Search found 433 matches
- Sat Dec 17, 2022 5:03 pm
- Forum: General Moho Discussion
- Topic: 2D Mesh empty regions
- Replies: 5
- Views: 398
2D Mesh empty regions
I am trying to create a mesh layer using the Draw Shape tool and then selecting Draw > Triangulate 2D Mesh. When I select the mesh layer for my image layer, some squares in the mesh layer become opaque, so I can only see part of the underlying image. If the mesh layer is the default 4x4, then the 4 ...
- Sat Dec 17, 2022 5:00 pm
- Forum: General Moho Discussion
- Topic: Another head turn question
- Replies: 19
- Views: 1399
Re: Another head turn question
I am on a Surface Pro laptop, using both the mouse and a stylus, depending on the situation.
- Thu Dec 15, 2022 9:31 pm
- Forum: General Moho Discussion
- Topic: Another head turn question
- Replies: 19
- Views: 1399
Re: Another head turn question
Well, that wasn't it, but instead of using a pin bone, I set up two regular bones, one for left/right, one for up/down, and that seems to have fixed it.
- Thu Dec 15, 2022 7:15 pm
- Forum: General Moho Discussion
- Topic: Bone movement when scrubbing only
- Replies: 0
- Views: 2198
Bone movement when scrubbing only
I have a head turn smart bone dial which is working properly, (except for the pupils which I still am not getting yet). I've added a couple keyframes for the head turn and they are working, as long as I scrub the timeline. However, when hitting spacebar to play the animation the head turn doesn't ha...
- Thu Dec 15, 2022 7:00 pm
- Forum: General Moho Discussion
- Topic: Another head turn question
- Replies: 19
- Views: 1399
Re: Another head turn question
I see. So still not working. OK, so no group layers are bound to anything, only individual layers. I have a pin bone which parents to the head. The pupils are bound to this pin bone. Everything looks right.
But it doesn't let me move the pin bone at all.
But it doesn't let me move the pin bone at all.
- Thu Dec 15, 2022 5:51 pm
- Forum: General Moho Discussion
- Topic: Another head turn question
- Replies: 19
- Views: 1399
Re: Another head turn question
OK, thanks for the help. I've rigged up a different character today. From the last two suggestions I rigged up the head turn dial BEFORE the skeletal bones. That did indeed work. My problem now is in getting the pupils to work. Pupils - in masking group with eye outline This Masking group is in a Sw...
- Wed Dec 14, 2022 6:50 pm
- Forum: General Moho Discussion
- Topic: Another head turn question
- Replies: 19
- Views: 1399
Re: Another head turn question
OK, I can't give it up. I really need to understand this. Here are my specific points of confusion: I have a Head layer, a vector which includes the head shape, ears, nose and hair. I have an Eyes group layer. It is a Switch layer so that the character can blink. Within this switch is an Eyes Open b...
- Wed Dec 14, 2022 5:24 pm
- Forum: General Moho Discussion
- Topic: Another head turn question
- Replies: 19
- Views: 1399
Re: Another head turn question
Thanks for the help. I'm still not getting it. I have to move on, though. My character just isn't going to turn his head. No matter what I do, my Head Turn bone behaves differently in the Action timeline than when testing the rig. I think from your comments that it has to do with nested bone layers,...
- Wed Dec 14, 2022 2:35 am
- Forum: General Moho Discussion
- Topic: Another head turn question
- Replies: 19
- Views: 1399
- Tue Dec 13, 2022 6:09 pm
- Forum: General Moho Discussion
- Topic: Another head turn question
- Replies: 19
- Views: 1399
Re: Another head turn question
Hmm, I don't think that's it, as I see the same behavior whether I am testing on Frame 1 or 0. Here is a link to the project folder, if anyone has a chance to take a look. When in the timeline for Head Turn, all looks right. When testing the head turn smart bone in the main timeline, you can see thi...
- Tue Dec 13, 2022 4:00 pm
- Forum: General Moho Discussion
- Topic: Another head turn question
- Replies: 19
- Views: 1399
Another head turn question
I am repeatedly running into this problem: I work on my head turn smart bone action, moving layers and points as needed. Then I test it and notice something isn't quite right. So I go back in to edit the smart bone again, make my changes, go back to the timeline and try it out, and the new change I ...
- Thu Dec 08, 2022 3:40 am
- Forum: General Moho Discussion
- Topic: Do not cycle
- Replies: 7
- Views: 519
Re: Do not cycle
Got it, thanks so much. That will solve my problem, because it means I can hit a single keystroke (mouse button) to take me to the last frame where I can add key frames as needed, but during playback, I can have this outpoint thing which I have never heard of before, and, like you said, just stick i...
- Thu Dec 08, 2022 2:41 am
- Forum: General Moho Discussion
- Topic: Do not cycle
- Replies: 7
- Views: 519
Re: Do not cycle
I’m talking about when I just hit space to playback the entire movie. When it gets to the end, it automatically loops back to frame one and starts the video over. But in real life, this is one shot in a sequence of a longer movie consisting of many shots. I want to see Where this movie stops so I ca...
- Thu Dec 08, 2022 12:52 am
- Forum: General Moho Discussion
- Topic: Do not cycle
- Replies: 7
- Views: 519
Do not cycle
Is there a way to tell Moho not to automatically cycle an animation and start over when it gets to the end?
- Wed Dec 07, 2022 1:52 am
- Forum: General Moho Discussion
- Topic: Character reference
- Replies: 16
- Views: 1198
Re: Character reference
Ahh, ok. I was going File / Import / Library. I didn't know there was a Library window. I had no intention of ignoring the partner content. I just didn't know there was a library window. Almost all these characters look Moho-y. I was hoping for some more generic business-y looking people. There are ...