Search found 6637 matches

by heyvern
Sun Feb 05, 2006 7:26 am
Forum: How Do I...?
Topic: lip synch switch layer with head turn switch...
Replies: 0
Views: 729

lip synch switch layer with head turn switch...

Are there any tricks for this? Smacking my brain trying to think of something for this. Not a "deal breaker"... just thought it would be cool to be able to switch and interpolate lip synch layers while the head turns... Currently my characters will not speak while turning. Found that wicked cool Swi...
by heyvern
Sun Jan 29, 2006 4:50 am
Forum: Scripting
Topic: Flipping "copied" parented bones in one bone layer
Replies: 2
Views: 2371

Thanks BA. However... I really enjoy having access to both (or more) characters bones in one layer. I can see how everything relates... easy to modify quickly. As a matter of fact... it will even be worth the effort of "doing it by hand". ---------------------------- Similar to your technique sugges...
by heyvern
Sat Jan 28, 2006 10:48 am
Forum: Scripting
Topic: Flipping "copied" parented bones in one bone layer
Replies: 2
Views: 2371

Flipping "copied" parented bones in one bone layer

I have a somewhat complex rig involving the interaction of two characters. Due to the overlapping interaction I need the leg and arm of one character to be behind the the other while the other leg and arm are in front... I was able to achieve this fine by putting two sets of skeletal rigs for both c...
by heyvern
Sun Sep 04, 2005 6:55 pm
Forum: How Do I...?
Topic: Hat bone... translate constraint to hand bone?
Replies: 8
Views: 1852

Hmm... Here's what I ended up with... I had to use 2 "hat" layers with two identical hat bones and one extra "face" layer without the hat. 1. Face/hat layer... hat has two shapes... like in the "fish hook" technique sample... to fit over head/hair, in front and back. 2. Hat in hand layer... invisibl...
by heyvern
Sat Sep 03, 2005 6:08 pm
Forum: How Do I...?
Topic: Hat bone... translate constraint to hand bone?
Replies: 8
Views: 1852

Okie dokie. I was going to do the "two hats" trick, just wanted to make sure I hadn't missed something. I have only been using Moho about a week. I suppose that could be a feature request... translation constraint follows the "virtual" translation as well as the "actual" translation of a bone. -Vern
by heyvern
Sat Sep 03, 2005 7:34 am
Forum: How Do I...?
Topic: Hat bone... translate constraint to hand bone?
Replies: 8
Views: 1852

Hat bone... translate constraint to hand bone?

I have a hat... that is part of the face layer. The points of the hat are assigned to a hat bone. I would like to key the hat bone to the hand bone so that when the hand goes up to the hat... and comes back down the hat goes with it. I tried the translate constraint thingy but... the hand bone doesn...
by heyvern
Fri Sep 02, 2005 4:56 am
Forum: Moho 5
Topic: illustrator import painfully slow
Replies: 3
Views: 12016

I discovered the slow import problem right away. I am not sure which of the following fixes this problem... I will let you know when I know for sure... ------------------- Make sure you have saved the illustrator without any layers... in the layers triangle option thingy select "flatten artwork". Sa...