Search found 7472 matches
- Thu Mar 07, 2024 12:23 am
- Forum: General Moho Discussion
- Topic: Lip Sync setup
- Replies: 10
- Views: 673
Re: Lip Sync setup
You probably already saw this info, but here's what I found on the Rhubarb developer's page... Moho and OpenToonz ...and this... Mouth Shapes I have yet to test this, but I'm assuming Moho's Rhubarb support will recognize switch layers using the letter name for each mouth shape in the chart found at...
- Wed Mar 06, 2024 10:17 pm
- Forum: Scripting
- Topic: Automatic Tracking Camera Plugin for Moho
- Replies: 9
- Views: 426
Re: Automatic Tracking Camera Plugin for Moho
Hi Paul, This sounds like the camera bookmarks found in 3D programs like Maya, which is something I use a lot. This feature stores the camera position and lens setting as a preset in a list. It's useful when setting up a rig or scene, and during animation. In Moho, I could use something like this wh...
- Wed Mar 06, 2024 6:44 pm
- Forum: Scripting
- Topic: Automatic Tracking Camera Plugin for Moho
- Replies: 9
- Views: 426
Re: Automatic Tracking Camera Plugin for Moho
This reminds me of a request I was planning to make regarding the Moho camera. Currently, Moho treats the Camera differently from other items in Moho, in that, the camera cannot be placed under the Bones layer. If it could, then we could use Bone Constraints to affect its motion, which would give us...
- Wed Mar 06, 2024 6:23 pm
- Forum: Scripting
- Topic: Automatic Tracking Camera Plugin for Moho
- Replies: 9
- Views: 426
Re: Automatic Tracking Camera Plugin for Moho
That's a very interesting tool. An equivalent tool doesn't exist for Moho, but I can see myself using one if it did...but only if I can still bake the camera motion and bring it into a compositing program. Thanks for sharing the link. I'll submit a suggestion to the developers. (I sometimes use Adob...
- Wed Mar 06, 2024 6:05 pm
- Forum: General Moho Discussion
- Topic: Lip Sync setup
- Replies: 10
- Views: 673
Re: Lip Sync setup
Some additional info: Moho's Switch Layer sets keyframes based on the child layer name (not order or id,) so I'm assuming the automated lipsync system does look for a specific naming structure. I've done a fair amount of lipsync animation in Moho but never used the auto-lipsync system. In my experie...
- Tue Mar 05, 2024 7:28 pm
- Forum: General Moho Discussion
- Topic: Pin bones for Pupils
- Replies: 15
- Views: 687
Re: Pin bones for Pupils
Here's another one: Manipulate Bones can also be used to move Target bones. Sorry, forgot about that one until I had to do it yesterday. So much of this is just muscle memory now.
- Tue Mar 05, 2024 7:19 pm
- Forum: General Moho Discussion
- Topic: Only one Curver layer at a time?
- Replies: 4
- Views: 327
Re: Only one Curver layer at a time?
It's possible to add a Curver layer to deform another Curver layer. Also, you can have many Curver splines inside a single Curver layer. For example... https://www.dropbox.com/scl/fi/gfmurcmtkavg1ld6zu1nu/CurversMultiple.gif?rlkey=hvc02j6mjpvh0nv04xzwt6gfv&raw=1 In the above, the two 'tiger arms...
- Tue Mar 05, 2024 6:44 pm
- Forum: How Do I...?
- Topic: Underwater effect
- Replies: 4
- Views: 233
Re: Underwater effect
The above works well enough when you only have Moho, but if you have a compositing program, I recommend using that instead. In a compositing program, you can adjust the effect interactively, without pre-baking the keys. You also have options for getting a more natural look, and you can animate the d...
- Tue Mar 05, 2024 6:22 pm
- Forum: How Do I...?
- Topic: Underwater effect
- Replies: 4
- Views: 233
Re: Underwater effect
Hello. I'm new here and also new to animation, and I have a question about the underwater effect. The goal is adding the effect like this video: A fractal pattern can be used to displace the pixels in an animation. The common and easiiest way to do this is to render out the Moho footage, and apply ...
- Sun Mar 03, 2024 11:42 pm
- Forum: Feature Request Discussions
- Topic: Select click and drag multiple layers in Sequencer
- Replies: 5
- Views: 2901
Re: Select click and drag multiple layers in Sequencer
Sorry, I posted but then realized I misread the request and deleted my post. Nothing to see here. :) But, yeah, I just use a Group to move multiple layers...but I tend to use a lot of groups in my projects anyway, so that's just normal for me. Less clicking to do. That said, it seems like you should...
- Sat Mar 02, 2024 8:19 pm
- Forum: General Moho Discussion
- Topic: Pin bones for Pupils
- Replies: 15
- Views: 687
Re: Pin bones for Pupils
Manipulate Bones is for controlling IK, so it only rotates. Normally, you use this to pose the skeleton and work Smart Bone Dials. Oh, shoot, I meant to add that there is one exception with Manipulate Bones : if the bone is a root bone, then Manipulate bones will move it instead of rotating it. Thi...
- Sat Mar 02, 2024 5:06 pm
- Forum: Feature Request Discussions
- Topic: position-scale driver
- Replies: 11
- Views: 559
Re: position-scale driver
I agree. Many years ago, I asked if we could get a UI construction kit in Moho, so we could use items other than bones for Smart Bone Action controls, like dials that look and work like actual knobs and levers, and also sliders, buttons, and user-defined lists. It would also be cool to have live ind...
- Thu Feb 29, 2024 2:57 am
- Forum: General Moho Discussion
- Topic: Pin bones for Pupils
- Replies: 15
- Views: 687
Re: Pin bones for Pupils
Alternative eye rig? : if you have a better way to control the pupils, I am open to that too. Regarding this, I usually just have a regular bone for each pupil. Since I'm using Bind Layer, the shape of the bone doesn't matter, and regular bones are easier to grab than point bones. (Note to devs: I ...
- Thu Feb 29, 2024 2:40 am
- Forum: General Moho Discussion
- Topic: Pin bones for Pupils
- Replies: 15
- Views: 687
- Thu Feb 29, 2024 2:39 am
- Forum: General Moho Discussion
- Topic: Pin bones for Pupils
- Replies: 15
- Views: 687
Re: Pin bones for Pupils
This leads to a second question though. When I use the Manipulate Bones [Z] tool , it just offsets the bone from the geometry and leaves the geometry [pupil] behind even though it is bound to that bone. The pupil doesn't follow. Alternative eye rig? : if you have a better way to control the pupils,...