Search found 7456 matches

by Greenlaw
Wed Mar 06, 2024 10:17 pm
Forum: Scripting
Topic: Automatic Tracking Camera Plugin for Moho
Replies: 9
Views: 376

Re: Automatic Tracking Camera Plugin for Moho

Hi Paul, This sounds like the camera bookmarks found in 3D programs like Maya, which is something I use a lot. This feature stores the camera position and lens setting as a preset in a list. It's useful when setting up a rig or scene, and during animation. In Moho, I could use something like this wh...
by Greenlaw
Wed Mar 06, 2024 6:44 pm
Forum: Scripting
Topic: Automatic Tracking Camera Plugin for Moho
Replies: 9
Views: 376

Re: Automatic Tracking Camera Plugin for Moho

This reminds me of a request I was planning to make regarding the Moho camera. Currently, Moho treats the Camera differently from other items in Moho, in that, the camera cannot be placed under the Bones layer. If it could, then we could use Bone Constraints to affect its motion, which would give us...
by Greenlaw
Wed Mar 06, 2024 6:23 pm
Forum: Scripting
Topic: Automatic Tracking Camera Plugin for Moho
Replies: 9
Views: 376

Re: Automatic Tracking Camera Plugin for Moho

That's a very interesting tool. An equivalent tool doesn't exist for Moho, but I can see myself using one if it did...but only if I can still bake the camera motion and bring it into a compositing program. Thanks for sharing the link. I'll submit a suggestion to the developers. (I sometimes use Adob...
by Greenlaw
Wed Mar 06, 2024 6:05 pm
Forum: General Moho Discussion
Topic: Lip Sync setup
Replies: 10
Views: 575

Re: Lip Sync setup

Some additional info: Moho's Switch Layer sets keyframes based on the child layer name (not order or id,) so I'm assuming the automated lipsync system does look for a specific naming structure. I've done a fair amount of lipsync animation in Moho but never used the auto-lipsync system. In my experie...
by Greenlaw
Tue Mar 05, 2024 7:28 pm
Forum: General Moho Discussion
Topic: Pin bones for Pupils
Replies: 15
Views: 588

Re: Pin bones for Pupils

Here's another one: Manipulate Bones can also be used to move Target bones. Sorry, forgot about that one until I had to do it yesterday. So much of this is just muscle memory now. :D
by Greenlaw
Tue Mar 05, 2024 7:19 pm
Forum: General Moho Discussion
Topic: Only one Curver layer at a time?
Replies: 4
Views: 269

Re: Only one Curver layer at a time?

It's possible to add a Curver layer to deform another Curver layer. Also, you can have many Curver splines inside a single Curver layer. For example... https://www.dropbox.com/scl/fi/gfmurcmtkavg1ld6zu1nu/CurversMultiple.gif?rlkey=hvc02j6mjpvh0nv04xzwt6gfv&raw=1 In the above, the two 'tiger arms...
by Greenlaw
Tue Mar 05, 2024 6:44 pm
Forum: How Do I...?
Topic: Underwater effect
Replies: 4
Views: 210

Re: Underwater effect

The above works well enough when you only have Moho, but if you have a compositing program, I recommend using that instead. In a compositing program, you can adjust the effect interactively, without pre-baking the keys. You also have options for getting a more natural look, and you can animate the d...
by Greenlaw
Tue Mar 05, 2024 6:22 pm
Forum: How Do I...?
Topic: Underwater effect
Replies: 4
Views: 210

Re: Underwater effect

Hello. I'm new here and also new to animation, and I have a question about the underwater effect. The goal is adding the effect like this video: A fractal pattern can be used to displace the pixels in an animation. The common and easiiest way to do this is to render out the Moho footage, and apply ...
by Greenlaw
Sun Mar 03, 2024 11:42 pm
Forum: Feature Request Discussions
Topic: Select click and drag multiple layers in Sequencer
Replies: 5
Views: 2781

Re: Select click and drag multiple layers in Sequencer

Sorry, I posted but then realized I misread the request and deleted my post. Nothing to see here. :) But, yeah, I just use a Group to move multiple layers...but I tend to use a lot of groups in my projects anyway, so that's just normal for me. Less clicking to do. That said, it seems like you should...
by Greenlaw
Sat Mar 02, 2024 8:19 pm
Forum: General Moho Discussion
Topic: Pin bones for Pupils
Replies: 15
Views: 588

Re: Pin bones for Pupils

Manipulate Bones is for controlling IK, so it only rotates. Normally, you use this to pose the skeleton and work Smart Bone Dials. Oh, shoot, I meant to add that there is one exception with Manipulate Bones : if the bone is a root bone, then Manipulate bones will move it instead of rotating it. Thi...
by Greenlaw
Sat Mar 02, 2024 5:06 pm
Forum: Feature Request Discussions
Topic: position-scale driver
Replies: 11
Views: 449

Re: position-scale driver

I agree. Many years ago, I asked if we could get a UI construction kit in Moho, so we could use items other than bones for Smart Bone Action controls, like dials that look and work like actual knobs and levers, and also sliders, buttons, and user-defined lists. It would also be cool to have live ind...
by Greenlaw
Thu Feb 29, 2024 2:57 am
Forum: General Moho Discussion
Topic: Pin bones for Pupils
Replies: 15
Views: 588

Re: Pin bones for Pupils

Alternative eye rig? : if you have a better way to control the pupils, I am open to that too. Regarding this, I usually just have a regular bone for each pupil. Since I'm using Bind Layer, the shape of the bone doesn't matter, and regular bones are easier to grab than point bones. (Note to devs: I ...
by Greenlaw
Thu Feb 29, 2024 2:40 am
Forum: General Moho Discussion
Topic: Pin bones for Pupils
Replies: 15
Views: 588

Re: Pin bones for Pupils

SuperSGL wrote: Thu Feb 29, 2024 2:35 am Your probably moving it on frame 0 moving to any other frame will get the results your looking for
Or this. :)
by Greenlaw
Thu Feb 29, 2024 2:39 am
Forum: General Moho Discussion
Topic: Pin bones for Pupils
Replies: 15
Views: 588

Re: Pin bones for Pupils

This leads to a second question though. When I use the Manipulate Bones [Z] tool , it just offsets the bone from the geometry and leaves the geometry [pupil] behind even though it is bound to that bone. The pupil doesn't follow. Alternative eye rig? : if you have a better way to control the pupils,...
by Greenlaw
Wed Feb 28, 2024 7:30 pm
Forum: General Moho Discussion
Topic: Pin bones for Pupils
Replies: 15
Views: 588

Re: Pin bones for Pupils

Manipulate Bones is for controlling IK, so it only rotates. Normally, you use this to pose the skeleton and work Smart Bone Dials. (Tip: you can switch this tool to FK mode by holding Alt, which is useful for posing arms.) To move a bone, you want to use Transform Bone. The shortcut is to tap T. To ...