Search found 358 matches

by Gnaws
Mon Sep 05, 2011 6:09 pm
Forum: Share Your Work
Topic: New Anime Studio Pro user - Character animation
Replies: 14
Views: 1849

You make this app look great. Wish there was more stuff like this here. :D
by Gnaws
Sat Aug 20, 2011 3:10 pm
Forum: Share Your Work
Topic: Goldfish - We Come Together (animated music video finished)
Replies: 94
Views: 14499

Brilliant, Mike!! Probably the best thing I've seen in my 5 years on this forum.
by Gnaws
Thu Aug 04, 2011 5:19 am
Forum: How Do I...?
Topic: Gradient anomalies, help!
Replies: 28
Views: 5890

Ok, so I take it you have not upgraded, was wondering if they ever improved on the render quality! Chuck & Gilles - you guys might wanna consider Blender. I was frustrated by the big software packages years ago and limped along with Lightwave till I was forced to pick up Blender for a Unity pro...
by Gnaws
Thu Aug 04, 2011 4:09 am
Forum: How Do I...?
Topic: Gradient anomalies, help!
Replies: 28
Views: 5890

I guess I still can't get it to work. Even with the gradient fill on its own bone layer, can only move the bone (with the gradient) down so far before seeing a black edge.

This is a monumental FAIL for ASP!

:(
by Gnaws
Thu Aug 04, 2011 3:33 am
Forum: How Do I...?
Topic: Gradient anomalies, help!
Replies: 28
Views: 5890

chucky wrote:3d in Animation master.....
"A:M"?!! And I thought I was a software iconoclast!!

*bows head*
by Gnaws
Thu Aug 04, 2011 3:26 am
Forum: How Do I...?
Topic: Gradient anomalies, help!
Replies: 28
Views: 5890

chucky wrote:No worries Gnaws, here's the finished piece btw.
Crazy kewl, Brother!! All 2D in ASP?!?
by Gnaws
Thu Aug 04, 2011 1:12 am
Forum: How Do I...?
Topic: Gradient anomalies, help!
Replies: 28
Views: 5890

So problem relatively solved, If the gradient rips, take the bone causing the tear out of the parent bone group and copy paste it into a new child bone layer (make sure you reset it transform values,of course)and place its affected layer into that new child bone group. The layers will all animate a...
by Gnaws
Mon Jul 18, 2011 3:25 am
Forum: Share Your Work
Topic: MY anme files(download)
Replies: 33
Views: 9678

Great work! Thanks for sharing!
by Gnaws
Mon Jul 18, 2011 3:20 am
Forum: Share Your Work
Topic: Climate Change PSA (ASP8, Photoshop, Wacom Cintiq)
Replies: 8
Views: 1048

Top Shelf, Brother!
by Gnaws
Sun Jul 17, 2011 10:05 pm
Forum: Scripting
Topic: Bone morph dials script
Replies: 424
Views: 280958

m'eah. Same result. Installing scripts isn't rocket science. I even updated "_test_list.txt". I'll keep an eye/ear out for Funk's next tute.

Thanks, jonbo.
by Gnaws
Sun Jul 17, 2011 8:04 pm
Forum: Scripting
Topic: Bone morph dials script
Replies: 424
Views: 280958

"apply morph weights" to vector layer

no script embedding on the MorphDials layer

enable realtime-morphing in scripts/menu

...nothing.....

:shock:
by Gnaws
Sun Jul 17, 2011 7:05 pm
Forum: Scripting
Topic: Bone morph dials script
Replies: 424
Views: 280958

Thanks jonbo. That helps.... somewhat. But I'm still confused. How come I can't get the sample file to work? I *do* have the scripts installed.
by Gnaws
Sun Jul 17, 2011 6:41 pm
Forum: Scripting
Topic: Bone morph dials script
Replies: 424
Views: 280958

I can't get anything to work in the sample file. When I unzip the files I see a script outside the "scripts" folder called "rt_apply_morph_weights.lua". Where does it go? http://img829.imageshack.us/img829/4431/luahv.jpg Actually, with this latest release (v0.2), the rt_gen_morph...
by Gnaws
Wed Jun 29, 2011 2:42 am
Forum: General Moho Discussion
Topic: Waiting to upgrade? Tell me why!
Replies: 113
Views: 40617

I'm still perfectly happy with ver 6 with CC & Fazik's scripts. It's a workhorse for me and does everything I need when 2D is required. Ver. 8 looks fun but I don't really need the sketching capability, character wizard, or the real-time physics -- tho that looks fun, it doesn't have a practical...
by Gnaws
Mon Feb 21, 2011 2:50 am
Forum: General Moho Discussion
Topic: Lip sync problem
Replies: 7
Views: 1526

pez wrote:sbtamu, are you saying the results are better by creating the .dat file with Papagayo, rather than using the lipsync function already built in Anime Studio 7?

Anyone else here feels the same?
Papagayo has always worked beautifully for me.

My 2-cents.