I've had Anime Studio for about a month and this is my first ever walk cycle:
http://www.youtube.com/watch?v=dC2_4Lx7_Gc
Any comments welcome.
Search found 91 matches
- Sat Oct 21, 2006 7:57 pm
- Forum: Share Your Work
- Topic: First ever walk cycle
- Replies: 23
- Views: 6235
- Tue Oct 17, 2006 11:00 pm
- Forum: How Do I...?
- Topic: Is anyone else having these memory handling problems?
- Replies: 7
- Views: 1430
Can't you animate the moving sea separately, then use a still image of the pier, then animate the images as a separate file also, and then composite them all together elsewhere? Yeah, I could have done, and have certainly learnt my lesson. This was my first scene with Anime, and I expected it to ha...
- Tue Oct 17, 2006 9:31 pm
- Forum: How Do I...?
- Topic: Switch layer bone binding
- Replies: 8
- Views: 2508
- Mon Oct 16, 2006 8:59 pm
- Forum: How Do I...?
- Topic: Is anyone else having these memory handling problems?
- Replies: 7
- Views: 1430
One gig of ram here too, and a pentium 4 3.20. I think the annoyance is that it'll render a few frames before doing that, so it is obviously a memory handling problem on the part of the software. I have to admit I am using a lot of big(ish) png's, but nothing crazy. This scene is particularly heavy ...
- Mon Oct 16, 2006 4:47 pm
- Forum: How Do I...?
- Topic: Is anyone else having these memory handling problems?
- Replies: 7
- Views: 1430
Is anyone else having these memory handling problems?
Okay, now I know I may be overloading AS a bit, but it renders several frames fine (I am exporting as bmp): http://i114.photobucket.com/albums/n276/betweenthedevil/how_it_should_be.jpg But after a few it does this: http://i114.photobucket.com/albums/n276/betweenthedevil/how_it_is.jpg I have an ok pc...
- Fri Oct 13, 2006 12:33 pm
- Forum: Share Your Work
- Topic: The Popsicle Stick Puppet Show
- Replies: 27
- Views: 9742
- Wed Oct 11, 2006 4:53 pm
- Forum: How Do I...?
- Topic: Darkening a layer
- Replies: 5
- Views: 1523
- Wed Oct 11, 2006 6:31 am
- Forum: How Do I...?
- Topic: Darkening a layer
- Replies: 5
- Views: 1523
Darkening a layer
Is it possible to darken the contents of an entire layer within Anime Studio? For example: I have a car that is to be used in both night and day scenes. It would be great if I didn't have to remake it for each scene. It seems weird that I can alter the opacity, but not the brightness, unless I am mi...
- Wed Oct 11, 2006 6:25 am
- Forum: Share Your Work
- Topic: From my first Anime project
- Replies: 6
- Views: 1635
- Tue Oct 10, 2006 5:03 pm
- Forum: Share Your Work
- Topic: From my first Anime project
- Replies: 6
- Views: 1635
a full character
And here is what one looks like all together. Again, I have the entire body from 360 degrees to allow for the ever tricky, turning in Anime.
- Tue Oct 10, 2006 4:55 pm
- Forum: Share Your Work
- Topic: From my first Anime project
- Replies: 6
- Views: 1635
Wow. Are these 3D imports? What about lip-synching -- and expressing emotions? Blink cycles? Use of eyebrows?...They are very impressive, but if they are to be anything other than statues, then you have even more work to do!! They are 3D imports. I have eyebrows, eyes and mouths for various express...
- Tue Oct 10, 2006 4:34 pm
- Forum: Share Your Work
- Topic: From my first Anime project
- Replies: 6
- Views: 1635
From my first Anime project
I have each of these 3 heads in 96 different angles in switch files to allow head turns. I'd appreciate any comments / feedback. http://i114.photobucket.com/albums/n276/betweenthedevil/nasty_head0010.png http://i114.photobucket.com/albums/n276/betweenthedevil/vicar_head0037.png http://i114.photobuck...
- Mon Oct 09, 2006 4:52 pm
- Forum: General Moho Discussion
- Topic: DrEddie’s “Basic Anime Studio 2D Animation” Class -- Nov 5
- Replies: 23
- Views: 8759
- Wed Oct 04, 2006 1:51 pm
- Forum: How Do I...?
- Topic: bone bounding problems
- Replies: 4
- Views: 1250
- Tue Oct 03, 2006 8:39 pm
- Forum: How Do I...?
- Topic: bone bounding problems
- Replies: 4
- Views: 1250
:D fixed it!
I spent some more time on it and fixed it. I was trying to use one skeleton for the whole character, but have now split it up it into different layers.