Search found 2622 matches

by hayasidist
Wed Mar 02, 2016 11:08 pm
Forum: How Do I...?
Topic: Curved paths, or, curving an existent path.
Replies: 3
Views: 547

Re: Curved paths, or, curving an existent path.

you're welcome!
by hayasidist
Tue Mar 01, 2016 12:23 pm
Forum: How Do I...?
Topic: Curved paths, or, curving an existent path.
Replies: 3
Views: 547

Re: Curved paths, or, curving an existent path.

Which AS version are you using? And are you using smooth interpolation?
by hayasidist
Mon Feb 29, 2016 3:01 pm
Forum: General Moho Discussion
Topic: Anime Studio New Document File Format Info
Replies: 4
Views: 2064

Re: Anime Studio New Document File Format Info

great stuff! thanks.

As a BTW -- are there any plans to update the browser-based scripting docs from moho5 - IOW provide more readable info than just the .pkg files in "extra files"?? Please!!!! :) pretty please :D
by hayasidist
Fri Feb 26, 2016 5:14 pm
Forum: How Do I...?
Topic: Morphs across different layers
Replies: 4
Views: 469

Re: Morphs across different layers

if you put a regular action in the top-level group / bone layer I'm pretty sure you can manipulate all the lower layers - will that work for you?
by hayasidist
Fri Feb 26, 2016 11:46 am
Forum: How Do I...?
Topic: Turn off bone snapping in AS11?
Replies: 1
Views: 458

Re: Turn off bone snapping in AS11?

when adding bones: control + click / drag disables snapping

when moving bones: click to select translate then control + drag disables snapping
by hayasidist
Wed Feb 24, 2016 11:10 am
Forum: Tips & Techniques
Topic: How to make water waves in Anime Studio.
Replies: 13
Views: 4923

Re: How to make water waves in Anime Studio.

helpful stuff! what would be even more helpful is a summary of key points either as a closing slide in the video or in the post - e.g. the wave is a soft edged shape with 80% alpha. wave motion is animated in a cycle. The wave layer translates horizontally in a cycle. it's set to blend mode add The ...
by hayasidist
Mon Feb 22, 2016 10:10 am
Forum: How Do I...?
Topic: Smartbones only allowing 2 actions per bone??!?!?!
Replies: 10
Views: 1167

Re: Smartbones only allowing 2 actions per bone??!?!?!

ASP9 manual talks about smart bones on pages 77 to 89
by hayasidist
Sun Feb 21, 2016 11:49 pm
Forum: How Do I...?
Topic: Smartbones only allowing 2 actions per bone??!?!?!
Replies: 10
Views: 1167

Re: Smartbones only allowing 2 actions per bone??!?!?!

1: see ASP11.2 manual pages 105 to 117.
2: see viewtopic.php?f=13&t=28802

that should get you started. try a few things... then if/when you get stuck just ask!
by hayasidist
Sun Feb 21, 2016 11:39 pm
Forum: How Do I...?
Topic: Head Turn and Body Turn
Replies: 8
Views: 1667

Re: Head Turn and Body Turn

IMO. the basic principle of any "turn" is to "unwrap" the shape on frame 0; then on frame 1 shove the parts you don't want behind other bits or drop their visual width to zero - and then, when you want the turn, shove the points around / use animated shape order as necessary to d...
by hayasidist
Sun Feb 21, 2016 6:55 pm
Forum: How Do I...?
Topic: Smartbones only allowing 2 actions per bone??!?!?!
Replies: 10
Views: 1167

Re: Smartbones only allowing 2 actions per bone??!?!?!

still 2... and, as dkwroot said, those 2 smartbone actions are intended to be one each for positive (>0) angles of rotation and negative (<0) angles of rotation. Or you can have just one action for the whole range of rotations including >360 but within an action you can control many things - includi...
by hayasidist
Sat Feb 20, 2016 4:19 pm
Forum: Scripting
Topic: All-in-one bone tool *Updated september 2010*
Replies: 17
Views: 21378

Re: All-in-one bone tool *Updated september 2010*

ponysmasher's tool is based on an old version of AS where the bone manipulation tools were all separate (the 3 names you've noted). Bones (and points) are now manipulated in their own "all-in-one" tool LM_transform_bone (and LM_transform_points). As you've discovered, the tool won't work o...
by hayasidist
Thu Feb 18, 2016 5:25 pm
Forum: Scripting
Topic: how can I get at the timeline for an action from LUA
Replies: 2
Views: 1203

Re: how can I get at the timeline for an action from LUA

Thanks Stan. that's it!! === and ... since it may help us update ASLua.com -- > for the record: smartbone layers are returned in the child layers of a bone layer but with a zero duration (non-zero duration in the bone layer itself) along with any layer-specific actions. > and .. any idea what MohoDo...
by hayasidist
Thu Feb 18, 2016 4:24 pm
Forum: Scripting
Topic: how can I get at the timeline for an action from LUA
Replies: 2
Views: 1203

how can I get at the timeline for an action from LUA

what I want to do is, from a script, find out what items (points, bones ...) are being manipulated in an action. Put another way, if I look at, say, the position animation channels of all the points in a mesh, I can see which ones are being moved. (e.g. using if mesh:Point(j).fAnimPos:CountKeys() > ...