Search found 106 matches

by Onionskin
Tue May 19, 2015 3:52 pm
Forum: Tips & Techniques
Topic: 2.5D head with corrective smartbones (now with tutorial)
Replies: 45
Views: 91943

Re: 2.5D head with corrective smartbones

Good thinking, those triggers for the smart bone corrections are great!
by Onionskin
Sun Mar 08, 2015 11:58 am
Forum: Tips & Techniques
Topic: Jittery Lines...
Replies: 2
Views: 1986

Re: Jittery Lines...

Hmm... it looks to me like you have the brush style on some of the strokes. Try to select the jittery shape with the select shape tool and check the "Minimize frame-to-frame randomness" from the Brush Settings, or turn of the brush by selecting "None".
by Onionskin
Sat Jan 10, 2015 10:59 am
Forum: Scripting
Topic: Please send suggestions for my scriptwriting
Replies: 146
Views: 138205

Re: Please send suggestions for my scriptwriting

Onionskin wrote: Fazek's bind points tool is also cool because you can bind points to a bone anywhere on the timeline.
Oops, sorry, I made mistake, this above is not true, native bind points tool in V10 can do that, not the Fazek's.
by Onionskin
Tue Jan 06, 2015 12:21 pm
Forum: Scripting
Topic: Please send suggestions for my scriptwriting
Replies: 146
Views: 138205

Re: Please send suggestions for my scriptwriting

it would be great if you could make your tools dissappear when they're not needed. Like when your on a bone or switch layer they still appear. You can. It's the IsRelevant() function. Thanks that helped, and i was able to fix all of the fazek tools and few others also. Same here, thank's for the hi...
by Onionskin
Mon Nov 03, 2014 11:30 pm
Forum: General Moho Discussion
Topic: Blurred Layers, (Solved thx guys)
Replies: 7
Views: 2109

Re: Blurred Layers, HELP!?

To me it looks like you have the soft edge effect on the head and bodie shape. For example select the head shape with the select shape tool and check on the style window if there is effect turned on.
by Onionskin
Mon Jul 14, 2014 10:57 am
Forum: Scripting
Topic: My Nudge Keys Toolset... Finally!!!!
Replies: 219
Views: 265364

Re: My Nudge Keys Toolset... Finally!!!!

Is it possible to share the corrected script for animestudio 10.1. PLEASE!!! corrected script for animestudio 10.1 Beware, it's only updated so it works again. But the new 10.1 channels are not supported. (Everything will get nudged, but the new channels will stay behind) Yes, true. I should be mor...
by Onionskin
Sun Jul 13, 2014 1:53 pm
Forum: Scripting
Topic: My Nudge Keys Toolset... Finally!!!!
Replies: 219
Views: 265364

Re: My Nudge Keys Toolset... Finally!!!!

bubai wrote:Is it possible to share the corrected script for animestudio 10.1. PLEASE!!!

corrected script for animestudio 10.1


EDIT:
It is just updated "rt_key_tool_v1.2" script to work in the ASP 10.1.
No new channels are supported, like some animated layer effects, Threshold, Layer color...
by Onionskin
Sun Jul 06, 2014 11:38 am
Forum: Scripting
Topic: DKWROOT scripts *NEW LAYER SELECTOR
Replies: 90
Views: 41817

Re: DKWROOT scripts (BONE GROUPS, IMG SEQ)

Thank you very very much for the Bone group script! :D
by Onionskin
Sat Jun 14, 2014 9:37 am
Forum: General Moho Discussion
Topic: start time problem
Replies: 1
Views: 699

Re: start time problem

Hi,
I guess you clicked on the timeline with pressed Alt Gr key.
Click again on the green mark with the Left click+AltGr and you will remove it.

Right click+AltGr is for the red mark (end animation)
by Onionskin
Wed Jun 11, 2014 1:46 pm
Forum: Scripting
Topic: Multi-select mod for SelectShape tool (Requires CP Product)
Replies: 87
Views: 69115

Re: Multi-select mod for SelectShape tool (Requires CP Produ

Inspired by Selgin's Nudge Keys Toolset fix I managed to fix the lasso/rectangular selection in Rudiger's SelectShape tool for V10 thanks to Synthsin's instructions. Multi-select mod for SelectShape tool for V10 (right click, save link as) In rt_shape_utils.lua find this line table.getn(prevSelIDs) ...
by Onionskin
Mon Apr 07, 2014 2:03 pm
Forum: General Moho Discussion
Topic: Game Character Build Progress
Replies: 1
Views: 505

Re: Game Character Build Progress

Very interesting, nice character. I like animation of his hair very much, it looks very natural not like a helmet. Maybe for standing position (0.56-1.05) it will be good to know technique from Selgin, one when you offset the cycle bones, don't know if you are already familiar with it. Follow with i...
by Onionskin
Thu Mar 06, 2014 10:52 pm
Forum: Share Your Work
Topic: Animation from theater show for the children
Replies: 7
Views: 1051

Animation from theater show for the children

I made this animation last year for one theater show for the children. Two actors are playing cartoon characters and at the end of the show they become a "real" cartoon characters on big screen. I recorded the video with the smartphone just a part where is my animation. Music is beautiful ...
by Onionskin
Thu Mar 06, 2014 5:49 pm
Forum: Tips & Techniques
Topic: Target bone controling 5 smart bone actions
Replies: 30
Views: 13583

Re: Target bone controling 5 smart bone actions

And how about to assign on the control bone one more smart action, scale controlled bone

Image
by Onionskin
Thu Mar 06, 2014 3:26 pm
Forum: Tips & Techniques
Topic: Target bone controling 5 smart bone actions
Replies: 30
Views: 13583

Re: Target bone controling 5 smart bone actions

I will definitely use the target bones for my head turns and wherever is need, I was also made some experiments like yours Dale but slightly different, I made 2 target bones controlled by "main translate" bone, one is for x and other for y. Left-Right and Up-Down is easy job, but Left-Up, ...
by Onionskin
Thu Mar 06, 2014 12:11 pm
Forum: Scripting
Topic: Smart Bone Helpers by Ramón López
Replies: 51
Views: 42442

Re: Smart Bone Helpers by Ramón López

Thanks for the updates, but there is some differences with previous versions, in 9.5 version you could return to the mainline by clicking back on the smart bone 1 button. This was very useful because you don't need to keep the actions window open.