mon Feb 26, 2024 3:05 pm
- Forum: How Do I...?
- Topic: Best way to pass an object from one character to another character
- Replies: 5
- Views: 231
Re: Best way to pass an object from one character to another character
I agree with SlowTiger. That's the easiest and most controllable way to do it in Moho.
If the first character is tossing it in the air, you may want to make a third object so its motion path isn't affected until it's 'caught' by the second character.
If the first character is tossing it in the air, you may want to make a third object so its motion path isn't affected until it's 'caught' by the second character.
- Sun Feb 25, 2024 11:30 pm
- Forum: General Moho Discussion
- Topic: Mesh grid messes with my image
- Replies: 2
- Views: 182
Re: Mesh grid messes with my image
It might have to do with how you are animating the points in the grid. Even though quads are now valid for mesh warping, they don't work for every situation. Try tripling the squares using the Triangulate command and see if that helps. (But make a copy of your project first.) Note that you can mix a...
- Sat Feb 24, 2024 4:16 pm
- Forum: Scripting
- Topic: Lost Scripts' Shapes Window (**New** BETA 3) for Moho 14.1 Pro
- Replies: 113
- Views: 216555
Re: Lost Scripts' Shapes Window (**New** BETA 3) for Moho 14.1 Pro
Re-ordering shapes with up/down arrow buttons becomes very slow if the vector layer contains too many shapes. I found that re-ordering shapes works best if theres like 4-(8?) shapes on a vector layer. If you have Point-Based Selection (PBS) enabled, switch it off. As discussed the other day, Shapes...
- Sat Feb 24, 2024 7:20 am
- Forum: General Moho Discussion
- Topic: Stage is crooked, how to make straight?
- Replies: 4
- Views: 178
Re: Stage is crooked, how to make straight?
To add to Neeter's suggestions, check the Camera Roll. If the Roll value is anything other than 0-deg, hit the reset button. Also, check for any keyframes so you don't add motion when you do this.
- Sat Feb 24, 2024 1:22 am
- Forum: How Do I...?
- Topic: smooth joint for bone pair greyed out
- Replies: 6
- Views: 249
Re: smooth joint for bone pair greyed out
Whoops! I deleted my post because I didn't read the original post carefully enough, and my reply was irrelevant. Nothing to see here.
- Fri Feb 23, 2024 11:35 pm
- Forum: Share Your Work
- Topic: What was that name again? – Animated loop for my Moho Webinar
- Replies: 5
- Views: 202
Re: What was that name again? – Animated loop for my Moho Webinar
Love the retro look! Reminds me of old DePatie-Freleng cartoons.
Good luck with the Webinar, Joel!
Good luck with the Webinar, Joel!
- Fri Feb 23, 2024 7:27 pm
- Forum: Feature Request Discussions
- Topic: Zoom and Track icons
- Replies: 3
- Views: 215
Re: Zoom and Track icons
A compass? That's such an awful an idea, it can't be right. The plus symbol looks nothing like a compass. What I meant was that I think it represents the crosshair 'compass' in the middle of the Moho Workspace indicating X and Y directions... https://www.dropbox.com/scl/fi/bsf3g3ncrvajhco2ljzet/cro...