Search found 181 matches
- Fri Aug 04, 2023 5:06 pm
- Forum: How Do I...?
- Topic: walk cycle without the character "sliding" across the screen
- Replies: 2
- Views: 1786
Re: walk cycle without the character "sliding" across the screen
One way is to create a 'walk ruler'. You have one step in that image, you can use the toe-to-toe distance to establish a baseline for how far each step should be. Use that distance to make a layer with a 'walk ruler', and set it not to render in the layer properties.
- Wed Aug 02, 2023 1:17 pm
- Forum: General Moho Discussion
- Topic: Noise Textures
- Replies: 5
- Views: 3444
Re: Noise Textures
Check out one of Victor's examples in the bottom half of this topic:
https://www.lostmarble.com/forum/viewto ... 10#p210410
The images may take a second or two to load.
https://www.lostmarble.com/forum/viewto ... 10#p210410
The images may take a second or two to load.
- Tue Jul 18, 2023 6:20 pm
- Forum: Tips & Techniques
- Topic: Noob-friendly walk cycle
- Replies: 10
- Views: 2735
Re: Noob-friendly walk cycle
I like a simple contact/pass/contact/pass cycle. Contact keyframes are heel/toe. Pass keyframes are one foot flat, the other foot pointed slightly aft while off the ground. When I do this cycle, I'll do the contact keyframes first, which kind of looks like a shuffle. After than, I'll do the 'pass' k...
- Mon Jul 10, 2023 8:54 pm
- Forum: How Do I...?
- Topic: Debut: Mesh deform on raster image
- Replies: 3
- Views: 299
Re: Debut: Mesh deform on raster image
I'm not at my home computer at the moment, but you may be able to accomplish something similar with a combination of bones and weight. If you just want some image distortion, point bones that aren't parented to each other can be moved independently to pinch/pull parts of an image.
- Thu Jul 06, 2023 7:55 pm
- Forum: Share Your Work
- Topic: Mixing Moho with Blender background/foregrounds
- Replies: 0
- Views: 2816
Mixing Moho with Blender background/foregrounds
So this video is part of a series that is a fun hobby of mine, but about 70-ish shots all take place in the same room. I decided to try my hand at making a room interior in Blender 3.3 and just repositioning the camera and focal point as-needed for each background, instead of drawing a new backgroun...
- Mon Jun 05, 2023 12:31 pm
- Forum: General Moho Discussion
- Topic: Multilayer Point Transform
- Replies: 5
- Views: 1226
Re: Multilayer Point Transform
I've had some luck with precise point transformations across multiple layers using the numerical tools at the top of the preview pane instead of click-and-drag. You still have to work layers one at a time, and you have to be sure the layers themselves have been transformed the same way (point transf...
- Thu May 25, 2023 7:22 pm
- Forum: General Moho Discussion
- Topic: Moho 14. And The Rise Of AI.
- Replies: 40
- Views: 13476
Re: Moho 14. And The Rise Of AI.
Seemed like someone who really wanted auto-rigging and easy-3D as features.
- Mon May 22, 2023 5:50 pm
- Forum: Feature Request Discussions
- Topic: New Interpolations
- Replies: 13
- Views: 3561
- Thu May 18, 2023 4:54 pm
- Forum: Feature Request Discussions
- Topic: New Interpolations
- Replies: 13
- Views: 3561
Re: New Interpolations
"Accelerate" with a user-set speed cap, and "Decelerate" from a user-set initial speed would be quick compared to Bezzy handles.
- Tue May 16, 2023 3:07 pm
- Forum: General Moho Discussion
- Topic: Ease In
- Replies: 10
- Views: 977
Re: Ease In
Bezier interpolation is very useful for complex speed changes, and allows you to customize speeds in each axis of movement individually. While it's easy to change the keyframe to Bezier, the actual controls are in the 'Sequencer' tab of the Timeline window. Double-click the position (+) for the elem...
- Fri Apr 28, 2023 6:03 pm
- Forum: General Moho Discussion
- Topic: Do you think I should upgrade to the new macbook pro M2 ? ( SOLVED)
- Replies: 6
- Views: 975
Re: Do you think I should upgrade to the new macbook pro M2?
How does this compare with your current setup?
- Thu Apr 13, 2023 6:06 pm
- Forum: General Moho Discussion
- Topic: Need advice on which software to use
- Replies: 21
- Views: 4008
Re: Need advice on which software to use
But Moho's not great for the rough lines I need. Just the other day, Victor posted a topic on simulating uneven/hand-drawn strokes with some very interesting results that you may want to check out: https://www.lostmarble.com/forum/viewtopic.php?p=210410#p210410 Animation tools don't usually have au...
- Thu Apr 06, 2023 6:23 pm
- Forum: Tips & Techniques
- Topic: Uneven strokes using a special brush
- Replies: 17
- Views: 21577
Re: Uneven strokes using a special brush
Outstanding technique.
I've tried achieving this by giving line width a 'noisy' animated interpolation for one frame, but the same 'noise' interpolation was applied to every point along the line, so the whole line just got thicker and thinner all at the same time.
I've tried achieving this by giving line width a 'noisy' animated interpolation for one frame, but the same 'noise' interpolation was applied to every point along the line, so the whole line just got thicker and thinner all at the same time.
- Mon Apr 03, 2023 7:49 pm
- Forum: General Moho Discussion
- Topic: Walk cycle problem
- Replies: 8
- Views: 1390
Re: Walk cycle problem
If it feels like too much of a fight to get perfect, you can put a drop shadow down. Just a dark grey oval to cover up the interaction between the feet and the ground.
- Tue Mar 28, 2023 5:25 pm
- Forum: General Moho Discussion
- Topic: 2 switch groups for mouths
- Replies: 4
- Views: 410
Re: 2 switch groups for mouths
I used to use a similar trick when working with Debut. Since Debut could only support up to 2 audio files per moho scene, I'd assemble all the dialogue in audacity, then import a single, combined file into Debut. I'd use two switch layers for voices, one set for 'speech off' and one for 'speech on'....