Search found 24 matches
- Sun Jan 19, 2014 4:04 pm
- Forum: General Moho Discussion
- Topic: What's needed for a full character using smart bones
- Replies: 17
- Views: 4426
Re: What's needed for a full character using smart bones
Thanks Heyvern! That is a fantastic explanation. I am giving that a go right now. One question I have on that, as there is obvious duplication of frames in both left 360 turn and right 360 turn, can you copy them over from one to the other to save time? It would be good to copy some of the inbetween...
- Sat Jan 18, 2014 9:20 pm
- Forum: General Moho Discussion
- Topic: What's needed for a full character using smart bones
- Replies: 17
- Views: 4426
What's needed for a full character using smart bones
Hi All So I am planning a series of animations that will use the same characters in each one. Because of this, I am going to need each character to have a full range of movements from all angles. I originally started on the switch layer route for front, 3/4 views, sides and back views. Having now di...
- Sat Jan 18, 2014 4:38 pm
- Forum: General Moho Discussion
- Topic: Smart bones - strange behaviour. Am I missing something?
- Replies: 14
- Views: 2325
Re: Smart bones - strange behaviour. Am I missing something?
Ah, no, it was something much more fundamental...my complete ignorance of how to use the software properly haha! I created a good(ish) body turn but when moving the arms to follow the body, I did this by moving the arm layer position which left the arm bones behind. I have now figured out it's a mil...
- Fri Jan 17, 2014 10:15 pm
- Forum: General Moho Discussion
- Topic: Smart bones - strange behaviour. Am I missing something?
- Replies: 14
- Views: 2325
Re: Smart bones - strange behaviour. Am I missing something?
I think I'm having the same problem (I think!). I have just started playing about with smart bones and it's working pretty well for the motion the smart bone is created for. However, the other bones don't move with the action. To give you an example of this, I have a smart bone to turn the body to t...
- Mon Jan 13, 2014 10:39 am
- Forum: How Do I...?
- Topic: Open a door at an angle
- Replies: 6
- Views: 597
Re: Open a door at an angle
Yes I think that is probably the best way. As you say, it's only 6 seconds so it won't take too long. Thanks for your advice
- Sun Jan 12, 2014 6:21 pm
- Forum: How Do I...?
- Topic: Open a door at an angle
- Replies: 6
- Views: 597
Re: Open a door at an angle
Hi Guys Thanks for your help, my problem is my scene view of the door is at an angle and not head on. I have looked at the other threads on here already but they all seem to be in relation to doors head on. If I just do the origin point for the hinges in my scene I get this: https://www.jabbalab.com...
- Sun Jan 12, 2014 2:30 pm
- Forum: How Do I...?
- Topic: Open a door at an angle
- Replies: 6
- Views: 597
Open a door at an angle
Hi I want to animate a door opening but the scene has a view of the door at an angle rather than head on. I have tried setting the origin at the hinge side and rotating the layer but due to the angle, it doesn't open properly. Is there a way to adjust the origin point so it matches the angle of the ...
- Sat Jan 11, 2014 6:16 pm
- Forum: How Do I...?
- Topic: Overlapping parts of a vector image
- Replies: 3
- Views: 797
Re: Overlapping parts of a vector image
Thanks for your help! that's done the trick. You were right, my hand and fingers were all one shape. After making each finger a shape I was able to get the display order correct
- Fri Jan 10, 2014 11:13 pm
- Forum: How Do I...?
- Topic: Overlapping parts of a vector image
- Replies: 3
- Views: 797
Overlapping parts of a vector image
Hi all Newbie here trying my hand at animation. I have worked my way through a number of tutorials and I'm getting used to the basics, however I'm struggling with one aspect and that's getting the right parts of vector images I draw to appear above the others (within the same layer). 2 recent exampl...