Search found 118 matches
- Mon Jun 30, 2014 12:14 pm
- Forum: Scripting
- Topic: Automatic bone layer
- Replies: 10
- Views: 2394
Re: Automatic bone layer
Hi Jeremy, I tend to agree with the rest that it's better to have all the bones for these elements in one layer. It makes it a lot easier to edit the animation without losing oversight in the heap of different layers. Also, while Bone Groups is not a bad idea that i've been asking for myself, i thin...
- Fri Jun 27, 2014 1:19 pm
- Forum: Scripting
- Topic: Automatic bone layer
- Replies: 10
- Views: 2394
Re: Automatic bone layer
That doesn't sound to hard to code, Jeremy. Can you be a little bit more specific on how it should work? I think i'd be able to build that in a short time.
- Fri May 23, 2014 3:18 pm
- Forum: Scripting
- Topic: Is it possibile to execute a render through scripting?
- Replies: 7
- Views: 2710
Re: Is it possibile to execute a render through scripting?
Nah, haven't changed a thing. I think it gave me back these two paths in different instances: C:\Program Files\Anime Studio Pro 10\Resources\Support C:\Users\me\AppData\Roaming\Smith Micro\Anime Studio Pro\10 I'm guessing the path changes to wherever it last gathered data from. If you could check, t...
- Fri May 23, 2014 10:51 am
- Forum: Scripting
- Topic: Is it possibile to execute a render through scripting?
- Replies: 7
- Views: 2710
Re: Is it possibile to execute a render through scripting?
Yeah, i found that one, but it points to a location where it saves or gets data from. On Windows its path somtimes even goes: users/me/appdata/roaming/...
I think i'll have to ask the user to point towards the .exe and use SavePrefs(prefs), prefs:SetString(path) to be able to recall it.
I think i'll have to ask the user to point towards the .exe and use SavePrefs(prefs), prefs:SetString(path) to be able to recall it.
- Thu May 22, 2014 1:07 pm
- Forum: Scripting
- Topic: Is it possibile to execute a render through scripting?
- Replies: 7
- Views: 2710
Re: Is it possibile to execute a render through scripting?
Hi Synthsin,
Thanks for your input.
I got it to work using:
Do you know if there is a way to call the application path of AS?
Thanks for your input.
I got it to work using:
Code: Select all
os.execute('start "Anime Studio Pro" "C:\\Program Files\\Anime Studio Pro 10\\Anime Studio Pro Win32.exe" -r "C:\\Projects\\file.anme"')
- Tue May 20, 2014 10:25 am
- Forum: Scripting
- Topic: Is it possibile to execute a render through scripting?
- Replies: 7
- Views: 2710
Is it possibile to execute a render through scripting?
I'd like to code an export script with certain set properties, but i wouldn't know where to start with the actual export command. Any help?
- Fri Apr 11, 2014 7:51 pm
- Forum: Scripting
- Topic: I tried to fix Fazek's Line Replace tool for v10
- Replies: 6
- Views: 3343
Re: I tried to fix Fazek's Line Replace tool for v10
Yeah, i found out about that and changed all the getn() to #. But then the preview still didn't work. So i tried editing in the DrawMe(moho, view) of the Freehand tool, but that didn't work. And also some of the interpolations between the points went wonky where they didn't used to. I only gave it a...
- Wed Apr 09, 2014 2:36 pm
- Forum: Scripting
- Topic: I tried to fix Fazek's Line Replace tool for v10
- Replies: 6
- Views: 3343
I tried to fix Fazek's Line Replace tool for v10
...but failed. Did anyone else have better luck (or skills)???
- Wed Apr 02, 2014 10:55 am
- Forum: Scripting
- Topic: Detecting keyboard modifier status for Tool (Button) script
- Replies: 6
- Views: 2190
Re: Detecting keyboard modifier status for Tool (Button) scr
The Edit Keyboard Shortcuts dialog allows you to set modifier keys for tools. In your case you would have to have different tools for different key combinations, but that would take up too much space in the Tool window. If we could also set shortcuts for the Scripts menu, it wouldn't be a problem.
- Fri Mar 07, 2014 11:41 am
- Forum: Scripting
- Topic: Saving a Frame or pose of a rig
- Replies: 6
- Views: 2818
Re: Saving a Frame or pose of a rig
I'm working on a script that saves the current pose from the timeline as an action at the press of a button. I have been lobbying for being able to exchange actions through the Library. That would be very handy for exchanging walkcycles, runcycles, blinks and character typical poses. If you'd like t...
- Thu Dec 05, 2013 1:10 pm
- Forum: Animation Jobs
- Topic: Animators & Script writers needed!!!!!
- Replies: 14
- Views: 5921
Re: Animators & Script writers needed!!!!!
Yes, why want to help you?PeverallVibez wrote:Yeah, why want to help me?
- Fri Nov 15, 2013 11:06 am
- Forum: Scripting
- Topic: Free transform tool
- Replies: 24
- Views: 36846
Re: Free transform tool
Hi Dauid,
I use tool a lot, especially on our current project. But i noticed it doesn't work when onionskinnig is on. The points snap back to their fAnimPos on mouse release. I have the same problem on my multi-layer magnet tool. If you or anybody else know how to fix it, it would be very welcome.
I use tool a lot, especially on our current project. But i noticed it doesn't work when onionskinnig is on. The points snap back to their fAnimPos on mouse release. I have the same problem on my multi-layer magnet tool. If you or anybody else know how to fix it, it would be very welcome.
- Sat Nov 02, 2013 4:37 pm
- Forum: Scripting
- Topic: Smart bone flipping and mirror point tool
- Replies: 17
- Views: 15300
Re: Smart bone flipping and mirror point tool
This looks handy and coulod be very valuable. Thanks a lot for sharing!!
- Mon Jun 17, 2013 9:49 am
- Forum: Scripting
- Topic: select across layers
- Replies: 6
- Views: 2185
Re: select across layers
Yeah, i got it working. But i want to add some more features.
- Wed Jun 12, 2013 1:45 pm
- Forum: Scripting
- Topic: How to collect bone transformations on points?
- Replies: 3
- Views: 1734
Re: How to collect bone transformations on points?
Thanks, Genete. That sounds very complex and specific to only the bone distortion effect on a point. I take it smartbone influence isnt stored in the fPtMatrix, which would mean it's out of our reach. Do you have an example script you did these calculations for? I expect many scripters must have enc...