Search found 252 matches
- Sun Oct 19, 2008 8:47 pm
- Forum: How Do I...?
- Topic: switch avector image with multiples bones
- Replies: 3
- Views: 817
- Sun Oct 19, 2008 8:29 pm
- Forum: How Do I...?
- Topic: make a character stand at one place yet move
- Replies: 10
- Views: 1820
- Sun Oct 19, 2008 8:02 pm
- Forum: How Do I...?
- Topic: make a character stand at one place yet move
- Replies: 10
- Views: 1820
- Sun Oct 19, 2008 7:12 pm
- Forum: How Do I...?
- Topic: make a character stand at one place yet move
- Replies: 10
- Views: 1820
make a character stand at one place yet move
I need to find a way to freeze the feet bones to make the feet stay in one place. Something like an inverse kinetic how is that achieved in AS?
Right now my root bone is the hip bone. If I make a bone that represents the floor and link the feet to that floor bone as the root bone perhaps?
Right now my root bone is the hip bone. If I make a bone that represents the floor and link the feet to that floor bone as the root bone perhaps?
- Sun Oct 19, 2008 7:02 pm
- Forum: How Do I...?
- Topic: switch avector image with multiples bones
- Replies: 3
- Views: 817
switch avector image with multiples bones
I need to find an efficient way to change a body image so that the character can rotate then return to its original position. That would require to hide the original body and show a different one that's turning using the same skeleton. I can't figure out how to do so. seen here: http://www.lostmarbl...
- Sun Oct 19, 2008 6:51 pm
- Forum: Share Your Work
- Topic: My first complex animation with AS WIP
- Replies: 6
- Views: 1995
- Sun Oct 19, 2008 4:38 am
- Forum: Share Your Work
- Topic: My first complex animation with AS WIP
- Replies: 6
- Views: 1995
My first complex animation with AS WIP
To do list: Add shine to her eyes. I already made a switch for her right forearm, now I need to draw art for the punch forearm. Maybe add some bone dynamics in her boobs for a bit of jiggle. Make her legs look less noodlely. Need to add a back layer for the skin under her arm pit. I need to find a w...
- Sat Oct 18, 2008 3:54 pm
- Forum: How Do I...?
- Topic: How do I get a bone to move a switched vector?
- Replies: 3
- Views: 849
- Sat Oct 18, 2008 3:38 pm
- Forum: How Do I...?
- Topic: How do I get a bone to move a switched vector?
- Replies: 3
- Views: 849
How do I get a bone to move a switched vector?
I want to switch hand gestures using a switch layer connected to a bone that's part of the character's skeleton. I made a switch layer, place it in the character skeleton group, added the vector layers into the switch layer group. In the skeleton layer I placed a bone over the vector art in the swit...
- Sat Oct 18, 2008 6:49 am
- Forum: Tips & Techniques
- Topic: Make a "flexible binding" bone almost "region
- Replies: 2
- Views: 1931
Make a "flexible binding" bone almost "region
Setup: Body and arm detached in frame 0, the forearm has its bone who's child to the shoulder blade bone who's child to the torso bone, etc. Problem: When you want the character to, let's say shrug, under this setup the forearm doesn't follow the body's shoulders since the child bone is a rigid conn...
- Mon Oct 13, 2008 3:43 pm
- Forum: How Do I...?
- Topic: recreate the bug tutorial? Tutorial 3.3.moho
- Replies: 2
- Views: 766
- Mon Oct 13, 2008 10:03 am
- Forum: How Do I...?
- Topic: recreate the bug tutorial? Tutorial 3.3.moho
- Replies: 2
- Views: 766
recreate the bug tutorial? Tutorial 3.3.moho
It seems that each bone in the skeleton was controlling a layer independent of the other layers. I'd like to know how to recreate that.