Search found 2654 matches
- Wed May 01, 2024 2:21 am
- Forum: How Do I...?
- Topic: Project organisation
- Replies: 13
- Views: 382
Re: Project organisation
I'm already doing all steps in your suggested workflow (and I do edit on Resolve), It's just for #4 where I'm trying to keep every shot in the same file, to be exported separately as layer comps. There is much more to come as assets in my "refs" group so I hope Moho will be able to handle...
- Tue Apr 30, 2024 6:36 pm
- Forum: Miscellaneous Chit-Chat
- Topic: Anybody has experience with Wacom Intuos Pro?
- Replies: 6
- Views: 2787
Re: Anybody has experience with Wacom Intuos Pro?
Long time Wacom user here... I have the Intuos Pro medium sized (about A4 physically with about A5 active area) in just about daily use on my "media" system (Moho, Krita, PS, Premiere, ...) along with a couple of other lesser beasts attached to other systems. Only complaint I had was when ...
- Mon Apr 29, 2024 11:51 am
- Forum: How Do I...?
- Topic: Shuffle particles?
- Replies: 8
- Views: 241
Re: Shuffle particles?
most welcome!
- Mon Apr 29, 2024 11:42 am
- Forum: How Do I...?
- Topic: Shuffle particles?
- Replies: 8
- Views: 241
Re: Shuffle particles?
... As for SetRandomSeed() you linked to, while I know how to install and use scripts, I have never made my own. I don't think it's a simple as copying and pasting that chunk of code into a .lua file is it? omg -- another script I'd forgotten about until this memory nudge.. try this (from 2018!) --...
- Sun Apr 28, 2024 8:23 pm
- Forum: Tips & Techniques
- Topic: Is there an undo and redo button in moho?
- Replies: 4
- Views: 138
Re: Is there an undo and redo button in moho?
or ctrl-z / ctrl-shift-Z to undo/ redo (those are defaults - can be changed in Edit / keyboard shortcuts if you're more used to ctrl-y to redo; but you'll need to change "select tracing image" too which is ctrl-y by default)
- Sun Apr 28, 2024 2:56 pm
- Forum: How Do I...?
- Topic: How do I stop moho from running in demo mode
- Replies: 4
- Views: 127
- Sun Apr 28, 2024 10:43 am
- Forum: How Do I...?
- Topic: Character Interaction with other Objects
- Replies: 10
- Views: 582
Re: Character Interaction with other Objects
as you say, it doesn't look too bad. To offer some ideas on how to tidy it up (e.g. animate the rein loop from the noseband to the throat lash - or whatever the correct terminology is) - that would depend on how you've layered the various elements in CSP; and potentially, if you're on 14.1, you migh...
- Sat Apr 27, 2024 9:07 pm
- Forum: How Do I...?
- Topic: Shuffle particles?
- Replies: 8
- Views: 241
Re: Shuffle particles?
by script: set random seed: https://mohoscripting.com/methods/677 or "randomise playback" in the particle layer (see https://manual.lostmarble.com/app/page/1pG64MFgfMGjLVy4G4LYknwHf12XyvKgltjnfg83FyfI?p=1UxA8Gi5DttJku9AmFlSpO0gJw4U9flX3 and https://tutorial.lostmarble.com/app/page/1hbDuxg9...
- Sat Apr 27, 2024 12:39 pm
- Forum: Scripting
- Topic: RemoveChild
- Replies: 1
- Views: 93
Re: RemoveChild
you can't. But you can enable / disable: e.g. MyButton:Enable(false) to disable.
See: https://mohoscripting.com/classes/LM_Button for the button and https://mohoscripting.com/methods/304 for the Enable method
See: https://mohoscripting.com/classes/LM_Button for the button and https://mohoscripting.com/methods/304 for the Enable method
- Sat Apr 27, 2024 12:35 pm
- Forum: General Moho Discussion
- Topic: Little blue moho robot
- Replies: 2
- Views: 290
Re: Little blue moho robot
In the bone group "Render", select Bone B20_2. That has translation key frames at 8 and 11. This is a target bone for Bone B19_2. Moving B20_2 causes bone B19_2 to move; which means the bone chain B19_2 - B18_2 will move using Inverse Kinematics (IK) (Bone B18_2 is hidden -- use the Bone /...
- Thu Apr 25, 2024 12:23 pm
- Forum: Tips & Techniques
- Topic: Character Rigging suggestions
- Replies: 8
- Views: 534
Re: Character Rigging suggestions
one of the things the spine with fewer longer bones gives you is that it makes it easier to change the length of the spine. Just by way of benchmark (rather than to suggest that my original "war dance" as you called it [made me smile] is the standard at which we should aim) I tried to repr...
- Wed Apr 24, 2024 8:31 pm
- Forum: Tips & Techniques
- Topic: Character Rigging suggestions
- Replies: 8
- Views: 534
Re: Character Rigging suggestions
glad to have helped... keep it coming!
- Wed Apr 24, 2024 12:03 pm
- Forum: How Do I...?
- Topic: Merge layers?
- Replies: 4
- Views: 371
Re: Merge layers?
did you use the 14.0 svg import? that has an option to merge layers...
- Wed Apr 24, 2024 10:03 am
- Forum: Tips & Techniques
- Topic: Character Rigging suggestions
- Replies: 8
- Views: 534
Re: Character Rigging suggestions
(I don't have 11 installed, but I did have a look at this in 12.5) First observation on the Ferret's tail: not enough points for the bones to do what you want. If you think of a simple "elbow" - you'll need points at the elbow and that's where the two arm bones meet -- in the tail you've g...
- Tue Apr 23, 2024 10:19 am
- Forum: How Do I...?
- Topic: Character Interaction with other Objects
- Replies: 10
- Views: 582
Re: Character Interaction with other Objects
Many Moho newbies are stuck in a mindset that thinks only in terms of real world objects and that, because they are separate and "whole" in the real world, they have to be drawn as separate, whole objects in the animation world; and that that's how it must be in every shot (= moho file). S...