Search found 7472 matches

by Greenlaw
Sun Oct 04, 2020 3:59 am
Forum: General Moho Discussion
Topic: Opacity of colours not retained in files opened on a different laptop.
Replies: 5
Views: 2209

Re: Opacity of colours not retained in files opened on a different laptop.

I would definitely check what Wes mentioned. Tip: In case the issue is that styles have actually changed to full opacity, in the future you might consider using a custom style for semi-transparent items. This way, if the style on many items changes accidentally, you can easily change them all back t...
by Greenlaw
Fri Oct 02, 2020 10:59 pm
Forum: Other Software
Topic: Clip Studio Paint exports SVG now
Replies: 1
Views: 8514

Re: Clip Studio Paint exports SVG now

I wasn't aware of that. I normally draw all my comics using Clip Studio Paint's vector tools so I'll give it a try sometime. My one concern is that CSP's vector tools generate an awful lot of points because the tool is designed for precision and editability, and it's not optimized for animation. But...
by Greenlaw
Thu Oct 01, 2020 6:21 pm
Forum: How Do I...?
Topic: Drawing Tablet problem with Moho
Replies: 9
Views: 3920

Re: Drawing Tablet problem with Moho

I don't even bother with Freehand or Blob brush anymore. They're just too frustrating to use. FWIW, the tools do behave more predictably with a genuine Wacom device but it's still not reliable enough for serious work. When I draw vector graphics in Moho, I only use the Add Points and Shapes tools. T...
by Greenlaw
Thu Oct 01, 2020 5:50 pm
Forum: How Do I...?
Topic: bitmap bucket tool - colors dont change on expert
Replies: 15
Views: 5492

Re: bitmap bucket tool - colors dont change on expert

so the PNG export does not work in the render, same as video ----does this mean i would have to control R for preview and render out each frame as PNG individually? :cry: Just use Moho Exporter; set it to PNG Image Sequence and this will render final quality frames of your entire animation in the i...
by Greenlaw
Thu Oct 01, 2020 4:42 pm
Forum: How Do I...?
Topic: animating a tail smoothly
Replies: 13
Views: 4360

Re: animating a tail smoothly

Good shout! I tried that and I still get big deformations What Maestral said about auto-triangulation might be the cause of what you're seeing. Moho's internally generated meshes tend to be low-res. When I see faceting in my deformations, I create my own mesh. you can do this using the Grid tool wi...
by Greenlaw
Wed Sep 30, 2020 4:19 am
Forum: How Do I...?
Topic: animating a tail smoothly
Replies: 13
Views: 4360

Re: animating a tail smoothly

I always use Sketch Bones for tail animation. If you watch either of my two DreamWorks Animation reels and see a 2D character with a tail, that's animated using Sketch Bones. Tip 1: When animating a tail, sketch from the root to this tip for ever keyframe you create. This insures that the interpolat...
by Greenlaw
Sat Sep 26, 2020 9:40 pm
Forum: How Do I...?
Topic: Maintain the volume of an object
Replies: 7
Views: 2570

Re: Maintain the volume of an object

Or... You can bind the shape or layer to a bone and use the bone to give it a 'squash and stretch' effect. To do this, select the Bone with the Select Bone tool and then open the Bone Constraints panel. Next, enable Squash And Stretch Scaling. To see the effect, you need to be on an animation frame ...
by Greenlaw
Sat Sep 26, 2020 9:28 pm
Forum: How Do I...?
Topic: Maintain the volume of an object
Replies: 7
Views: 2570

Re: Maintain the volume of an object

Note that Transform Layer behaves differently: - Drag from corner, scales uniformly from origin - Drag from side, scales symmetrically from origin - Press Shift while dragging from corner, scales non-uniformly from origin - Press Shift while dragging side maintains volume (i.e., squash and stretch.)...
by Greenlaw
Sat Sep 26, 2020 9:21 pm
Forum: How Do I...?
Topic: Maintain the volume of an object
Replies: 7
Views: 2570

Re: Maintain the volume of an object

Here's the list of Transform Shape shortcuts that work for me in Moho 12.5: - Drag from corner, scales non-uniformly from opposite corner. - Press Alt while dragging from corner, scales uniformly from center. - Press Alt and then Shift while dragging from corner, scales non-uniformly from center. - ...
by Greenlaw
Wed Sep 23, 2020 5:54 pm
Forum: How Do I...?
Topic: Remove Timeline Highlighted object
Replies: 3
Views: 1920

Re: Remove Timeline Highlighted object

Yeah, if you didn't know about Timeline Visibility, it can get frustrating when accidentally enabled. But now that you do know, you'll want to keep this feature in mind. Timeline Visibility is incredibly useful when you start building more complex animations. BTW, if you haven't watched it, check ou...
by Greenlaw
Wed Sep 23, 2020 2:44 am
Forum: Feature Request Discussions
Topic: Animating Character Lighting
Replies: 5
Views: 5057

Re: Animating Character Lighting

Thanks for following up on that, Wes! :)
by Greenlaw
Tue Sep 22, 2020 7:09 pm
Forum: Feature Request Discussions
Topic: Animating Character Lighting
Replies: 5
Views: 5057

Re: Animating Character Lighting

That reminds me: one unfortunate issue with Layer Comps is that you can't export your settings to re-use between projects. Natively, you need to recreate your desired settings for every project. Thankfully, Synthsin75 created a handy script that makes this a lot easier. I'll have to look up the link...
by Greenlaw
Tue Sep 22, 2020 7:03 pm
Forum: Feature Request Discussions
Topic: Animating Character Lighting
Replies: 5
Views: 5057

Re: Animating Character Lighting

Yeah, I do this all the time, sometimes in Moho and sometimes as a post effect in compositing. In Moho, you do this using the style effect you want. This is similar to breaking out a matte from the character or its body parts in a compositing program and off-setting the mattes to shade or darken the...
by Greenlaw
Fri Sep 18, 2020 11:22 pm
Forum: Animation
Topic: Wolfwalkers trailer is here!
Replies: 10
Views: 13496

Re: Wolfwalkers trailer is here!

Oo...I'm going to try watch it this weekend!
by Greenlaw
Fri Sep 18, 2020 11:15 pm
Forum: How Do I...?
Topic: Caustics
Replies: 6
Views: 2445

Re: Caustics

Hey, a fellow LightWaver! I was going to suggest rendering an image sequence from a caustic generator and comping it. I think that always looks better for 2D or 3D work, and it's easy to do. In a 3D program like LightWave, I might add the sequence to a light and project the fake caustics onto object...