Search found 256 matches

by eric1223
Tue Aug 12, 2014 12:43 am
Forum: General Moho Discussion
Topic: Help Shape the Future of Anime Studio
Replies: 828
Views: 1833307

Re: Help Shape the Future of Anime Studio

I'm proposing a button on the layers panel menu that "jumps to parent" or a shortcut that does that. This would be great for bone layers. If you have more than 1 parent in the hierarchy, then u would have to press it until you get there.
by eric1223
Sat Aug 09, 2014 2:48 am
Forum: General Moho Discussion
Topic: Help Shape the Future of Anime Studio
Replies: 828
Views: 1833307

Re: Help Shape the Future of Anime Studio

I'm proposing saving tracing images for each project. When you hop from tab to tab, it disappears when u hop back to it.
by eric1223
Thu Aug 07, 2014 4:40 am
Forum: General Moho Discussion
Topic: Help Shape the Future of Anime Studio
Replies: 828
Views: 1833307

Re: Help Shape the Future of Anime Studio

Hi! I think adding a global XYZ indicator, and marking the orgin with XYZ would be useful for 3d usage, and for using depth. For the orgin/transform layer: When you move the layers around and need to twist, move, them, its kind of hard to tell which way is which unless you have multiple screens up d...
by eric1223
Tue Aug 05, 2014 7:05 am
Forum: Bug Discussions
Topic: No keyframe auto poping bug.
Replies: 7
Views: 1533

Re: No keyframe auto poping bug.

Ok, I just identified the bug! There are two values for the size of a bone: Length and Scale. Length is the "real" size of the bone and Scale is a value in relation to that size. So, a scale value of 2, means the bone will be the 200% of the "real" size (length). So scale is som...
by eric1223
Sun Aug 03, 2014 7:44 am
Forum: Bug Discussions
Topic: No keyframe auto poping bug.
Replies: 7
Views: 1533

No keyframe auto poping bug.

anime studio pro 10.1 windows 7 I have no keyframes set, but the the animation still pops at frame 1. Orginally, I had smartbones and a action set up, but I deleted them all because I've noticed something weird was going on. There was this animation I didnt set and it effected all of my other action...
by eric1223
Thu Jul 31, 2014 2:30 am
Forum: Share Your Work
Topic: A Scene from my WIP
Replies: 9
Views: 1584

Re: A Scene from my WIP

I like how you managed to make your animated characters, and background characters looked as if they were done with the same program. See, when I draw a background, it would look so obvious that I did it in another program because I have a hard time blending vectors and my own drawn images. I know i...
by eric1223
Tue Jul 29, 2014 5:12 am
Forum: Bug Discussions
Topic: a problem with actions.
Replies: 1
Views: 674

Re: a problem with actions.

Okay, I found out the problem. If you have a video in your imported, it messes up the playback in your actions area for some reason. I still think this should be looked into though :wink:
by eric1223
Tue Jul 29, 2014 5:09 am
Forum: Bug Discussions
Topic: a problem with actions.
Replies: 1
Views: 674

a problem with actions.

I am using ASP 10.1 for windows 7 I'm having a problem with the actions. I created a crawl cycle on the actions, and the playback is much faster than the one for the mainline window. I time it the exact way I want in the action canvas, but its too slow on the mainline canvas. This is true for the 32...
by eric1223
Tue Jul 22, 2014 8:57 am
Forum: General Moho Discussion
Topic: Help Shape the Future of Anime Studio
Replies: 828
Views: 1833307

Re: Help Shape the Future of Anime Studio

Hi. I feel certain aspects of the copying keyframes and rescaling keyframes should be enhanced from the animation tab/menu. Do you know how there's an option when adding keyframes to a parent bone/group (layer), AS asks, "would you like to add Keyframes to sublayers too?" (something along ...
by eric1223
Wed Jul 16, 2014 2:59 am
Forum: Share Your Work
Topic: and now....a man eating his own face.
Replies: 9
Views: 1075

Re: and now....a man eating his own face.

This reminds me of a episode of loony toons when a dog ate himself. I watched this about 10 times, to try to figure how how his face came off/turned inside out, and i think it has something to do with his tongue? or did his jaw unhinge and scrape off his face? Its a strange animation, but strange do...
by eric1223
Tue Jul 15, 2014 10:12 am
Forum: Share Your Work
Topic: my first "3D" shot
Replies: 10
Views: 1060

Re: my first "3D" shot

Alright. I've tried most of every suggestion posted so far, and this is what I came up with. Thanks for for the help :)



It's not perfect, But I think its a slight improvement of what I had before.
by eric1223
Tue Jul 15, 2014 12:43 am
Forum: Share Your Work
Topic: my first "3D" shot
Replies: 10
Views: 1060

Re: my first "3D" shot

Trust me on this, I'm the last person to help with this. Aww come on, don't sell yourself short! Even if u have a hard time with the slideing, u are still able to point it out. With enough exp, u'll get it...just like I believe I can. And besides, you helped alot. that video helped. :) So thanks al...
by eric1223
Mon Jul 14, 2014 9:53 pm
Forum: Share Your Work
Topic: my first "3D" shot
Replies: 10
Views: 1060

Re: my first "3D" shot

Definitely looks 3D. When the camera first moves around the building, I thought a dinosaur of some sort was back there. I guess it's actually a tree though :oops: There's also some major sliding on the character's walk cycle. Looks good for a test though, make no mistake. Thanks for the input Danim...
by eric1223
Mon Jul 14, 2014 9:39 pm
Forum: Share Your Work
Topic: my first "3D" shot
Replies: 10
Views: 1060

my first "3D" shot

Right here is my first 3D shot of my WIP The Ageless. I know I said I wasnt going to post anymore about this till I was done, but I was wrong :roll:. I ran into a couple of problems making it because AS could not render a particular angle, so I found a work around it. Anyway, here's the thing. 2jUA6...
by eric1223
Sun Jun 15, 2014 10:22 am
Forum: Bug Discussions
Topic: Bone dynamics not acting right.
Replies: 0
Views: 738

Bone dynamics not acting right.

The bone dynamics will work on the workspace, but not while rendering. It seems to be ASP 10 cant handle everything that I do, because when I took off a couple of layers, bone dynamics worked.

Also, when clicking on a shape, rarely it would turn a different color, and stay that way.