Artfx: would you recommend Vern's 'Master' and 'Control Bone' scripts, for controling the second body? I've downloaded those, but haven't taken the time to play - a little under the gun, of course. Or, is there a more pedestrian way of doing this?
Thank you.
JWL
Search found 153 matches
- Fri Nov 17, 2006 9:59 pm
- Forum: Tips & Techniques
- Topic: Human Figure - Rotate 360
- Replies: 7
- Views: 4033
- Fri Nov 17, 2006 4:59 pm
- Forum: Tips & Techniques
- Topic: Human Figure - Rotate 360
- Replies: 7
- Views: 4033
Human Figure - Rotate 360
How can a character (4 limbs with bones) rotate 360 degrees on the Y (vertical) axis? 180 degrees is easy enough by animating points to reveal lower layers. Beyond a certain angle, however, how would a gradual transition take place that didn't 'pop' a shoulder or hip into a different layer order? Be...
- Wed Mar 29, 2006 12:43 am
- Forum: Bug Discussions
- Topic: bone lock equals spinning feet
- Replies: 6
- Views: 5241
bone lock equals spinning feet
If I use the bone lock in more than one section of the timeline (temparary hold while walking), the bottom bones can start to spin repeatedly. I didn't apply any rotation limitations because I was not applying any dynamics. Is that the fix, are there other issues I don't see, or is this a bug?