Search found 840 matches

by 7feet
Fri Sep 22, 2006 7:00 pm
Forum: General Moho Discussion
Topic: CROPPING
Replies: 9
Views: 2416

You could draw a quick mask layer to eliminate things you don't want to see, kind of like a "garbage matte" when FX work was still done on optical printers and animation stands. It can be rough, it just needs to exclude the trash.
by 7feet
Fri Sep 22, 2006 6:55 pm
Forum: How Do I...?
Topic: Rotoscoping running - How?
Replies: 18
Views: 4904

Instead of translation for the shoulders, try including a parent bone for each arm that starts at the spine and goes to the shoulders, the way your scapula moves with your sholders. For the hips, since they don't have that individual movement, you could make a similar setup, but have one of the hipb...
by 7feet
Thu Sep 21, 2006 10:45 pm
Forum: Bug Discussions
Topic: import texture not avaliable
Replies: 5
Views: 3451

Problems in a number of places, from what otheres have said. Seems to be a general problem with the file open dialogs on (at least some) Macs. Same thing happens, apparently, in many (most? All?) of the scripts that use file open windows, also everything greyed out. Haven't seen that problem on Win.
by 7feet
Thu Sep 21, 2006 5:08 am
Forum: General Moho Discussion
Topic: Advice on 2 characters talking in same scene
Replies: 13
Views: 4251

One option to keep in mind relates to the simplicity of the DAT file you get from Papagayo. It's plain text, and just lists the frames where there are keyframes, and that frames phoneme to be shown. So it's not hard to open the Switch data file in a text editor, delete the lines relating to another ...
by 7feet
Thu Sep 21, 2006 4:58 am
Forum: Feature Request Discussions
Topic: News from the front
Replies: 2
Views: 2653

Allow for colour picking anywhere, any layer. Even a window from another application. First part I have written around here somewhere, go through all the vector layers and find a shape under the mouse and yank it's shape properties. But I was a little fuzzy about how to do things (very bad code rec...
by 7feet
Thu Sep 21, 2006 3:40 am
Forum: How Do I...?
Topic: import problem!
Replies: 2
Views: 855

Not sure about that one. I know that .AI files must be in a format no higher than Illustrator 8 (and preferably just that version if possible, don't think somewhat earlier versions do anything bad though). I thought that .EPS itself was reasonably stable, but you might try, if they have the option, ...
by 7feet
Mon Sep 18, 2006 9:30 pm
Forum: Bug Discussions
Topic: Credits script does not work
Replies: 1
Views: 1957

Because I was asked about the problem initially because of one of my scripts, I'll expand a little. It's a problem with OSX. Jbot, which version are you running? Since I don't hear tons of people screaming (but you're not the only one, someone else mentioned that all file importing was broken on the...
by 7feet
Mon Sep 18, 2006 10:59 am
Forum: Miscellaneous Chit-Chat
Topic: Feedback on my current Flash project (WIP)
Replies: 17
Views: 7259

Yeah, torrents are pretty safe, but it's good to have a decent firewall, as with any distributed file sharing program your IP gets spread far and wide. I use the Azureus client myself. It's a good system to distribute large files without hammering your bandwidth. Beside the typical "sharing" stuff, ...
by 7feet
Mon Sep 18, 2006 8:19 am
Forum: General Moho Discussion
Topic: besides GUI, is there any new feature in Anime Studio
Replies: 1
Views: 988

The only thing I've noticed is some new functions in the scripting engine related to localization. And content, of course.Haven't seen anything different in the core, but haven't played much.
by 7feet
Mon Sep 18, 2006 8:10 am
Forum: General Moho Discussion
Topic: Nested Bone Layers
Replies: 2
Views: 1140

My biggest use of them is for a head bone layer underneath the main body layer. The head is most often the thing I need to buld as a separate group, and I use a lot of bones inn the face - for varying expression, a few in the eyebrow, matbe to control nasolabial folds (although that might often go i...
by 7feet
Mon Sep 18, 2006 8:00 am
Forum: General Moho Discussion
Topic: BOOK???
Replies: 20
Views: 6919

I think, unless you want to do something free, who does the work and how is the profit divvied up? That's pretty fundamental, and now that the app is getting some proper exposure, something useful to discuss. one of the reasons (and I see a lot of people asking for them) that there aren't more full ...
by 7feet
Sun Sep 17, 2006 5:15 pm
Forum: Feature Request Discussions
Topic: What about something like 2D Fur?
Replies: 5
Views: 1930

C'mon Ramón , be realistic(LOL). Maybe bump some of your favorites (you've had more of you're feature request implemented than anyone, I think, but maybe bump up a few of the goo ones? (I hold my opinion on which those are). But you almost always have good suggestions that prompt action.
by 7feet
Sun Sep 17, 2006 5:09 pm
Forum: Share Your Work
Topic: test texturing with brushes.
Replies: 6
Views: 2177

Sorry, I just watched it, and where are the brusehs used? I hardly ever use them, but a use with 3D I could see. I have a ratty couch I want to build.
by 7feet
Sun Sep 17, 2006 3:30 pm
Forum: General Moho Discussion
Topic: Techinques and questions
Replies: 10
Views: 2367

The chief of GreyKid Pictures posts here, you should ask him yourself. They definitely pull a lot of the potential out of the program, but as he's said.. it's all about the setup. Think about what you want the character to do, and then rig for any possibility. There's a lot you can do, and a real ru...
by 7feet
Sun Sep 17, 2006 12:02 am
Forum: How Do I...?
Topic: Rigging Questions
Replies: 10
Views: 2572

You need to bind the layers to the bones, using the - yup - Bind Layer [img]http"//www.sevenfeetdesign.com/moho/icons/bindlayer.png[/img] tool. Although they won't bend along multiple bones with that. Howerever, they should, if they are in the Bone layer, just move. A few things - if they don't righ...