Search found 840 matches

by 7feet
Tue Oct 12, 2004 7:21 am
Forum: Scripting
Topic: Rotate Points tool with a changeable center of rotation
Replies: 17
Views: 17433

Hmmm. Hadn't thought of that part, there, Myles. I wouldn't want to muck up a basic tool that much, but as I get a better handle on the math of the rotations (most of my high school geometry has vaporized over the years), I mighgt as well make a whole 'nother tool. Maybe have it add keyframes over a...
by 7feet
Tue Oct 12, 2004 4:39 am
Forum: Scripting
Topic: Rotate Points tool with a changeable center of rotation
Replies: 17
Views: 17433

Nope, hadn't forgotten, just had to wait for a break in the 16 hour days at work. Don't know when I'll have a chance to write anything else. I had the strange thought to try and write something that would take motion capture files and convert them into bone rotations and scaling. Dunno, maybe I'll j...
by 7feet
Mon Oct 11, 2004 6:48 pm
Forum: How Do I...?
Topic: Can I move the cross? when rotating points?
Replies: 2
Views: 3793

Done. Hold down the <alt> key and you can move the cross. I put the modified tool script over in the scripting forum, in this topic. Should fit the bill.

--Brian
by 7feet
Mon Oct 11, 2004 2:59 am
Forum: Scripting
Topic: Rotate Points tool with a changeable center of rotation
Replies: 17
Views: 17433

Rotate Points tool with a changeable center of rotation

Hey folks. So I, among others, wanted to be able to change the origin for rotating points, so here it is . If you want to move the center, press the <alt> key and move the center moves with the cursor. Everything is the same. Took me far too long to figure it out, I started out far too complicated (...
by 7feet
Sun Oct 10, 2004 4:13 am
Forum: Moho 5
Topic: Filling out objects on Moho Tutorial
Replies: 3
Views: 4721

You do have to make sure the points are welded together. If you are following the tutorial, you need to make sure, when starting the second curve, that use the Add Point tool starting over (or at least very, very close) to an existing point. If you start in the middle of a line the new point will no...
by 7feet
Thu Oct 07, 2004 4:03 am
Forum: Scripting
Topic: vector optimizing math/logic?
Replies: 16
Views: 26676

Yeah, well, that comment was a little facetious, but it was the first programming (as little as it is) I'd done in almost 17 years. I was kinda amazed it did about what I wanted. In some ways I'd rather it were a little more explicitly typed, since you can put just about anything inside a variable a...
by 7feet
Wed Oct 06, 2004 4:34 am
Forum: Scripting
Topic: vector optimizing math/logic?
Replies: 16
Views: 26676

Well, on the Autoweld. I had a few .AI's I'd exported from Wings3D. They were pretty complex mechanical images, and the Illistrator files had an awful lot of points. Many of these points were so close together (on the order of 7 or 8 vertexes) that you had to zoom in a lot to see that they were dist...
by 7feet
Tue Oct 05, 2004 7:48 pm
Forum: How Do I...?
Topic: Can I move the cross? when rotating points?
Replies: 2
Views: 3793

Yeah, actually looks pretty easy. When I get home from work I'll whip a a modified Rotate Points script with a numerical input for X and Y offsets of the rotation center. I'll figure something graphical out later. Check the script forum later.
by 7feet
Tue Oct 05, 2004 10:23 am
Forum: Scripting
Topic: vector optimizing math/logic?
Replies: 16
Views: 26676

Ack! Scripting! My brain hurts! Thanks for putting that script up, Myles. It inspired my to whack my head against it for a while. I added some code (that I hacked out of the Freehand script) that detects the angle that a point forms relative to it's 2 adjacent points with a user specified angle thre...
by 7feet
Mon Oct 04, 2004 1:11 am
Forum: Feature Request Discussions
Topic: Duplicated references
Replies: 8
Views: 4520

I understand what you are saying about using references, but I believe you have to consider the number of things you can do to a vector in Moho, especially when animating. If you've done any point animation on a vector, or they are attached to bones with different bone strengths, etc, you could get ...
by 7feet
Sun Oct 03, 2004 7:35 am
Forum: Scripting
Topic: vector optimizing math/logic?
Replies: 16
Views: 26676

My basic idea was to use a hack of the Freehand tool script, using the angleTolerance bit's to filter out the points that aren't making much of a difference to the vector. I'd rather make the pixelTolerance variable translate to something that wasn't so screen resution specific, but I don't program ...
by 7feet
Sun Oct 03, 2004 7:08 am
Forum: Share Your Work
Topic: Eat the noodles &#65306;3
Replies: 13
Views: 9374

Beautiful! Sang, what is the software used for the translation from chinese to english? Maybe there is a better one. Your work shows what Moho can do, and I would like to understand better. Please post in chinese also, my brother's girlfriend can do the translation and I will post it. How long have ...
by 7feet
Fri Oct 01, 2004 5:52 pm
Forum: Tips & Techniques
Topic: Animr and character rigging techniques, illustrator files...
Replies: 44
Views: 32182

3. For movements that are supposed to look foreshortened, like walking towards the camera, you can you can use the Bone Scale tool. For example, shorten the upper and lower leg bones as the leg comes up, then lengthen the lower leg bone as it swings forward, and then lenghten the upper leg bone as t...
by 7feet
Thu Sep 30, 2004 6:22 pm
Forum: Moho 5
Topic: MoHo 5 Beta 4: BUG?
Replies: 33
Views: 24131

You can go back to 16 bit, although I don't know why you would want to... Mostly I use 16 bit 'cause my new computer is currently using shared memory for video, I ran out of money when building it and didn't get as much ram as I like, so 16 bit saves me about 50 MB of my precious memory over 32 bit...
by 7feet
Thu Sep 30, 2004 6:05 pm
Forum: Moho 5
Topic: lill' beta 4 bugs and my first impressions
Replies: 10
Views: 8514

To cover this, in a way and even though it would have to a tweak in the core code, is there any possibility of being able to keep a layers property window open and still be able to work with the tools? Losing the necessity to close that window to get back to work would, I think, somewhat cover this ...