Search found 506 matches

by strider2000
Sat May 02, 2015 3:53 pm
Forum: Bug Discussions
Topic: Make Smart Bone Dial Reparenting Bug?
Replies: 0
Views: 1305

Make Smart Bone Dial Reparenting Bug?

I've noticed that if I create a smart bone dial with "Make smart bone dial" the bone is "unparented". I can understand that the design might have assumed that was a good thing to do, but I believe it's problematic, because reparenting will break actions associated with smart bone...
by strider2000
Sat May 02, 2015 2:13 pm
Forum: Bug Discussions
Topic: Smartbones, adjusting points bug?
Replies: 11
Views: 2671

Re: Smartbones, adjusting points bug?

This is interesting. I'm not sure I'm following the discussion exactly, but it relates to issues I've seen when trying to control points with multiple smart bones. I had the same snapping, but my issue was that I had bound a group layer to a head tilt skeleton bone. However, the interesting thing to...
by strider2000
Fri May 01, 2015 11:56 pm
Forum: General Moho Discussion
Topic: Help Shape the Future of Anime Studio
Replies: 828
Views: 2079939

Re: Help Shape the Future of Anime Studio

I now see my problem. I had bound my head group layer to a head bone (not a smart bone) which, because that blocks nested control, was interfering with my point control after manipulating smart bones. Thanks neeters_guy for the information. I just thought that was the way things worked :o
by strider2000
Fri May 01, 2015 10:17 pm
Forum: General Moho Discussion
Topic: problem with filling the shape
Replies: 2
Views: 525

Re: problem with filling the shape

I'm just now getting to the point where dealing with complex shapes is easier for me. I had similar problems for a while. The User's guide and tutorials provide helpful information, especially with respect to shapes that share edges. An exact answer would of course depend on the details of the shape...
by strider2000
Fri May 01, 2015 9:55 pm
Forum: General Moho Discussion
Topic: Bones not visible on vector layer
Replies: 2
Views: 1157

Re: Bones not visible on vector layer

Yes I do. Ah I just figured it out. I had the head group layer bound to head bone (not a smart bone) as part of the normal skeleton. I checked that after seeing this in the doc. the bone layer can warp the artwork in those vector layers if Allow nested layer control is turned on in the Bones tab of ...
by strider2000
Fri May 01, 2015 4:56 am
Forum: General Moho Discussion
Topic: Bones not visible on vector layer
Replies: 2
Views: 1157

Bones not visible on vector layer

I've done something wonky and cannot figure out how I did it or how to fix it. :oops: So any help is much appreciated. I have a vector layer, within a group, within a bone layer. Simple enough. I have a smart bone that I can see on the bone layer and the group layer. Again what I'd expect, but stran...
by strider2000
Fri May 01, 2015 1:40 am
Forum: General Moho Discussion
Topic: Help Shape the Future of Anime Studio
Replies: 828
Views: 2079939

Re: Help Shape the Future of Anime Studio

... I set all smart bones adjustments relative to frame 0, but when they interact the final results are not quite right and I can't manually move the points, because they're under the control of the smart bones. ... Smart bones do lock out certain keyframes such as switches and layer sorting, but I...
by strider2000
Thu Apr 30, 2015 12:45 pm
Forum: General Moho Discussion
Topic: Help Shape the Future of Anime Studio
Replies: 828
Views: 2079939

Re: Help Shape the Future of Anime Studio

I've had Anime Studio for about 2 years. I really enjoy it and love the community support. I haven't had a chance to read all 31 pages of this post :o so I'm not sure if this idea has been suggested. I don't know where you are in your development schedule, but I think it would be incredibly helpful ...
by strider2000
Thu Apr 23, 2015 12:34 am
Forum: How Do I...?
Topic: Target Constraint: How how do you change direction of IK?
Replies: 18
Views: 6131

Re: Target Constraint: How how do you change direction of IK

selgin wrote: It gives you great control, but you actually lose the IK. For legs, for example, the knees are totally independent to any other part of the body, so would only use that for very very specific tasks.
Makes a lot of sense. Great character and rigging :)
by strider2000
Mon Apr 20, 2015 12:20 am
Forum: Tips & Techniques
Topic: v10 - Knee & Foot Target bone rig
Replies: 9
Views: 13281

Re: v10 - Knee & Foot Target bone rig

Excellent discussion. heyvern, thanks for posting the video and the rig. I learned a lot from that. For other readers that might be interested in the topic you might also want to know about a thread http://www.lostmarble.com/forum/viewtopic.php?f=13&t=26456 that contains a video where Selgin sho...
by strider2000
Mon Apr 20, 2015 12:08 am
Forum: How Do I...?
Topic: Target Constraint: How how do you change direction of IK?
Replies: 18
Views: 6131

Re: Target Constraint: How how do you change direction of IK

This is awesome! It's exactly what I was looking for. Selgin, the video was an excellent tutorial. For other readers that might be interested in this topic I also saw the thread where heyvern solves the issue by using an alternative rig. For the rig I was working with, this approach is the one I pre...