Search found 45 matches
- Thu May 14, 2009 1:11 pm
- Forum: Scripting
- Topic: i have a script request! (Poses)
- Replies: 227
- Views: 109741
I've managed to rough something out and it does seem to work. It's late where I am so I'll probably call it quits and finish it tomorrow. There's a problem where if you stay on the same frame and move the view the shape expands because the script is refreshing using the new values, but if you change...
- Thu May 14, 2009 12:11 pm
- Forum: How Do I...?
- Topic: Constrain bone scale to bone position?
- Replies: 5
- Views: 698
- Thu May 14, 2009 11:55 am
- Forum: Scripting
- Topic: i have a script request! (Poses)
- Replies: 227
- Views: 109741
I could be wrong, but wouldn't it be possible to use pose morphing together with any other sort of animation if you calculated the morphs in terms of their difference from a neutral pose, rather than as absolute values? So frame one is a neutral pose, the point position difference in frame 2, 3, etc...
- Thu May 14, 2009 7:06 am
- Forum: How Do I...?
- Topic: Constrain bone scale to bone position?
- Replies: 5
- Views: 698
Constrain bone scale to bone position?
Is there a script floating around that can constrain a bone's scale to another bone's position? For example, a y of 0 on the control bone makes the constrained bone's scale 0, y 1 = scale 1, etc.
I did a bit of a search but couldn't turn anything up. Not even sure if it's possible.
Thanks.
I did a bit of a search but couldn't turn anything up. Not even sure if it's possible.
Thanks.
- Thu May 14, 2009 1:17 am
- Forum: Share Your Work
- Topic: New hand rig results
- Replies: 107
- Views: 32089
- Thu Jul 26, 2007 11:06 am
- Forum: Animation Contests
- Topic: Official Anime Studio Contest! - WINNERS POSTED!
- Replies: 89
- Views: 114738
Patrick, perhaps the judges liked it specifically for its shortness. Who knows? Rules are rules is all. In other competitions I've entered a second out is a second too much, which is a bit of a bastard but at least it's fair. Also, the third place winner was 2:15 minutes long. I don't intend to be p...
- Thu Jul 26, 2007 3:19 am
- Forum: Animation Contests
- Topic: Official Anime Studio Contest! - WINNERS POSTED!
- Replies: 89
- Views: 114738
- Tue Jul 17, 2007 9:06 am
- Forum: Animation Contests
- Topic: Official Anime Studio Contest! - WINNERS POSTED!
- Replies: 89
- Views: 114738
- Tue Jul 17, 2007 4:30 am
- Forum: Animation Contests
- Topic: Official Anime Studio Contest! - WINNERS POSTED!
- Replies: 89
- Views: 114738
- Sun Jul 15, 2007 11:48 pm
- Forum: Animation Contests
- Topic: Official Anime Studio Contest! - WINNERS POSTED!
- Replies: 89
- Views: 114738
I submitted an entry. I only have the demo version so I can't render it out, but here's a link to the .ANME file if anyone's curious. http://ia341218.us.archive.org/0/items/MyEntry/Entry.zip It took about twice as long as it should have, because I didn't know what I was doing when I started. Ah well.
- Thu Jul 12, 2007 3:35 am
- Forum: Animation Contests
- Topic: Official Anime Studio Contest! - WINNERS POSTED!
- Replies: 89
- Views: 114738
- Thu Jun 21, 2007 2:50 am
- Forum: How Do I...?
- Topic: Having a blast now that I've got started...
- Replies: 10
- Views: 2233
- Sat Jun 16, 2007 2:57 pm
- Forum: Animation Contests
- Topic: Official Anime Studio Contest! - WINNERS POSTED!
- Replies: 89
- Views: 114738
- Mon Jun 11, 2007 9:52 am
- Forum: How Do I...?
- Topic: Fish-eye lens.
- Replies: 2
- Views: 1546
- Mon Jun 11, 2007 9:17 am
- Forum: How Do I...?
- Topic: Fish-eye lens.
- Replies: 2
- Views: 1546
Fish-eye lens.
So I'm new to anime studio and after running through all the tutorials and reading a bunch of threads on here one of the few features it seems to be lacking is a fish-eye lens effect. It would be really handy and makes for a professional looking cartoon, so I was wondering if anyone had any idea on ...