Search found 38 matches
- Thu Aug 04, 2016 6:40 pm
- Forum: Scripting
- Topic: MohoScripting.com - unofficial Moho scripting documentation
- Replies: 55
- Views: 82509
Re: ASLua.com - unofficial Anime Studio scripting documentat
Strange, it works when I use my phone connection. Might need to ask our IT guy why it might not work in the office.
- Thu Aug 04, 2016 10:45 am
- Forum: Scripting
- Topic: MohoScripting.com - unofficial Moho scripting documentation
- Replies: 55
- Views: 82509
Re: ASLua.com - unofficial Anime Studio scripting documentat
Is the site working for anyone else? For the last while any time I try going to ASLua.com I'm getting "The site can't be reached" because it's timed out.
- Tue Mar 15, 2016 4:20 pm
- Forum: Scripting
- Topic: Set Key on Main Timeline but not Action timelines
- Replies: 8
- Views: 2849
Re: Set Key on Main Timeline but not Action timelines
Strange, I tried that method but it's just constantly returning empty strings. I've just decided for now to detach the script if I need to edit smart actions, but to otherwise not open up the smart actions. This way the script wont do anything to it anyway. That's the point. If moho.layer:CurrentAc...
- Tue Mar 15, 2016 3:59 pm
- Forum: Scripting
- Topic: Set Key on Main Timeline but not Action timelines
- Replies: 8
- Views: 2849
Re: Set Key on Main Timeline but not Action timelines
Strange, I tried that method but it's just constantly returning empty strings. I've just decided for now to detach the script if I need to edit smart actions, but to otherwise not open up the smart actions. This way the script wont do anything to it anyway.
- Fri Mar 11, 2016 12:09 pm
- Forum: Scripting
- Topic: Set Key on Main Timeline but not Action timelines
- Replies: 8
- Views: 2849
Re: Set Key on Main Timeline but not Action timelines
On further inspection I have finally cracked it. Re-thinking what you said synthsin, it is correct. It seemed like the keys were being added to the main and action timelines at the same time, but it was actually only causing a problem when I would open the action's timeline. I can embed the script, ...
- Fri Mar 11, 2016 11:46 am
- Forum: Scripting
- Topic: Set Key on Main Timeline but not Action timelines
- Replies: 8
- Views: 2849
Re: Set Key on Main Timeline but not Action timelines
It's a layerscript, so it's embedded in a switch layer. Not run from any actions. After digging deeper, it's oddly specific. It doesn't always happen and seems to be tied specifically to being placed inside bone layers. This is the structure that definitely triggers it: Bone Layer > Switch Layer (wi...
- Thu Mar 10, 2016 1:19 pm
- Forum: Scripting
- Topic: Set Key on Main Timeline but not Action timelines
- Replies: 8
- Views: 2849
Set Key on Main Timeline but not Action timelines
I have an old layerscript to embed in switch layers that I've updated and tweaked a bit to add more functionality to, but I've come across a problem with it adding keys to action timelines. The gist of the script is that it will find pairs of folders and take a key from the master layer and apply it...
- Wed Sep 23, 2015 2:33 pm
- Forum: Scripting
- Topic: Getting all the styles in a document?
- Replies: 1
- Views: 1524
Re: Getting all the styles in a document?
I was looking into this and unfortunately didn't get anywhere, but to shed some light on some confusing behaviour I did figure one thing out. Styles are now using UUIDs instead of just integers. So instead of styles being 1, 2, 3, 4, 5 etc., they're 32 character hexadecimal strings. So you'd need to...
- Wed Jun 03, 2015 1:54 pm
- Forum: Scripting
- Topic: My Nudge Keys Toolset... Finally!!!!
- Replies: 219
- Views: 240840
Re: My Nudge Keys Toolset... Finally!!!!
No problem, glad it worked. Though it turns out this was actually the same as this post, though I guess I didn't need the DrawMe() call.
- Wed Jun 03, 2015 12:08 pm
- Forum: Scripting
- Topic: How does Anime Studio handle image compression?
- Replies: 0
- Views: 1558
How does Anime Studio handle image compression?
I've been playing around with the import image sequence script and making a script that would build ASP files prefilled with image sequences. The idea is that we have people working in another program, rendering out a set of frames for each layer of the scene and then they get imported into ASP for ...
- Tue Jun 02, 2015 3:35 pm
- Forum: Scripting
- Topic: My Nudge Keys Toolset... Finally!!!!
- Replies: 219
- Views: 240840
Re: My Nudge Keys Toolset... Finally!!!!
I was looking over this and I found a simple fix to make the menu appear when you click the tool. I added this in right before the DrawMe function: function RT_KeyTool:OnMouseDown(moho, mouseEvent) mouseEvent.view:DrawMe() end As far as I can tell, it works perfectly fine with just that added. If it...
- Tue May 19, 2015 5:13 pm
- Forum: Scripting
- Topic: Getting Bezier Handle Values from Keys
- Replies: 4
- Views: 2151
Re: Getting Bezier Handle Values from Keys
Ah, you were right! That has given me access to the InterpSetting object. Now I just need to make sense of the BezierInAngle parameter and return value. Thanks!
- Mon May 18, 2015 10:15 am
- Forum: Scripting
- Topic: Getting Bezier Handle Values from Keys
- Replies: 4
- Views: 2151
Re: Getting Bezier Handle Values from Keys
Aha, I did indeed find it class InterpSetting { ... real BezierOutAngle(int32 component); void SetBezierOutAngle(int32 component, real angle); real BezierInAngle(int32 component); void SetBezierInAngle(int32 component, real angle); real BezierOutPercentage(int32 component); void SetBezierOutPercenta...
- Fri May 15, 2015 12:30 pm
- Forum: Scripting
- Topic: Getting Bezier Handle Values from Keys
- Replies: 4
- Views: 2151
Getting Bezier Handle Values from Keys
We have a script for nudging keys that was originally written by Rudiger (rt_). It was written before Anime Studio 10, and when it's used on keys with bezier curves it doesn't retain the position of the bezier handles, they revert to defaults. I assume this is because the command used for getting be...
- Wed Feb 25, 2015 10:18 am
- Forum: Scripting
- Topic: Script Issue: Placing Keys Offset from the Timeline Marker
- Replies: 4
- Views: 1588
Re: Script Issue: Placing Keys Offset from the Timeline Mark
Any function can be called from any script, so it is crucial to have unique function names. And there's no telling which of duplicate function names may be activated when called. Glad you got it sorted. That makes sense. I was especially caught off guard by this because I had removed the duplicate ...