Search found 256 matches
- Tue Aug 12, 2014 12:43 am
- Forum: General Moho Discussion
- Topic: Help Shape the Future of Anime Studio
- Replies: 828
- Views: 1833307
Re: Help Shape the Future of Anime Studio
I'm proposing a button on the layers panel menu that "jumps to parent" or a shortcut that does that. This would be great for bone layers. If you have more than 1 parent in the hierarchy, then u would have to press it until you get there.
- Sat Aug 09, 2014 2:48 am
- Forum: General Moho Discussion
- Topic: Help Shape the Future of Anime Studio
- Replies: 828
- Views: 1833307
Re: Help Shape the Future of Anime Studio
I'm proposing saving tracing images for each project. When you hop from tab to tab, it disappears when u hop back to it.
- Thu Aug 07, 2014 4:40 am
- Forum: General Moho Discussion
- Topic: Help Shape the Future of Anime Studio
- Replies: 828
- Views: 1833307
Re: Help Shape the Future of Anime Studio
Hi! I think adding a global XYZ indicator, and marking the orgin with XYZ would be useful for 3d usage, and for using depth. For the orgin/transform layer: When you move the layers around and need to twist, move, them, its kind of hard to tell which way is which unless you have multiple screens up d...
- Tue Aug 05, 2014 7:05 am
- Forum: Bug Discussions
- Topic: No keyframe auto poping bug.
- Replies: 7
- Views: 1533
Re: No keyframe auto poping bug.
Ok, I just identified the bug! There are two values for the size of a bone: Length and Scale. Length is the "real" size of the bone and Scale is a value in relation to that size. So, a scale value of 2, means the bone will be the 200% of the "real" size (length). So scale is som...
- Sun Aug 03, 2014 7:44 am
- Forum: Bug Discussions
- Topic: No keyframe auto poping bug.
- Replies: 7
- Views: 1533
No keyframe auto poping bug.
anime studio pro 10.1 windows 7 I have no keyframes set, but the the animation still pops at frame 1. Orginally, I had smartbones and a action set up, but I deleted them all because I've noticed something weird was going on. There was this animation I didnt set and it effected all of my other action...
- Thu Jul 31, 2014 2:30 am
- Forum: Share Your Work
- Topic: A Scene from my WIP
- Replies: 9
- Views: 1584
Re: A Scene from my WIP
I like how you managed to make your animated characters, and background characters looked as if they were done with the same program. See, when I draw a background, it would look so obvious that I did it in another program because I have a hard time blending vectors and my own drawn images. I know i...
- Tue Jul 29, 2014 5:12 am
- Forum: Bug Discussions
- Topic: a problem with actions.
- Replies: 1
- Views: 674
Re: a problem with actions.
Okay, I found out the problem. If you have a video in your imported, it messes up the playback in your actions area for some reason. I still think this should be looked into though
- Tue Jul 29, 2014 5:09 am
- Forum: Bug Discussions
- Topic: a problem with actions.
- Replies: 1
- Views: 674
a problem with actions.
I am using ASP 10.1 for windows 7 I'm having a problem with the actions. I created a crawl cycle on the actions, and the playback is much faster than the one for the mainline window. I time it the exact way I want in the action canvas, but its too slow on the mainline canvas. This is true for the 32...
- Tue Jul 22, 2014 8:57 am
- Forum: General Moho Discussion
- Topic: Help Shape the Future of Anime Studio
- Replies: 828
- Views: 1833307
Re: Help Shape the Future of Anime Studio
Hi. I feel certain aspects of the copying keyframes and rescaling keyframes should be enhanced from the animation tab/menu. Do you know how there's an option when adding keyframes to a parent bone/group (layer), AS asks, "would you like to add Keyframes to sublayers too?" (something along ...
- Wed Jul 16, 2014 2:59 am
- Forum: Share Your Work
- Topic: and now....a man eating his own face.
- Replies: 9
- Views: 1075
Re: and now....a man eating his own face.
This reminds me of a episode of loony toons when a dog ate himself. I watched this about 10 times, to try to figure how how his face came off/turned inside out, and i think it has something to do with his tongue? or did his jaw unhinge and scrape off his face? Its a strange animation, but strange do...
- Tue Jul 15, 2014 10:12 am
- Forum: Share Your Work
- Topic: my first "3D" shot
- Replies: 10
- Views: 1060
Re: my first "3D" shot
Alright. I've tried most of every suggestion posted so far, and this is what I came up with. Thanks for for the help
It's not perfect, But I think its a slight improvement of what I had before.
It's not perfect, But I think its a slight improvement of what I had before.
- Tue Jul 15, 2014 12:43 am
- Forum: Share Your Work
- Topic: my first "3D" shot
- Replies: 10
- Views: 1060
Re: my first "3D" shot
Trust me on this, I'm the last person to help with this. Aww come on, don't sell yourself short! Even if u have a hard time with the slideing, u are still able to point it out. With enough exp, u'll get it...just like I believe I can. And besides, you helped alot. that video helped. :) So thanks al...
- Mon Jul 14, 2014 9:53 pm
- Forum: Share Your Work
- Topic: my first "3D" shot
- Replies: 10
- Views: 1060
Re: my first "3D" shot
Definitely looks 3D. When the camera first moves around the building, I thought a dinosaur of some sort was back there. I guess it's actually a tree though :oops: There's also some major sliding on the character's walk cycle. Looks good for a test though, make no mistake. Thanks for the input Danim...
- Mon Jul 14, 2014 9:39 pm
- Forum: Share Your Work
- Topic: my first "3D" shot
- Replies: 10
- Views: 1060
my first "3D" shot
Right here is my first 3D shot of my WIP The Ageless. I know I said I wasnt going to post anymore about this till I was done, but I was wrong :roll:. I ran into a couple of problems making it because AS could not render a particular angle, so I found a work around it. Anyway, here's the thing. 2jUA6...
- Sun Jun 15, 2014 10:22 am
- Forum: Bug Discussions
- Topic: Bone dynamics not acting right.
- Replies: 0
- Views: 738
Bone dynamics not acting right.
The bone dynamics will work on the workspace, but not while rendering. It seems to be ASP 10 cant handle everything that I do, because when I took off a couple of layers, bone dynamics worked.
Also, when clicking on a shape, rarely it would turn a different color, and stay that way.
Also, when clicking on a shape, rarely it would turn a different color, and stay that way.