Search found 277 matches
- Tue Aug 09, 2016 5:08 pm
- Forum: General Moho Discussion
- Topic: Moho 12
- Replies: 262
- Views: 195820
Re: Moho 12
It may be standard, still, its annoying. And useless. There should at least be a choice, some checkbox.
- Tue Aug 09, 2016 4:55 pm
- Forum: General Moho Discussion
- Topic: Moho 12
- Replies: 262
- Views: 195820
Re: Moho 12
A question: Does MOHO 12 finally have that "when you miss a point and hit the line of a shape, the whole shape is selected"- thing fixed? Or di I still need a script in order to be able to work in a decent way? If its not fixed, then I don't bother to upgrade my AS11 with the extra script ...
- Sat Aug 06, 2016 5:44 pm
- Forum: Bug Discussions
- Topic: ASPro 11 imported audio changes pitch
- Replies: 6
- Views: 1548
Re: ASPro 11 imported audio changes pitch
Yes, thank you a lot for your friendly and patient help.
- Fri Aug 05, 2016 11:22 am
- Forum: Bug Discussions
- Topic: ASPro 11 imported audio changes pitch
- Replies: 6
- Views: 1548
Re: ASPro 11 imported audio changes pitch
Ah, now I found it. It was not enabled. I enabled it. and now...Audio works! Altough it seems that theres still a slightly slower pitch. But, okay, I could live with that. But what does this "enable frame skipping exactly ? Anyway, I packed the whole folder with the file and its contents into a...
- Fri Aug 05, 2016 6:49 am
- Forum: Bug Discussions
- Topic: ASPro 11 imported audio changes pitch
- Replies: 6
- Views: 1548
Re: ASPro 11 imported audio changes pitch
Hello, thanks for answering.
No the audio files were not edited.
I didn't knew about the enable frame skipping feature. What it is ? Where can I find it to see if it is enabled?
No the audio files were not edited.
I didn't knew about the enable frame skipping feature. What it is ? Where can I find it to see if it is enabled?
- Thu Aug 04, 2016 6:06 pm
- Forum: Bug Discussions
- Topic: ASPro 11 imported audio changes pitch
- Replies: 6
- Views: 1548
ASPro 11 imported audio changes pitch
Hello verybody, I have to deal with a strange bug: When I import audio files, they change pitch. They are slower. The same audio files worked fine days ago but now they have that problem. Even if I reimport them, create a new file - same thing. It is a problem because they are voice files and I have...
- Mon Jun 27, 2016 6:19 pm
- Forum: General Moho Discussion
- Topic: Relative Keyframing
- Replies: 3
- Views: 2068
Re: Relative Keyframing
So THIS is the reason why, when editing a keyframe, there are all of the sudden also changes on previous key-frames that I thought would be immune and stay as I made them?
Well, THAT drove me NUTS. Oh my...
Well, THAT drove me NUTS. Oh my...
- Sat Mar 05, 2016 5:23 pm
- Forum: How Do I...?
- Topic: Importing 3d Obj objects WITH their texture
- Replies: 4
- Views: 459
Re: Importing 3d Obj objects WITH their texture
That did it! Yes that did it! COOL!
Thank you so very much!
Thank you so very much!
- Sat Mar 05, 2016 5:20 pm
- Forum: How Do I...?
- Topic: Manipulate root bone after frame 0
- Replies: 13
- Views: 2757
Re: Manipulate root bone after frame 0
Ok, will try out! Thank you very much!
- Fri Mar 04, 2016 4:20 pm
- Forum: How Do I...?
- Topic: Importing 3d Obj objects WITH their texture
- Replies: 4
- Views: 459
Importing 3d Obj objects WITH their texture
Ojkay. I am so of a total NOOB when it comes to 3D and 3D objects. Here's my situation. AS says: When impprting 3D objects, As does automatically also import asociated teture fies. Well, A friend gave me a 3D obj file. A mtl file and the png file of the texture. When I import the 3D obj, only the wh...
- Fri Mar 04, 2016 3:19 pm
- Forum: How Do I...?
- Topic: Manipulate root bone after frame 0
- Replies: 13
- Views: 2757
Re: Manipulate root bone after frame 0
Hm..? still got an isssue. The above hint works when there are TWO bones. It is not by any means possible to move a bone if it happens to be the only one. This would be needed, for example to move a wheel. But no way.
- Fri Feb 26, 2016 6:30 pm
- Forum: How Do I...?
- Topic: Manipulate root bone after frame 0
- Replies: 13
- Views: 2757
Re: Manipulate root bone after frame 0
Thank you a lot Victor ! That did the job.
Okay, I really should go trough the entire learning programm of AS11
Okay, I really should go trough the entire learning programm of AS11
- Thu Feb 25, 2016 7:14 pm
- Forum: How Do I...?
- Topic: Manipulate root bone after frame 0
- Replies: 13
- Views: 2757
Re: Manipulate root bone after frame 0
I have the same problem. And I am really not new to AS, I am used to work with bones. But here, in AS11, when I draw a bone, I can't rotate it. Neither in frame zero, nor farther in the timeline. The manipulate bone toole will do nothing but move the whole layer. I am pretty helpless here :( Has any...
- Thu Feb 18, 2016 10:11 am
- Forum: Scripting
- Topic: Translating Points tool needed
- Replies: 20
- Views: 8671
Re: Translating Points tool needed
Hi!
Just bought AS11, installed it - and the script. WORKS FINE! No select-all-annoyance!
Again thank you very, very much for this quick help. It is greatly apreciated!
Have a great day!
Diana
Just bought AS11, installed it - and the script. WORKS FINE! No select-all-annoyance!
Again thank you very, very much for this quick help. It is greatly apreciated!
Have a great day!
Diana
- Wed Feb 17, 2016 4:22 pm
- Forum: Scripting
- Topic: Translating Points tool needed
- Replies: 20
- Views: 8671
Re: Translating Points tool needed
Thanks! I will let you know how it worked. (Since I am dumb as dirt, I will probably come back with some stupid questions )