Search found 252 matches

by super8mm
Sun Oct 19, 2008 8:47 pm
Forum: How Do I...?
Topic: switch avector image with multiples bones
Replies: 3
Views: 817

100% Vector This is what I needed to figure out. This might work... You make a switch layer then make a copy of the bones of the skeleton, the vectors, and the keyframes will also be copied. Then place both bone copies into the switch, the one with the "skeleton copy" switch has the turned...
by super8mm
Sun Oct 19, 2008 8:29 pm
Forum: How Do I...?
Topic: make a character stand at one place yet move
Replies: 10
Views: 1820

Maybe it's not working because I'm trying to fix an existing animation where Perhaps I need to clear all the key frames first then animate it again.
by super8mm
Sun Oct 19, 2008 8:02 pm
Forum: How Do I...?
Topic: make a character stand at one place yet move
Replies: 10
Views: 1820

Yes but the locked bones are still influenced by their parent bones.
by super8mm
Sun Oct 19, 2008 7:12 pm
Forum: How Do I...?
Topic: make a character stand at one place yet move
Replies: 10
Views: 1820

make a character stand at one place yet move

I need to find a way to freeze the feet bones to make the feet stay in one place. Something like an inverse kinetic how is that achieved in AS?

Right now my root bone is the hip bone. If I make a bone that represents the floor and link the feet to that floor bone as the root bone perhaps?
by super8mm
Sun Oct 19, 2008 7:02 pm
Forum: How Do I...?
Topic: switch avector image with multiples bones
Replies: 3
Views: 817

switch avector image with multiples bones

I need to find an efficient way to change a body image so that the character can rotate then return to its original position. That would require to hide the original body and show a different one that's turning using the same skeleton. I can't figure out how to do so. seen here: http://www.lostmarbl...
by super8mm
Sun Oct 19, 2008 6:51 pm
Forum: Share Your Work
Topic: My first complex animation with AS WIP
Replies: 6
Views: 1995

Thanks!

Now off to the "how do I..." department.
by super8mm
Sun Oct 19, 2008 4:38 am
Forum: Share Your Work
Topic: My first complex animation with AS WIP
Replies: 6
Views: 1995

My first complex animation with AS WIP

To do list: Add shine to her eyes. I already made a switch for her right forearm, now I need to draw art for the punch forearm. Maybe add some bone dynamics in her boobs for a bit of jiggle. Make her legs look less noodlely. Need to add a back layer for the skin under her arm pit. I need to find a w...
by super8mm
Sat Oct 18, 2008 3:54 pm
Forum: How Do I...?
Topic: How do I get a bone to move a switched vector?
Replies: 3
Views: 849

Amazing response time! I love it, thanks!
by super8mm
Sat Oct 18, 2008 3:38 pm
Forum: How Do I...?
Topic: How do I get a bone to move a switched vector?
Replies: 3
Views: 849

How do I get a bone to move a switched vector?

I want to switch hand gestures using a switch layer connected to a bone that's part of the character's skeleton. I made a switch layer, place it in the character skeleton group, added the vector layers into the switch layer group. In the skeleton layer I placed a bone over the vector art in the swit...
by super8mm
Sat Oct 18, 2008 6:49 am
Forum: Tips & Techniques
Topic: Make a "flexible binding" bone almost "region
Replies: 2
Views: 1931

Make a "flexible binding" bone almost "region

Setup: Body and arm detached in frame 0, the forearm has its bone who's child to the shoulder blade bone who's child to the torso bone, etc. Problem: When you want the character to, let's say shrug, under this setup the forearm doesn't follow the body's shoulders since the child bone is a rigid conn...
by super8mm
Mon Oct 13, 2008 3:43 pm
Forum: How Do I...?
Topic: recreate the bug tutorial? Tutorial 3.3.moho
Replies: 2
Views: 766

That's it! Thanks!
by super8mm
Mon Oct 13, 2008 10:03 am
Forum: How Do I...?
Topic: recreate the bug tutorial? Tutorial 3.3.moho
Replies: 2
Views: 766

recreate the bug tutorial? Tutorial 3.3.moho

It seems that each bone in the skeleton was controlling a layer independent of the other layers. I'd like to know how to recreate that.