Thanks Vern.
That was one of the first things I looked at. I guess I forgot to take my smart pill this morning. I just can't seem to wrap my head around it.
I guess I'll have to do some more hands-on experimenting to figure it all out.
--gary
Search found 197 matches
- Mon Jan 14, 2008 2:01 am
- Forum: Tips & Techniques
- Topic: Two More Newbie Tutorials
- Replies: 16
- Views: 7475
- Mon Jan 14, 2008 1:56 am
- Forum: How Do I...?
- Topic: Why Doesn't This Work?
- Replies: 8
- Views: 1438
Right you are. That's why I wanted to tie it to the rotating bone to get the sine/cosine scaling right. As it turns out, adding just a few key frames is good enough to fake true perspective rotation. My background includes programming for military flight training simulators, so I'm familiar with the...
- Mon Jan 14, 2008 12:32 am
- Forum: Tips & Techniques
- Topic: Two More Newbie Tutorials
- Replies: 16
- Views: 7475
- Mon Jan 14, 2008 12:28 am
- Forum: How Do I...?
- Topic: Why Doesn't This Work?
- Replies: 8
- Views: 1438
I kind of figured that. Position must be relative to the parent bone, which explains everything. You're right, I can't use scripts in basic AS. I did find a work-around, however, by just manually tracking a bone to the tip of the rotating control bone at a few keyframes to get an acceptable simulati...
- Sun Jan 13, 2008 11:30 pm
- Forum: How Do I...?
- Topic: Why Doesn't This Work?
- Replies: 8
- Views: 1438
Why Doesn't This Work?
Here's a simple anme file with nothing but three bones. http://fiziwig.com/rot_test.anme My three bones are named "Main Bone", "Position Bone" and "Controlled Bone". I have set up Controlled Bone to get position control in the X direction from Position bone. When I sele...
- Sun Jan 13, 2008 11:19 pm
- Forum: How Do I...?
- Topic: creating character using a image
- Replies: 2
- Views: 1020
That's going to be a tough character to animate as an image. Your best bet is to use the image as a reference layer and re-create the body parts as shapes in Anime Studio. Then you can rig the shapes with bones like I did in the three tutorials starting here: http://fiziwig.com/anim/index02.php --gary
- Sun Jan 13, 2008 10:20 pm
- Forum: Tips & Techniques
- Topic: Two More Newbie Tutorials
- Replies: 16
- Views: 7475
Two More Newbie Tutorials
Simple masking in non-Pro Anime Studio: http://fiziwig.com/anim/index06.php This method avoids the need for group layers since that feature is not in the basic version of AS. It also allows gradient masks. Building a simple walk cycle: http://fiziwig.com/anim/index07.php Step-by-step (with anme file...
- Sun Jan 13, 2008 7:32 pm
- Forum: How Do I...?
- Topic: Copy/Paste SELECTED bone in timeline?
- Replies: 2
- Views: 759
Thank you, I was afraid of that. It seems like if I only select ONE bone, then I should be able to copy only ONE angle. Then if I select ONE bone to paste, I should be able to paste ONE angle to that new bone. But I guess not. I suppose I could open the anme file in a text editor and copy/paste the ...
- Sun Jan 13, 2008 9:55 am
- Forum: How Do I...?
- Topic: Copy/Paste SELECTED bone in timeline?
- Replies: 2
- Views: 759
Copy/Paste SELECTED bone in timeline?
In the timeline there is a line for "Selected bone". What I'm trying to do is copy the angle of the selected bone and then paste that angle into a different bone later on. I'm trying to duplicate the second half of a walk cycle by applying the same angles to the opposite legs. It seem logi...
- Sat Jan 12, 2008 10:54 pm
- Forum: Share Your Work
- Topic: Really lame Newbie's first animation
- Replies: 6
- Views: 1469
- Sat Jan 12, 2008 7:27 pm
- Forum: Tips & Techniques
- Topic: Head turn with switch layers
- Replies: 3
- Views: 2951
Yikes! Sounds awfully complicated. I only have basic, not Pro, so layer rotation is not an option. I'm going to dig into all the material on head rotation and see what's been done before. I seriously doubt that I will be able to improve on anything. I've got my hands full just learning all this stuf...
- Sat Jan 12, 2008 9:56 am
- Forum: Tips & Techniques
- Topic: Head turn with switch layers
- Replies: 3
- Views: 2951
Head turn with switch layers
Here's a little experiment I just did playing with switch layer interpolation to do a head turn. (I'm sure this is not original, but hey, I discovered for myself! :lol: ) http://fiziwig.com/switch_turn.swf to view the animation http://fiziwig.com/switch_turn.anme to download the file. Of course the ...
- Sat Jan 12, 2008 6:08 am
- Forum: How Do I...?
- Topic: My Tutorial
- Replies: 11
- Views: 3195
Thank you for your kind remarks. Since I'm a newbie myself, I figured I'm in the right place to write a tutorial for newbies. I won't inadvertently make any assumptions, or assume knowledge beyond what I've covered in the tutorial, since what I've covered in the tutorial up till now is literally ALL...
- Sat Jan 12, 2008 3:56 am
- Forum: How Do I...?
- Topic: My Tutorial
- Replies: 11
- Views: 3195
Part Five
Part five of my tutorial is up. Part four covered building rigged eyes for the character I'm creating, and Part Five covers switch layers by adding a switched mouth and an interpolated switched nose. As always, the complete anme files are given, and a preview animation of the results in on the page....
- Fri Jan 11, 2008 11:36 pm
- Forum: How Do I...?
- Topic: Adding bones to side view of woman's dress
- Replies: 4
- Views: 1368
Are you using a single bone for the dress? Dont' know if this is of any use. I had to do a similar thing with first character (I'm a newbie) and I used two bones, one for the left edge of the dress (the skirt of a tunic in front view, actually), and another for the right edge. My character can do ka...