Search found 144 matches

by dlangdev
Wed Jun 20, 2007 9:07 pm
Forum: General Moho Discussion
Topic: Rose Agent Released - Newest Anime Studio Character
Replies: 18
Views: 12645

my first time to see lots of gradients applied to a character, has anyone have an opinion on gradients in relation to framerates?

i remember having to minimize to even avoiding gradients on Flash-based web related projects.

i guess it wouldn't matter if the target is mov, jpg or png.
by dlangdev
Wed Jun 20, 2007 8:34 pm
Forum: General Moho Discussion
Topic: Rose Agent Released - Newest Anime Studio Character
Replies: 18
Views: 12645

shading looks pretty good, really impressive, must be that gradient / alpha i'm wondering about.
by dlangdev
Wed Jun 20, 2007 6:40 pm
Forum: General Moho Discussion
Topic: Vector drawing keyboard shortcuts
Replies: 9
Views: 2595

interesting.

i used to type 'g' and then click the background to do a select none. it turns out hitting the enter key is much simpler.
by dlangdev
Tue Jun 19, 2007 7:56 pm
Forum: How Do I...?
Topic: How do I ... implement a simple anime jutsu fight scene
Replies: 47
Views: 13492

thanks Andrell, i'll look into it. here's my latest unfinished work... all done in ASP5. http://begonza.com/animation/aspro/test.0016.001.01.jpg it looks like point animation is going to be the one, though. i found it easier to move points in ASP5 than drawing it cel-style. and i'm still at the bott...
by dlangdev
Tue Jun 19, 2007 3:44 am
Forum: General Moho Discussion
Topic: A wiki for Anime Studio
Replies: 13
Views: 4514

update:

i've managed to setup a goddady supported wiki and it is now at...

http://begonza.com/pmwiki/

please try that site and see if it is suitable.

let us know if this will work.
by dlangdev
Tue Jun 19, 2007 12:44 am
Forum: General Moho Discussion
Topic: A wiki for Anime Studio
Replies: 13
Views: 4514

ganete, just to let you know i've allocated an hour looking into this. it turns out mediawiki can be installed on a shared www.godaddy.com hosting package, though i still have yet to try it. i'll keep you updated about the progress as this idea may take-off and fly. i'm sure big files like movies an...
by dlangdev
Tue Jun 19, 2007 12:33 am
Forum: Share Your Work
Topic: First Bone rig setup test
Replies: 15
Views: 4820

i don't have a copy of ASpro installed here at work, but i'll look it up when i get home soon.

i'm guessing the ease-in ease-out was implemented there, or maybe it was set to step instead of interpolation.
by dlangdev
Mon Jun 18, 2007 9:26 pm
Forum: Tips & Techniques
Topic: Genete! Springy bones 3D rotation with one bone.
Replies: 140
Views: 72335

whatever it is, it sure is....

A W E S O M E
by dlangdev
Mon Jun 18, 2007 12:41 am
Forum: Tips & Techniques
Topic: Genete! Springy bones 3D rotation with one bone.
Replies: 140
Views: 72335

i watched the video. somehow there is a z-order bug in there, the jaw gets rendered when the upper part is facing the camera. it might not be a bug at al since the shape is not a flat shape. it would be nice to have that feature, though. some sort pixel test to figure where that pixel belong to, the...
by dlangdev
Sun Jun 17, 2007 7:51 pm
Forum: How Do I...?
Topic: How do I ... implement a simple anime jutsu fight scene
Replies: 47
Views: 13492

thanks for the comments, i'll keep it in mind and use it since my AS skills is a blank slate. i'm also going to attempt a head turn soon using this image... http://farm2.static.flickr.com/1290/559247878_d86dd0a55f.jpg i'm guessing cel-shading is the way to go for this exercise as manga style shandin...
by dlangdev
Sun Jun 17, 2007 7:47 pm
Forum: How Do I...?
Topic: How Do I Fix this colour problem
Replies: 5
Views: 1918

the line also shows up on mine as well, though i have no clue what to do about it.
by dlangdev
Sun Jun 17, 2007 3:33 am
Forum: How Do I...?
Topic: How do I ... implement a simple anime jutsu fight scene
Replies: 47
Views: 13492

And here is the bio-mechanics of the jump.

Image
by dlangdev
Sun Jun 17, 2007 1:37 am
Forum: How Do I...?
Topic: How do I ... implement a simple anime jutsu fight scene
Replies: 47
Views: 13492

Here's the camera angle for the next shot...

Image
by dlangdev
Sat Jun 16, 2007 11:40 pm
Forum: How Do I...?
Topic: How do I ... implement a simple anime jutsu fight scene
Replies: 47
Views: 13492

Let's say there is one scene with ten camera shots. A Camera Shot (CamShot) is basically composed of a view of subject, for example, a talking head, a running actor, a person sitting while eating, etc. In my example, Ninja A does the chakra while the camera zooms on the face, that's one CamShot. The...
by dlangdev
Sat Jun 16, 2007 11:30 pm
Forum: How Do I...?
Topic: How do I ... implement a simple anime jutsu fight scene
Replies: 47
Views: 13492

can we discuss this how should I organize the nodes so that I can easily move from one scene to the next.

Also, I'd like to know how a single scene is organized. Assume there's a lot of movement, so switching will be very common.