Search found 7472 matches
- Sun Oct 04, 2020 3:59 am
- Forum: General Moho Discussion
- Topic: Opacity of colours not retained in files opened on a different laptop.
- Replies: 5
- Views: 2209
Re: Opacity of colours not retained in files opened on a different laptop.
I would definitely check what Wes mentioned. Tip: In case the issue is that styles have actually changed to full opacity, in the future you might consider using a custom style for semi-transparent items. This way, if the style on many items changes accidentally, you can easily change them all back t...
- Fri Oct 02, 2020 10:59 pm
- Forum: Other Software
- Topic: Clip Studio Paint exports SVG now
- Replies: 1
- Views: 8514
Re: Clip Studio Paint exports SVG now
I wasn't aware of that. I normally draw all my comics using Clip Studio Paint's vector tools so I'll give it a try sometime. My one concern is that CSP's vector tools generate an awful lot of points because the tool is designed for precision and editability, and it's not optimized for animation. But...
- Thu Oct 01, 2020 6:21 pm
- Forum: How Do I...?
- Topic: Drawing Tablet problem with Moho
- Replies: 9
- Views: 3920
Re: Drawing Tablet problem with Moho
I don't even bother with Freehand or Blob brush anymore. They're just too frustrating to use. FWIW, the tools do behave more predictably with a genuine Wacom device but it's still not reliable enough for serious work. When I draw vector graphics in Moho, I only use the Add Points and Shapes tools. T...
- Thu Oct 01, 2020 5:50 pm
- Forum: How Do I...?
- Topic: bitmap bucket tool - colors dont change on expert
- Replies: 15
- Views: 5492
Re: bitmap bucket tool - colors dont change on expert
so the PNG export does not work in the render, same as video ----does this mean i would have to control R for preview and render out each frame as PNG individually? :cry: Just use Moho Exporter; set it to PNG Image Sequence and this will render final quality frames of your entire animation in the i...
- Thu Oct 01, 2020 4:42 pm
- Forum: How Do I...?
- Topic: animating a tail smoothly
- Replies: 13
- Views: 4360
Re: animating a tail smoothly
Good shout! I tried that and I still get big deformations What Maestral said about auto-triangulation might be the cause of what you're seeing. Moho's internally generated meshes tend to be low-res. When I see faceting in my deformations, I create my own mesh. you can do this using the Grid tool wi...
- Wed Sep 30, 2020 4:19 am
- Forum: How Do I...?
- Topic: animating a tail smoothly
- Replies: 13
- Views: 4360
Re: animating a tail smoothly
I always use Sketch Bones for tail animation. If you watch either of my two DreamWorks Animation reels and see a 2D character with a tail, that's animated using Sketch Bones. Tip 1: When animating a tail, sketch from the root to this tip for ever keyframe you create. This insures that the interpolat...
- Sat Sep 26, 2020 9:40 pm
- Forum: How Do I...?
- Topic: Maintain the volume of an object
- Replies: 7
- Views: 2570
Re: Maintain the volume of an object
Or... You can bind the shape or layer to a bone and use the bone to give it a 'squash and stretch' effect. To do this, select the Bone with the Select Bone tool and then open the Bone Constraints panel. Next, enable Squash And Stretch Scaling. To see the effect, you need to be on an animation frame ...
- Sat Sep 26, 2020 9:28 pm
- Forum: How Do I...?
- Topic: Maintain the volume of an object
- Replies: 7
- Views: 2570
Re: Maintain the volume of an object
Note that Transform Layer behaves differently: - Drag from corner, scales uniformly from origin - Drag from side, scales symmetrically from origin - Press Shift while dragging from corner, scales non-uniformly from origin - Press Shift while dragging side maintains volume (i.e., squash and stretch.)...
- Sat Sep 26, 2020 9:21 pm
- Forum: How Do I...?
- Topic: Maintain the volume of an object
- Replies: 7
- Views: 2570
Re: Maintain the volume of an object
Here's the list of Transform Shape shortcuts that work for me in Moho 12.5: - Drag from corner, scales non-uniformly from opposite corner. - Press Alt while dragging from corner, scales uniformly from center. - Press Alt and then Shift while dragging from corner, scales non-uniformly from center. - ...
- Wed Sep 23, 2020 5:54 pm
- Forum: How Do I...?
- Topic: Remove Timeline Highlighted object
- Replies: 3
- Views: 1920
Re: Remove Timeline Highlighted object
Yeah, if you didn't know about Timeline Visibility, it can get frustrating when accidentally enabled. But now that you do know, you'll want to keep this feature in mind. Timeline Visibility is incredibly useful when you start building more complex animations. BTW, if you haven't watched it, check ou...
- Wed Sep 23, 2020 2:44 am
- Forum: Feature Request Discussions
- Topic: Animating Character Lighting
- Replies: 5
- Views: 5057
Re: Animating Character Lighting
Thanks for following up on that, Wes!
- Tue Sep 22, 2020 7:09 pm
- Forum: Feature Request Discussions
- Topic: Animating Character Lighting
- Replies: 5
- Views: 5057
Re: Animating Character Lighting
That reminds me: one unfortunate issue with Layer Comps is that you can't export your settings to re-use between projects. Natively, you need to recreate your desired settings for every project. Thankfully, Synthsin75 created a handy script that makes this a lot easier. I'll have to look up the link...
- Tue Sep 22, 2020 7:03 pm
- Forum: Feature Request Discussions
- Topic: Animating Character Lighting
- Replies: 5
- Views: 5057
Re: Animating Character Lighting
Yeah, I do this all the time, sometimes in Moho and sometimes as a post effect in compositing. In Moho, you do this using the style effect you want. This is similar to breaking out a matte from the character or its body parts in a compositing program and off-setting the mattes to shade or darken the...
- Fri Sep 18, 2020 11:22 pm
- Forum: Animation
- Topic: Wolfwalkers trailer is here!
- Replies: 10
- Views: 13496
Re: Wolfwalkers trailer is here!
Oo...I'm going to try watch it this weekend!
- Fri Sep 18, 2020 11:15 pm
- Forum: How Do I...?
- Topic: Caustics
- Replies: 6
- Views: 2445
Re: Caustics
Hey, a fellow LightWaver! I was going to suggest rendering an image sequence from a caustic generator and comping it. I think that always looks better for 2D or 3D work, and it's easy to do. In a 3D program like LightWave, I might add the sequence to a light and project the fake caustics onto object...