Search found 45 matches
- Fri May 15, 2009 8:17 am
- Forum: Scripting
- Topic: i have a script request! (Poses)
- Replies: 227
- Views: 109740
I re-downloaded Genete's script and it works (sort of) now, I must've modified the original somewhere along the line by accident. I don't think yours is working like you mean it to though, if I bind the points to a non-pose bone and move that bone in the animation it has no effect. The problem with ...
- Fri May 15, 2009 7:23 am
- Forum: Scripting
- Topic: i have a script request! (Poses)
- Replies: 227
- Views: 109740
I think I've got my solution for the expanding shape problem, but my maths is too shabby to fix the difference between two points problem. The way it's set up now means if the points rotate the morph will still move in the same direction, regardless of the fact that the picture has rotated. So if a ...
- Fri May 15, 2009 6:22 am
- Forum: Scripting
- Topic: i have a script request! (Poses)
- Replies: 227
- Views: 109740
- Fri May 15, 2009 6:13 am
- Forum: Scripting
- Topic: i have a script request! (Poses)
- Replies: 227
- Views: 109740
I did that to ignore frame one except as a comparison as the neutral pose. If you wanted to include it as a normal pose you'd need to make another variable and store the neutral pose in there instead of with all the others. It was more work than just cutting it out. Heh, if it's doing something else...
- Fri May 15, 2009 5:47 am
- Forum: Scripting
- Topic: i have a script request! (Poses)
- Replies: 227
- Views: 109740
- Fri May 15, 2009 5:22 am
- Forum: Scripting
- Topic: i have a script request! (Poses)
- Replies: 227
- Views: 109740
- Fri May 15, 2009 5:16 am
- Forum: Scripting
- Topic: i have a script request! (Poses)
- Replies: 227
- Views: 109740
- Fri May 15, 2009 4:01 am
- Forum: Scripting
- Topic: i have a script request! (Poses)
- Replies: 227
- Views: 109740
Every time the script runs in each frame it starts from scratch, right? So all the stored variables are lost. How do I go about storing values between runs of the script? I see there's the ScriptPrefs class, which could do it, but it wouldn't be efficient to convert the point positions into integers...
- Fri May 15, 2009 2:25 am
- Forum: Scripting
- Topic: i have a script request! (Poses)
- Replies: 227
- Views: 109740
This is more a proof of concept at this stage DarthFurby. At least it means with a little more work that it'll be possible to use poses with bone or point animation, or even multiple pose setups on the same layer. Also, I've realized I'm not storing the point difference's properly, so there'll be so...
- Fri May 15, 2009 12:48 am
- Forum: Scripting
- Topic: i have a script request! (Poses)
- Replies: 227
- Views: 109740
- Thu May 14, 2009 1:36 pm
- Forum: Scripting
- Topic: i have a script request! (Poses)
- Replies: 227
- Views: 109740
Don't forget that it takes into account point animation, so if you don't copy your neutral pose into the first frame of the animation after the pose set up you're going to get some strange results. That kept tripping me up, so I just thought I'd mention it. And start labeling your pose bones from &q...
- Thu May 14, 2009 1:31 pm
- Forum: How Do I...?
- Topic: Constrain bone scale to bone position?
- Replies: 5
- Views: 698
- Thu May 14, 2009 1:25 pm
- Forum: Scripting
- Topic: i have a script request! (Poses)
- Replies: 227
- Views: 109740
- Thu May 14, 2009 1:20 pm
- Forum: Scripting
- Topic: i have a script request! (Poses)
- Replies: 227
- Views: 109740
- Thu May 14, 2009 1:11 pm
- Forum: How Do I...?
- Topic: Constrain bone scale to bone position?
- Replies: 5
- Views: 698