Nice looking file. OK, so maybe not "cheating".
But a "real artist" is supposed to be able to do figure drawing in all sorts of poses. Me, I'm no real artist, so I cheat whenever possible.
--gary
Search found 197 matches
- Sun Feb 10, 2008 11:04 pm
- Forum: Tips & Techniques
- Topic: Walk cycle from any angle - by cheating
- Replies: 30
- Views: 13912
- Sun Feb 10, 2008 10:59 pm
- Forum: Share Your Work
- Topic: New Character Designs
- Replies: 6
- Views: 1627
- Sun Feb 10, 2008 9:48 pm
- Forum: Tips & Techniques
- Topic: Walk cycle from any angle - by cheating
- Replies: 30
- Views: 13912
Walk cycle from any angle - by cheating
I was trying to work out a walk cycle in 3/4 view, when it suddenly occurred to me. I still have Poser 4 laying around from long ago, so I built a Poser "bones only" figure with the same proportions as my 2D toon character, and worked out the walk cycle in Poser. Now I can set my view angl...
- Sun Feb 10, 2008 7:25 pm
- Forum: How Do I...?
- Topic: how do I make animations past frame 72???
- Replies: 6
- Views: 1753
- Sun Feb 10, 2008 6:42 pm
- Forum: How Do I...?
- Topic: how do I make animations past frame 72???
- Replies: 6
- Views: 1753
- Sat Feb 09, 2008 6:59 pm
- Forum: Tips & Techniques
- Topic: Tutorial web site in production...
- Replies: 25
- Views: 10034
- Sat Feb 09, 2008 6:51 pm
- Forum: General Moho Discussion
- Topic: any good audio editing programs?
- Replies: 8
- Views: 2989
You didn't say what system. If you are using Windows then Audacity is a good freeware audio program: http://audacity.sourceforge.net/
--gary
--gary
- Sat Feb 09, 2008 4:11 am
- Forum: How Do I...?
- Topic: making a switch data file
- Replies: 2
- Views: 723
In any simple text editor Line one is: MohoSwitch1 the rest of the lines are frame number, one space, switch layer name. For example, a dat file generated by Papagayo looks like this: MohoSwitch1 370 etc 371 E 388 WQ 390 AI 393 etc 397 U 399 etc 402 U 405 AI 408 etc 411 rest 614 rest 615 O and so on...
- Fri Feb 08, 2008 10:17 pm
- Forum: Share Your Work
- Topic: My second animation
- Replies: 10
- Views: 2113
- Fri Feb 08, 2008 7:46 pm
- Forum: Share Your Work
- Topic: My second animation
- Replies: 10
- Views: 2113
Kadoogan, Thanks for taking the time to write that list of observations. I'm going to print it out and use it as reference to go back and work some more on the animation. Those are good points to keep in mind for future animations as well. Re: hands, I'm having trouble learning how to make hands loo...
- Fri Feb 08, 2008 6:35 pm
- Forum: Share Your Work
- Topic: My second animation
- Replies: 10
- Views: 2113
- Fri Feb 08, 2008 7:07 am
- Forum: Share Your Work
- Topic: My second animation
- Replies: 10
- Views: 2113
My second animation
Still not up to Disney's standards, but I'm having fun:
2:38
http://www.youtube.com/watch?v=13hKYXSY5Gs
--gary
2:38
http://www.youtube.com/watch?v=13hKYXSY5Gs
--gary
- Fri Feb 08, 2008 12:48 am
- Forum: How Do I...?
- Topic: Anime Studio vs. Anime Studio Pro
- Replies: 8
- Views: 1446
Re: Hooray
Acutally they do but they don't make a good point of pointing it out, (it is in parenthesis underneath the title once you view a tutorial) which is what I just figuired out and turns out that the base version of this program is almost useless compared to the PRO version. But thanks for the input an...
- Thu Feb 07, 2008 10:44 pm
- Forum: How Do I...?
- Topic: Anime Studio vs. Anime Studio Pro
- Replies: 8
- Views: 1446
- Thu Feb 07, 2008 9:20 am
- Forum: How Do I...?
- Topic: Masking problem with example
- Replies: 22
- Views: 3906
I like your graphic. Finally I see what you've been talking about with black and white. Without seeing it in action it just didn't make any sense to me. For the record, I've been a programmer since 1962 and I've done lot's of graphics programming with AND, OR, XOR, bit masks, so you'd think I'd get ...