Search found 7460 matches

by Greenlaw
Fri Jul 31, 2020 6:18 pm
Forum: Other Software
Topic: Cartoon Animator 4 (CT4)
Replies: 58
Views: 83147

Re: Cartoon Animator 4 (CT4)

Admittedly I looked at the first Beta April last year before it was officially released so things may have changed a lot since then. I think my biggest annoyance was having to swap parts in a pre rigged character. It was just too creatively claustrophobic :) I wasn't involved with the beta testing,...
by Greenlaw
Tue Jul 28, 2020 11:04 pm
Forum: Other Software
Topic: Cartoon Animator 4 (CT4)
Replies: 58
Views: 83147

Re: Cartoon Animator 4 (CT4)

Just my opinion. I beta tested CA4 and found it quite difficult to rig a custom character having to rework a lot of pre-existing parts to make the default characters work. It would have been way easier to just do it from scratch in Moho. As far as the motions go they are limited and ok I guess. Plu...
by Greenlaw
Sun Jul 26, 2020 1:09 am
Forum: Other Software
Topic: Cartoon Animator 4 (CT4)
Replies: 58
Views: 83147

Re: Cartoon Animator 4 (CT4)

I have to confess, I'm becoming impressed with Cartoon Animator 4 Pipeline. It may be missing some of my favorite Moho features (Sketch Bones, Smart Bone Actions, vector drawing and point animation, graph editor,) but CA has many useful features I wish we had in Moho. The auto-rigging stuff works re...
by Greenlaw
Tue Jul 21, 2020 10:13 am
Forum: Other Software
Topic: Cartoon Animator 4 (CT4)
Replies: 58
Views: 83147

Re: Cartoon Animator 4 (CT4)

Thanks for the clarifications. I'm glad to hear the Pro version of CA is also capable of rigging and animating original content. :)
by Greenlaw
Thu Jul 16, 2020 8:17 pm
Forum: How Do I...?
Topic: Two handed swing of a club
Replies: 10
Views: 1848

Re: Two handed swing of a club

Yeah, I should do a video on naming convention and such. I have a system for naming layers, bones and actions which makes it so much easier to identify things, especially when I'm in a project with hundreds of layers, bones and Actions. Here's a short version of what I like to use in a rig/project: ...
by Greenlaw
Thu Jul 16, 2020 1:05 am
Forum: How Do I...?
Topic: Two handed swing of a club
Replies: 10
Views: 1848

Re: Two handed swing of a club

BTW, I updated the demo rig I posted this morning. I was a little sloppy with the bones naming and hands animation this morning so I took a minute at lunchtime to fix it. It's not functionally different and probably not noticeably better but it's there if you want it. :)
by Greenlaw
Thu Jul 16, 2020 12:49 am
Forum: How Do I...?
Topic: Two handed swing of a club
Replies: 10
Views: 1848

Re: Two handed swing of a club

Earlier I mentioned how you can't keyframe Independent Rotation. This is true but, if you really need this in your rig, there is a workaround solution: Create two sets of hands, one bound to a bone with IR, and another to a regular non-IR bone, and switch the visibility between the two hand versions...
by Greenlaw
Thu Jul 16, 2020 12:36 am
Forum: How Do I...?
Topic: Two handed swing of a club
Replies: 10
Views: 1848

Re: Two handed swing of a club

One fun use of target bones is to parent the target to the character's hips or the head bone. This way, your character can put its hands on the hips or shade its eyes while the body is moving around. I used this trick a lot in the interactive Puss-in-Book episode of Puss In Boots on Netflix. (You ca...
by Greenlaw
Thu Jul 16, 2020 12:30 am
Forum: How Do I...?
Topic: Two handed swing of a club
Replies: 10
Views: 1848

Re: Two handed swing of a club

Glad that helps! If you're new to the Target Bone constraint, you're gonna love it. This feature allows characters to perform complex animations more easily than before we got this feature in Moho. Tip: the 'standard' way to use a target bone is to select the bone you wish to target and then select ...
by Greenlaw
Wed Jul 15, 2020 4:39 pm
Forum: How Do I...?
Topic: Two handed swing of a club
Replies: 10
Views: 1848

Re: Two handed swing of a club

A couple more things to consider: Make sure the bone animation path is set to visible. This is how I checked that the arc of the golf club looked right. If this was for an actual project, I might put an extra bone in the club to make it bend/curve. This would make the stroke look smoother and strong...
by Greenlaw
Wed Jul 15, 2020 4:34 pm
Forum: How Do I...?
Topic: Two handed swing of a club
Replies: 10
Views: 1848

Re: Two handed swing of a club

Here's one way... https://www.dropbox.com/s/9ljvpg360y23z8k/golfer.gif?raw=1 Download Moho file: golfer.moho I created two target bones parented to the golf club bone. Then I keyframed the targeting of the lower arm bones (not the hands) to the corresponding golf club bone targets just before I star...
by Greenlaw
Mon Jul 06, 2020 2:47 am
Forum: Other Software
Topic: Cartoon Animator 4 (CT4)
Replies: 58
Views: 83147

Re: Cartoon Animator 4 (CT4)

To keep this in perspective, at work we also use Toon Boom Harmony, Adobe Animate and Adobe After Effects in addition to Moho Pro (12.5) for puppet animations. All of these programs have their individual strengths and weaknesses, and there are times when I need to mix them together to get the result...
by Greenlaw
Mon Jul 06, 2020 2:32 am
Forum: Other Software
Topic: Cartoon Animator 4 (CT4)
Replies: 58
Views: 83147

Re: Cartoon Animator 4 (CT4)

Like Mike, I've been dabbling with Cartoon Animator too. When I bought it, I wasn't looking for a replacement for Moho 12.5 at all because I use Moho successfully where I work and I still like using it in some of my personal projects. That said, CA offers some intriguing rigging and motion editing f...
by Greenlaw
Sat Jul 04, 2020 8:50 pm
Forum: General Moho Discussion
Topic: Klaus Lighting Tutorial & Moho Lighting
Replies: 25
Views: 13552

Re: Klaus Lighting Tutorial & Moho Lighting

@Luke Marcatili, thanks for sharing the link! Yes, I would love to be able to play around with some of their tools. :)
by Greenlaw
Tue Jun 30, 2020 6:17 pm
Forum: General Moho Discussion
Topic: Rotating bone slows the program
Replies: 4
Views: 1319

Re: Rotating bone slows the program

Just supporting what Wes wrote above: to me, this sounds like you have an unintended negative keyframe in your project. I used to have to fix this error manually, which is a pain in the butt, but his script solves the problem very easily. Definitely give it a try! Just be sure to work from a copy of...