Search found 6015 matches

by slowtiger
Thu Sep 20, 2007 4:49 pm
Forum: How Do I...?
Topic: Avoid flicker?
Replies: 19
Views: 6112

Nothing new on earth ... http://www.cartoonbrew.com/tv/colormation#comment features a process called "Colormation" which is not even rotoscope but a very similar effect, produced by the combination of orthochromatic film, bright lighting, and a makeup on the actors to enhance eyes and mout...
by slowtiger
Thu Sep 20, 2007 4:15 pm
Forum: General Moho Discussion
Topic: How to create animations for Mobile Devices ?
Replies: 6
Views: 2576

Don't even attempt to do. While AS is great in doing character animation, its SWF export isn't designed for delivering final formats like you need for internet or cell phone. It especially lacks any of Flash's strategies to minimize file size. If you need to create content for mobile stuff, having F...
by slowtiger
Thu Sep 20, 2007 3:18 pm
Forum: How Do I...?
Topic: Shifting Keyframes through all layers...
Replies: 19
Views: 9097

Could you test the forward shifting again, but this time before you start, place some keys very far after your target position?
by slowtiger
Thu Sep 20, 2007 3:16 pm
Forum: General Moho Discussion
Topic: Questions before I buy Anime Studio Pro
Replies: 8
Views: 2501

Copy protection: Your serial number, that's all.

PNGs: You can export them with or without transparency.
by slowtiger
Wed Sep 19, 2007 9:03 pm
Forum: How Do I...?
Topic: Shifting Keyframes through all layers...
Replies: 19
Views: 9097

All nice but - I can't change several characters' rigging during production, especially not if scenes get exchanged between animators ...
by slowtiger
Wed Sep 19, 2007 5:51 pm
Forum: Animation
Topic: Honkbarn 3
Replies: 1
Views: 1147

This - is - great. You HAVE to watch the other 2 from him.

I'd like to see more stuff with this kind of vivid dynamics.
by slowtiger
Wed Sep 19, 2007 5:47 pm
Forum: How Do I...?
Topic: Shifting Keyframes through all layers...
Replies: 19
Views: 9097

Do as much as possible within one layer or bone layer. Instead of having multiple bone layers try using bone offset and keep bones on one layer. This eliminates the need to switch to a different layer. Many people have separate bone layers for arms and legs. If you don't do this animating the chara...
by slowtiger
Wed Sep 19, 2007 9:57 am
Forum: General Moho Discussion
Topic: Upcoming update
Replies: 113
Views: 45188

Don't mix up images with textures. Although both link to external bitmap files, their integration within AS is different. An image is bound directly to a bone, whereas a texture is embedded inside a shape. When this shape moves, its including rectangle moves differently and causes the texture to beh...
by slowtiger
Tue Sep 18, 2007 9:36 am
Forum: How Do I...?
Topic: the parts of the body do not leave?
Replies: 3
Views: 1696

I think he means that body parts fall apart when he tries to move the bones. Sounds like imperfect bone binding?
by slowtiger
Tue Sep 18, 2007 9:33 am
Forum: Share Your Work
Topic: Explosions?
Replies: 2
Views: 1349

Explosions can be made in infinitely different ways. It all depends on the style of your film. Easiest way: the cartoony explosion like it was done until 1950. There are enough classical shorts available online to watch and learn, get some and study them frame by frame since these explosions tend to...
by slowtiger
Mon Sep 17, 2007 11:17 am
Forum: Share Your Work
Topic: HAPPY LAND update
Replies: 386
Views: 76206

Yes!
by slowtiger
Sun Sep 16, 2007 5:36 pm
Forum: Share Your Work
Topic: HAPPY LAND update
Replies: 386
Views: 76206

Hm, no, I don't think so. All characters should stay at the same distance to the camera. This is your chosen style, 2D, so stick to it. Consequently stick to your initial choices is what makes a good film.
by slowtiger
Sun Sep 16, 2007 4:18 pm
Forum: Share Your Work
Topic: HAPPY LAND update
Replies: 386
Views: 76206

I like it!

(Could you possibly convince my current client of my "legend" status so I get a raise? *ggg*)
by slowtiger
Sun Sep 16, 2007 1:58 pm
Forum: Tips & Techniques
Topic: rendered animation looks "interlace" when burned t
Replies: 19
Views: 8176

Nope. Only CGI animation is on ones, with some exceptions. Disney's average of drawings is said to be about 18 per second. Please don't mix up framerate with number of drawings. The framerate is always a fixed 24, 25 or 30 fps. The animation however can be everything from 1 drawing per second to 24 ...
by slowtiger
Sun Sep 16, 2007 1:00 pm
Forum: How Do I...?
Topic: I'm having the most difficult time
Replies: 8
Views: 1538

The vector layer is not in the bone layer, so no wonder moving the bones gives you no result ... Grab the vector layer and drag it over the bone layer until this turns red, then release. Now it's inside, just like a file in a folder. I'll advise to erase all those bones and start from scratch. (Edit...