http://imgur.com/2u9Pk
Hopefully that does it. Again, you should be able to see the halo's around the face and the hand on the left, but the layers for the neck and hand on the right look fine. Any ideas?
Thanks
Search found 81 matches
- Sat Jun 23, 2012 7:13 am
- Forum: How Do I...?
- Topic: Halo's around objects
- Replies: 8
- Views: 932
- Fri Jun 22, 2012 6:18 pm
- Forum: How Do I...?
- Topic: Halo's around objects
- Replies: 8
- Views: 932
Re: Halo's around objects
[img]https://my.justcloud.com/files-and-data/computer-backup/684189#C:\Users\Casey\Music\Documents\Casey's\Anime\Morm%20Project\Storyboard\Test%20Renders\[/img] https://my.justcloud.com/files-and-data/computer-backup/684189#C:\Users\Casey\Music\Documents\Casey's\Anime\Morm Project\Storyboard\Test Re...
- Fri Jun 22, 2012 5:25 pm
- Forum: How Do I...?
- Topic: Halo's around objects
- Replies: 8
- Views: 932
Re: Halo's around objects
Blending mode is on normal. I have a great image as an example, but I'm not sure how to post it here on the forum
- Thu Jun 21, 2012 3:25 pm
- Forum: How Do I...?
- Topic: Halo's around objects
- Replies: 8
- Views: 932
Halo's around objects
I'm having an annoying problem where I have a layer, for example a face or hand - that is colored with a normal skin tone with a black outline. Then, whenever my character is in front of a dark background, the skin color seems to go outside it's boundaries to make this halo glow look around the blac...
- Mon Jun 11, 2012 3:38 pm
- Forum: How Do I...?
- Topic: Switch layer problems
- Replies: 4
- Views: 733
Re: Switch layer problems
One more thing... I've noticed that the origin of my head layer stays constant through all camera movements, but the origin of my eyebrow layer goes all over the place with the camera. I matched the origin of the eyebrow layer with that of my head at frame 0, but once the camera starts it's all over...
- Mon Jun 11, 2012 3:22 pm
- Forum: How Do I...?
- Topic: Switch layer problems
- Replies: 4
- Views: 733
Switch layer problems
Okay...so I completed a full 3 minute animation that includes lots of camera effects. After finishing, I decided to go back and add a switch layer for eyebrows for added expression. I created the eyebrow switch layer inside my head layer group, the exact same way I have my mouth switch layer set up....
- Tue May 29, 2012 2:28 pm
- Forum: How Do I...?
- Topic: Papagayo frustrations
- Replies: 2
- Views: 496
Papagayo frustrations
I'm having this ongoing issue with papagayo. I import my spoken audio into the program. The entire waveform appears. Then I type in the text, and it appears above the waveform. So far so good. But then when I begin "stretching" out the words to fit the audio, about 2/3 downstream it won't ...
- Wed May 16, 2012 9:00 am
- Forum: How Do I...?
- Topic: Depth of Field and Camera Effects
- Replies: 6
- Views: 1826
Re: Depth of Field and Camera Effects
Eureka! Thank you slowtiger! You nailed my problem perfectly - I was "zooming" the camera instead of actually "moving" the camera through the z axis. Problem solved and all is working perfectly! Thanks again.
- Tue May 15, 2012 5:38 pm
- Forum: How Do I...?
- Topic: Depth of Field and Camera Effects
- Replies: 6
- Views: 1826
Re: Depth of Field and Camera Effects
Thank you for your help, sorry I'm a newbie at using the depth of field functionality. I'm still tweaking with it but it's getting better. I have my z depths set according to your suggestion and I like the effect it's giving my camera's movement through the crowd. I'm still having trouble getting it...
- Tue May 15, 2012 2:02 am
- Forum: How Do I...?
- Topic: Depth of Field and Camera Effects
- Replies: 6
- Views: 1826
Depth of Field and Camera Effects
I'm new at experimenting using the depth of field options. Here's the set up and what I'm trying to do. My camera faces a distant stage with a crowd in between, set up in several layers. I want the camera to pan up over the crowd's heads and zoom in until only the stage is visible. Ideally I want th...
- Wed Apr 25, 2012 1:17 am
- Forum: How Do I...?
- Topic: Gradient tapering to invisible
- Replies: 6
- Views: 1054
- Mon Apr 23, 2012 11:40 pm
- Forum: How Do I...?
- Topic: Gradient tapering to invisible
- Replies: 6
- Views: 1054
- Fri Apr 20, 2012 6:57 pm
- Forum: How Do I...?
- Topic: Gradient tapering to invisible
- Replies: 6
- Views: 1054
Gradient tapering to invisible
I'm not sure the best way to word my question, but is there a way to make a solid shape that will taper into invisibility from one edge to the other so that when superimposed over other vector layers it creates it's own artificial gradient effect?
- Fri Apr 20, 2012 1:35 am
- Forum: How Do I...?
- Topic: Missing audio layers and rendering static
- Replies: 4
- Views: 611
- Wed Apr 18, 2012 10:14 am
- Forum: How Do I...?
- Topic: Frame Rate - 30 vs 29.97?
- Replies: 1
- Views: 438
Frame Rate - 30 vs 29.97?
So...I've been animating at frame rate 30, and I've seen this 29.97 number floating around. Seems like such a small difference, in what situation would I want to use one over the other? And would it mess everything up to animate at 30fps and export at 29.97fps?