Search found 296 matches
- Sun Dec 13, 2009 9:54 pm
- Forum: General Moho Discussion
- Topic: Bonescaling - copy to frame 0 - a bug?
- Replies: 6
- Views: 1532
Bonescaling - copy to frame 0 - a bug?
This seems like it might be a bug, but certainly my process could be wrong. And it is easily reproduced. We can see it if we try to copy the scaling of a bone at say frame #7 back to frame 0: Create a bone at frame 0. Move to frame 7. scale the bone at frame #7. Copy the key at #7 back to frame 0, t...
- Fri Dec 11, 2009 6:12 am
- Forum: General Moho Discussion
- Topic: Working with 6.1 - "potential for optimization"
- Replies: 4
- Views: 1111
- Fri Dec 11, 2009 6:06 am
- Forum: Miscellaneous Chit-Chat
- Topic: Now that I have Windows 7
- Replies: 6
- Views: 2162
So there are no problems, I guess... If the render process will not be slower than usual, then maybe Windows 7 are well built and uses PC's resources better than older Os... Or the System meter are wrong! :P I think the original poster was essentially talking about multi CPU architectures being ver...
- Wed Dec 09, 2009 2:10 am
- Forum: How Do I...?
- Topic: Drawing like Flash brush tool?
- Replies: 2
- Views: 822
Re: Drawing like Flash brush tool?
Hey SJ, ASP is extensible due to scripting. Rudiger has done some amazing stuff with a bone morph rig, but he's also working on an enhancement to the drawing tool. I don't know Flash, and I've not yet worked with this one Rudiger is working on, but you ought to check out this thread. http://www.lost...
- Wed Dec 09, 2009 2:03 am
- Forum: Scripting
- Topic: ...Split Curve as a Button! :D (A Little One...)
- Replies: 11
- Views: 15242
Re: ...Split Curve as a Button! :D (A Little One...)
Hey Ramón, Since I've finally got over my fear of installing scripts, I've put yours on. I'm surprised how many times it's used. Want more than 1 split, just keep clicking. Excellent example of a little thing that saves time and keeps the creative flow from getting bogged down in menu surfing. Thank...
- Wed Dec 09, 2009 1:58 am
- Forum: How Do I...?
- Topic: Delayed Control Bone tracking
- Replies: 0
- Views: 447
Delayed Control Bone tracking
How could you set up a rig so that BONET tracks a control BONEC, the rotation of BONET does not begin until BONEC passes a certain threshold? I'm thinking that AS does not do this, but figured I'd check. Also, it appears control bones are an all or nothing choice. One you have a bone following a con...
- Mon Dec 07, 2009 7:43 pm
- Forum: Share Your Work
- Topic: Dream sequence telephone desert
- Replies: 32
- Views: 9779
- Mon Dec 07, 2009 3:29 am
- Forum: General Moho Discussion
- Topic: Anime Studio 6 strings files
- Replies: 20
- Views: 10460
Re: Anime Studio 6 strings files
Someone asked me how to change menu shortcut keys. In version 5, you just edited the strings file, but in version 6 the strings file is not included with the program. You can now download and install the strings files yourselves. First select the strings file to match the version of the app that yo...
- Sun Dec 06, 2009 6:32 pm
- Forum: Scripting
- Topic: Scale Points tool idea
- Replies: 1
- Views: 1211
Re: Scale Points tool idea
I see what you mean, and have had the same issue. How about this as the user interface: When the scale tool is active, some modifier such as Alt or Right Click as you drag causes a rotation of the sizing box. (Perhaps a button on the top bar could Reset it.) Then the tool works as before, the only d...
- Tue Nov 24, 2009 9:07 pm
- Forum: How Do I...?
- Topic: lock one bone layer to another "parent"
- Replies: 6
- Views: 1316
Re: how do i bind the eyes with the head
how do i bind the eyes with the face when i already have them in they're own vectors ina switch file, for some reason when i want to move the head the eyes don't follow nor does the mouth and brows and i have them in they're own vector files also with switch layers for animating epressions and talk...
- Tue Nov 24, 2009 2:00 am
- Forum: How Do I...?
- Topic: Determine what is bound to a bone?
- Replies: 0
- Views: 396
Determine what is bound to a bone?
When you select a bone at frame 0, you can see any points bound to it highlighted.
But what about layers? Is there any other indication? One could manipulate the bound to see what moves, (if something is visible including in edit mode).
But what about layers? Is there any other indication? One could manipulate the bound to see what moves, (if something is visible including in edit mode).
- Tue Nov 24, 2009 12:53 am
- Forum: Share Your Work
- Topic: Dream sequence telephone desert
- Replies: 32
- Views: 9779
- Sun Nov 22, 2009 7:18 pm
- Forum: Share Your Work
- Topic: Dream sequence telephone desert
- Replies: 32
- Views: 9779
- Sat Nov 21, 2009 6:01 am
- Forum: Tips & Techniques
- Topic: changing default animation
- Replies: 3
- Views: 2457
changing default animation
Under Edit,Preferences you can change the default keyframe interpolation. But it seems that you can't change it for existing keyframes, only for new keyframes. Is that right? Is there a way to modify the default so that unspecified existing keyframes would change the interp method? This is just to s...
- Tue Nov 17, 2009 8:37 am
- Forum: Share Your Work
- Topic: Good for You (Bear and Rabbit comedy short - 45 sec.)
- Replies: 12
- Views: 1990