Search found 2622 matches
- Fri Mar 04, 2016 4:35 pm
- Forum: How Do I...?
- Topic: Keeping one point still while another one moves.
- Replies: 6
- Views: 653
Re: Keeping one point still while another one moves.
will this be useful for you? viewtopic.php?f=12&t=25384
- Fri Mar 04, 2016 4:32 pm
- Forum: Scripting
- Topic: Follow Curve
- Replies: 12
- Views: 8594
Re: Follow Curve - Now Updated for AS11
more about this here: http://www.kelleytown.com/forum/animato ... IC_ID=3186
but the download is here: http://www.mediafire.com/download/u7649 ... e_V510.zip
but the download is here: http://www.mediafire.com/download/u7649 ... e_V510.zip
- Wed Mar 02, 2016 11:08 pm
- Forum: How Do I...?
- Topic: Curved paths, or, curving an existent path.
- Replies: 3
- Views: 547
Re: Curved paths, or, curving an existent path.
you're welcome!
- Tue Mar 01, 2016 12:23 pm
- Forum: How Do I...?
- Topic: Curved paths, or, curving an existent path.
- Replies: 3
- Views: 547
Re: Curved paths, or, curving an existent path.
Which AS version are you using? And are you using smooth interpolation?
- Mon Feb 29, 2016 3:01 pm
- Forum: General Moho Discussion
- Topic: Anime Studio New Document File Format Info
- Replies: 4
- Views: 2064
Re: Anime Studio New Document File Format Info
great stuff! thanks.
As a BTW -- are there any plans to update the browser-based scripting docs from moho5 - IOW provide more readable info than just the .pkg files in "extra files"?? Please!!!! pretty please
As a BTW -- are there any plans to update the browser-based scripting docs from moho5 - IOW provide more readable info than just the .pkg files in "extra files"?? Please!!!! pretty please
- Fri Feb 26, 2016 5:14 pm
- Forum: How Do I...?
- Topic: Morphs across different layers
- Replies: 4
- Views: 469
Re: Morphs across different layers
if you put a regular action in the top-level group / bone layer I'm pretty sure you can manipulate all the lower layers - will that work for you?
- Fri Feb 26, 2016 11:46 am
- Forum: How Do I...?
- Topic: Turn off bone snapping in AS11?
- Replies: 1
- Views: 458
Re: Turn off bone snapping in AS11?
when adding bones: control + click / drag disables snapping
when moving bones: click to select translate then control + drag disables snapping
when moving bones: click to select translate then control + drag disables snapping
- Wed Feb 24, 2016 11:10 am
- Forum: Tips & Techniques
- Topic: How to make water waves in Anime Studio.
- Replies: 13
- Views: 4923
Re: How to make water waves in Anime Studio.
helpful stuff! what would be even more helpful is a summary of key points either as a closing slide in the video or in the post - e.g. the wave is a soft edged shape with 80% alpha. wave motion is animated in a cycle. The wave layer translates horizontally in a cycle. it's set to blend mode add The ...
- Mon Feb 22, 2016 10:10 am
- Forum: How Do I...?
- Topic: Smartbones only allowing 2 actions per bone??!?!?!
- Replies: 10
- Views: 1167
Re: Smartbones only allowing 2 actions per bone??!?!?!
ASP9 manual talks about smart bones on pages 77 to 89
- Sun Feb 21, 2016 11:49 pm
- Forum: How Do I...?
- Topic: Smartbones only allowing 2 actions per bone??!?!?!
- Replies: 10
- Views: 1167
Re: Smartbones only allowing 2 actions per bone??!?!?!
1: see ASP11.2 manual pages 105 to 117.
2: see viewtopic.php?f=13&t=28802
that should get you started. try a few things... then if/when you get stuck just ask!
2: see viewtopic.php?f=13&t=28802
that should get you started. try a few things... then if/when you get stuck just ask!
- Sun Feb 21, 2016 11:39 pm
- Forum: How Do I...?
- Topic: Head Turn and Body Turn
- Replies: 8
- Views: 1667
Re: Head Turn and Body Turn
IMO. the basic principle of any "turn" is to "unwrap" the shape on frame 0; then on frame 1 shove the parts you don't want behind other bits or drop their visual width to zero - and then, when you want the turn, shove the points around / use animated shape order as necessary to d...
- Sun Feb 21, 2016 6:55 pm
- Forum: How Do I...?
- Topic: Smartbones only allowing 2 actions per bone??!?!?!
- Replies: 10
- Views: 1167
Re: Smartbones only allowing 2 actions per bone??!?!?!
still 2... and, as dkwroot said, those 2 smartbone actions are intended to be one each for positive (>0) angles of rotation and negative (<0) angles of rotation. Or you can have just one action for the whole range of rotations including >360 but within an action you can control many things - includi...
- Sat Feb 20, 2016 4:19 pm
- Forum: Scripting
- Topic: All-in-one bone tool *Updated september 2010*
- Replies: 17
- Views: 21378
Re: All-in-one bone tool *Updated september 2010*
ponysmasher's tool is based on an old version of AS where the bone manipulation tools were all separate (the 3 names you've noted). Bones (and points) are now manipulated in their own "all-in-one" tool LM_transform_bone (and LM_transform_points). As you've discovered, the tool won't work o...
- Thu Feb 18, 2016 5:25 pm
- Forum: Scripting
- Topic: how can I get at the timeline for an action from LUA
- Replies: 2
- Views: 1203
Re: how can I get at the timeline for an action from LUA
Thanks Stan. that's it!! === and ... since it may help us update ASLua.com -- > for the record: smartbone layers are returned in the child layers of a bone layer but with a zero duration (non-zero duration in the bone layer itself) along with any layer-specific actions. > and .. any idea what MohoDo...
- Thu Feb 18, 2016 4:24 pm
- Forum: Scripting
- Topic: how can I get at the timeline for an action from LUA
- Replies: 2
- Views: 1203
how can I get at the timeline for an action from LUA
what I want to do is, from a script, find out what items (points, bones ...) are being manipulated in an action. Put another way, if I look at, say, the position animation channels of all the points in a mesh, I can see which ones are being moved. (e.g. using if mesh:Point(j).fAnimPos:CountKeys() > ...