Search found 55 matches
- Fri Nov 14, 2008 12:54 pm
- Forum: Share Your Work
- Topic: Work in AS
- Replies: 9
- Views: 1773
Nice colors and mood in the scenes. My favourite is #2, I liked the blurry trees in the distance, and also that you use white as a sky colour, adds alot to the contrast and the depth of the scene I think. In #3 I think the man has a bit of a jerky movement that makes it easy to spot the loop. Keep u...
- Fri Nov 14, 2008 11:47 am
- Forum: Share Your Work
- Topic: Raven
- Replies: 40
- Views: 10124
Thank you Redeye! Thats fantastic! How long did it take to construct the raven in AS, and how many bones to control it? Constructing the raven maybe took a day if I would do it again. The biggest problem was finding out how to best rigg it. Tuning the rigging took a couple of extra days :) Once the ...
- Thu Nov 13, 2008 11:26 am
- Forum: Share Your Work
- Topic: Raven
- Replies: 40
- Views: 10124
- Wed Nov 12, 2008 1:43 pm
- Forum: Share Your Work
- Topic: Raven
- Replies: 40
- Views: 10124
- Wed Nov 12, 2008 11:11 am
- Forum: Share Your Work
- Topic: Raven
- Replies: 40
- Views: 10124
If I might be so bold may I ask if the talons are are finished in regard to their animation? I would have expected them to tuck up and close more as they push the bird off the stump. http://charleskenway.com/anime/ravensfoot.gif P.S. what did you generate the sky with it is very effective? Well spo...
- Wed Nov 12, 2008 12:43 am
- Forum: Share Your Work
- Topic: Raven
- Replies: 40
- Views: 10124
- Mon Oct 27, 2008 8:01 pm
- Forum: How Do I...?
- Topic: "local" set origin
- Replies: 7
- Views: 1128
funksmaname - Yes, it would indeed have a similar effect, but I also had to scale the width of the beak aswell, and I am not sure you can do that with bones, can you? Slowtiger - I agree, organizing everything on frame 0 seems to be the way to do it. I feel I am still a bit of a beginner in this pro...
- Mon Oct 20, 2008 8:56 pm
- Forum: How Do I...?
- Topic: "local" set origin
- Replies: 7
- Views: 1128
- Mon Oct 20, 2008 12:28 am
- Forum: How Do I...?
- Topic: "local" set origin
- Replies: 7
- Views: 1128
Thanks, I tried it out, but it screwed the rigging up. Yet I used your method to great success as follows. As I had the bird placed on a bone layer I could use the rotate layer tool to rotate the whole layer and its origin to the right position, then I used the rotate bone tool to counter rotate the...
- Sat Oct 18, 2008 9:09 pm
- Forum: How Do I...?
- Topic: "local" set origin
- Replies: 7
- Views: 1128
"local" set origin
I am trying to figure out how to set the origin of a group of shapes different to the layer they are placed in. In this case the layer is rotated, and when I in this example would like to scale the beak of the bird (see image below) sideways, the bounding box is rotated because the origin of the lay...
- Mon Oct 13, 2008 2:24 pm
- Forum: Share Your Work
- Topic: Raven
- Replies: 40
- Views: 10124
Thanks everyone, I will keep on working on the intro. Human, thanks for the tip. You are so right in your perception, I will think of this, yet it depends a little on the light of the scene aswell. I don´t want it to stick out to much. I have just started a blog about this project, if anyone would b...
- Sat Oct 11, 2008 6:41 pm
- Forum: Share Your Work
- Topic: Raven
- Replies: 40
- Views: 10124
Hi there and thanks. Regarding the flapping of the wings I do agree upon the unatural movement, and I will work on that. Those clips are just roughs. I have been studying the flapping of crows, and then the up-flap is quicker than the down-flap. They need to pull upp the wings as quick as possible n...
- Fri Oct 10, 2008 12:19 pm
- Forum: How Do I...?
- Topic: Problems with reparenting bones.
- Replies: 2
- Views: 755
Thanks Genete, sorry for the late reply
I have tried to solve it in other ways, there are just so many feathers to keep track of:D
Anyway, this is how far I have come:
Raven flight cycle:
www.goober.nu/journey/forum/Proboard/video/video3.html
/Ola
I have tried to solve it in other ways, there are just so many feathers to keep track of:D
Anyway, this is how far I have come:
Raven flight cycle:
www.goober.nu/journey/forum/Proboard/video/video3.html
/Ola
- Fri Oct 10, 2008 12:14 pm
- Forum: Share Your Work
- Topic: Raven
- Replies: 40
- Views: 10124
Raven
Hi there, just would like to share some work. I have been modeling a Raven and it will be used in the inroduction of a feature that I am working on. The motions are still very rough and not very fluent. Two short clips. Raven flight cycle: www.goober.nu/journey/forum/Proboard/video/video3.html Raven...
- Fri Sep 05, 2008 3:05 pm
- Forum: How Do I...?
- Topic: Problems with reparenting bones.
- Replies: 2
- Views: 755
Problems with reparenting bones.
Hi! I have a couple of delicate questions. I am in the middle of creating a bird with anime, it is a fairly complex rigging as I am using a lot of feathers. My problems are with the wings. I would like the feathers to fold togeather at the same time as the the wing fold, and I thought I should be us...