Search found 244 matches

by arfa
Sat Feb 28, 2009 4:40 pm
Forum: How Do I...?
Topic: standard cursors
Replies: 8
Views: 1414

yes, scaling works fine. I generally prefer just poking it in pixel at a time, especially with cursors as you end up with a lot of ghosting when mousing over a dark shape. I have set a pointer outline with this in mind. So, here are some cursors. I hope they might be of use. I have put them all here...
by arfa
Wed Feb 25, 2009 6:26 pm
Forum: How Do I...?
Topic: 12fps walk cycle
Replies: 4
Views: 942

Thanks slowtiger - very thorough and useful reply. I will digest & experiment. > it's a basic walk Yes. I am at that stage where my art is more technical than intuitive - more of an artisan than artist - so I am plodding along with indeed, the basics. I download as many anme files as I find - go...
by arfa
Wed Feb 25, 2009 4:39 pm
Forum: How Do I...?
Topic: standard cursors
Replies: 8
Views: 1414

Thanks for the detail. I guess I imagined there wasn't an existing set and have made a start on replacements; not so difficult. I could spend more time working out how to implement anti-aliasing but, for now, they will be B&W. btw. - have changed my original add_points. At this scale each really...
by arfa
Tue Feb 24, 2009 7:03 pm
Forum: How Do I...?
Topic: standard cursors
Replies: 8
Views: 1414

standard cursors

My install has most tool cursors as a crosshair which I find difficult to see sometimes. I started adding some of these using a copy along the lines of the translate, scale, rotate which have the pointer top-left and tool-indicator bottom-right. tool: http://www.buddhamind.info/as/bits/lm_add_point....
by arfa
Tue Feb 24, 2009 6:44 pm
Forum: How Do I...?
Topic: 12fps walk cycle
Replies: 4
Views: 942

12fps walk cycle

In theory, there is no difference between theory and practice. But, in practice it seems, there is. http://www.buddhamind.info/as/bits/try-4b.gif So, getting my head around the walk cycle. This image is my first attempt at 12fps and I would welcome comment. The turn-around? (working on that :). I wa...
by arfa
Mon Feb 23, 2009 7:43 pm
Forum: How Do I...?
Topic: adding points oddity
Replies: 2
Views: 600

thanks for the super quick reply. Yes, I tried that. I have just now tried it in an empty instance of AS -- no problem. What was it about the earlier project? I tried it so many ways but now, in a separate instance, can't duplicate the issue. The only thing that may have varied previously was a seri...
by arfa
Mon Feb 23, 2009 7:10 pm
Forum: Tips & Techniques
Topic: Flash ripple mask effect converted to AS
Replies: 14
Views: 7126

Nice effect. It is great for me to have these examples to study as I 'peel the onion' that is AS -- especially having a file to download. It helps me learn when I write it out. Correct me if I am wrong as to my interpretation of this technique. Top layer (mask folder) - hide all > duplicate of backg...
by arfa
Mon Feb 23, 2009 7:09 pm
Forum: How Do I...?
Topic: adding points oddity
Replies: 2
Views: 600

adding points oddity

A bit weird but most likely there is a simple explanation. http://buddhamind.info/as/bits/points_weird.gif Two ovals overlapping - upper above lower. I decide to add two more points to the lower oval - at its upper end. The original lines (of the lower) are hidden beneath the upper, but the lines ne...
by arfa
Fri Feb 13, 2009 4:50 pm
Forum: How Do I...?
Topic: 3D space - perspective v's rotate Y
Replies: 14
Views: 1937

I am outputting to FLV and use Wimpy (free) as my standard player. SWF files I can run in the browser so don't use Flash Player but thanks for the tip.

and on - arfa
by arfa
Thu Feb 12, 2009 7:22 pm
Forum: How Do I...?
Topic: 3D space - perspective v's rotate Y
Replies: 14
Views: 1937

Thanks for the sketches slowtiger. Interesting to see that you work R>L. Yes, I tried outlining the shot of the living room. There was a bit more distortion than I would prefer. I like the possibility of being able to slow pan but will certainly experiment with the 'blurred middle' approach. Conside...
by arfa
Wed Feb 11, 2009 4:45 pm
Forum: How Do I...?
Topic: 3D space - perspective v's rotate Y
Replies: 14
Views: 1937

Thanks slowtiger - I pretty much thought that's what cylindrical perspective is. On the terminology front I would call the example that realsnake offered 3D space - with layer Y rotation. I eventually found a few web pages on cylindrical perspective but, as per your example slowtiger, they were all ...
by arfa
Tue Feb 10, 2009 7:47 pm
Forum: How Do I...?
Topic: 3D space - perspective v's rotate Y
Replies: 14
Views: 1937

Thanks for the example. Just to be clear around terminology: Would you call this 'cylindrical perspective' or 3D space? or am I getting mixed up? :} I have tried searching the web for "cylindrical perspective" but there is little available. I am on dial-up so it is slow. I have made a quic...
by arfa
Tue Feb 10, 2009 6:28 pm
Forum: How Do I...?
Topic: 3D space - perspective v's rotate Y
Replies: 14
Views: 1937

I suspect, both from your comments and my own wrangling with perspective in 3D, that I will focus more on the drawn approach. I am not that experienced as an animator so 'cylindrical perspective' is an unknown. I guess, thinking on, i have seen Victorian 'what the butler saw' type apparatuses (appar...
by arfa
Mon Feb 09, 2009 3:44 pm
Forum: How Do I...?
Topic: 3D space - perspective v's rotate Y
Replies: 14
Views: 1937

3D space - perspective v's rotate Y

There are several procedural questions around 3D space but first... I wonder at the relative merits/pitfalls of drawn perspective v's rotate Y. One situation I have been working on: View is (interior) to a windowed wall. Person sits at a table reading. Knock knock. Pull back, track left and pan (not...
by arfa
Sat Feb 07, 2009 2:32 pm
Forum: How Do I...?
Topic: separate layers v's many multiple objects
Replies: 4
Views: 842

style

From the varied response it is clear there is NO general approach. Even so, your comments give me several things to consider 'along the way.' Thanks. I am at that stage where the tools are all laid out and their function is reasonably clear but, the order, the possible procedure of construction is m...