Search found 840 matches

by 7feet
Wed Oct 11, 2006 2:49 am
Forum: How Do I...?
Topic: Animating vectorized sketches, point by point
Replies: 12
Views: 4258

Just a bit on why the .GIF is slow - each frame of an animated gif will be displayed for a specific amount of time. Imageready defaults to .1 seconds per "frame", so you get an effective frame rate of 10 frames per second. To get it up to speed, you need to adjust the time for each frame. As an exam...
by 7feet
Mon Oct 09, 2006 6:51 pm
Forum: Scripting
Topic: 3D tools?
Replies: 1
Views: 1945

Not such massive editing, but you might look inside my Simple OBJect Shading script, there might be a few bits in there you would find handy.

http://www.lostmarble.com/forum/viewtopic.php?t=1446
by 7feet
Thu Oct 05, 2006 5:49 pm
Forum: How Do I...?
Topic: DVD Menu animation
Replies: 2
Views: 960

Quick thought - there's a script (search the scripting forum) to draw a path and then make a layer move along a path. Combining images swimming around each other, along with some playing with transparency (maybe set any alpha channel changes to keyframe type noisy on some to wierd it out a little? )...
by 7feet
Thu Oct 05, 2006 3:42 am
Forum: How Do I...?
Topic: Possible to "switch" two characters with keyframes
Replies: 13
Views: 4104

I think that's a really cool idea. If you had a "standardized" bone setup (I kinda do for the basics at this point), you could just have a master bone layer, with animation, that you could import into any project, and then just use that to control your new characters basic moves, like walk cycles an...
by 7feet
Wed Oct 04, 2006 7:43 pm
Forum: General Moho Discussion
Topic: still having problems finding pictures
Replies: 11
Views: 3716

You might try Macton's "Relink Lost Images" script for that. I think that might be what you're looking for.

http://www.lostmarble.com/forum/viewtopic.php?t=2448
by 7feet
Sun Oct 01, 2006 6:32 pm
Forum: How Do I...?
Topic: Timing event sound to specific frame
Replies: 8
Views: 2483

In the Audacity preferences window, in the File Formats tab, make sure the the "Uncompressed Export Format" is set to "WAV (Microsoft 16 bit PCM)". You could , if you really needed smaller files, save them as "WAV (Microsoft 8 bit PCM)", but 8 bit quality is vastly lower than 16 bit and I really don...
by 7feet
Sun Oct 01, 2006 1:47 am
Forum: General Moho Discussion
Topic: File specification?
Replies: 10
Views: 1765

Yeah, crashcode's got some good stuff, Fazek's stuff is invaluable as well. Lua can read like psuedocode, theres a few particular bits to learn but if you can code, you're hooked up. I've done a lot with it, and I think I'm really a kinda crappy coder. My stuff is often clunky and stupid, but dammit...
by 7feet
Sun Oct 01, 2006 1:40 am
Forum: How Do I...?
Topic: panning camera problem
Replies: 5
Views: 1159

Okay, unlike many programs, the "users manual" isn't the really important bit
All the knowledge is in the tutorials. Do them, really, and then we can really talk
by 7feet
Sun Oct 01, 2006 1:37 am
Forum: How Do I...?
Topic: Timing event sound to specific frame
Replies: 8
Views: 2483

A general suggestion - Go fishin' through the script forum, really! I've written a pile of stuff that's really useful, and I'm certainly not alone. Because every tool is a script, you can modify mostb anything in the program. The embedded scripts ( scripts you can assign to a particular layer, and c...
by 7feet
Sun Oct 01, 2006 1:23 am
Forum: General Moho Discussion
Topic: File specification?
Replies: 10
Views: 1765

Well so much of the core of what AS (never gonna get used to it, I liked the name Moho- that's my single statement) is in Lua, and except for a few tweaks all the API for that is public.... I'd love to see some of the core code (although I'd probably have to study a bit to understand it properly). B...
by 7feet
Sat Sep 30, 2006 5:19 pm
Forum: Miscellaneous Chit-Chat
Topic: FruityLoops Express?
Replies: 13
Views: 5745

I really like FruityLoops (and FLStudio, although their old promise to provide eternal free upgrades to owners, and then throwing that out the window by changing the name slightly and saying "hey, it's a new product" was extremely cheeseball of them), it's got a huge number of things you can do with...
by 7feet
Sat Sep 30, 2006 3:54 pm
Forum: Scripting
Topic: Layer Script Question
Replies: 4
Views: 2174

No problem. I'm moving, and finishing off my packing at the moment, so it may take a few days. But take a look at one of the existing Button tools, like the Smooth tool, or the Layer Flipping ones. They don't have any user interface stuff, as they just do something when you click on 'em, so they're ...
by 7feet
Sat Sep 30, 2006 2:57 pm
Forum: Scripting
Topic: Layer Script Question
Replies: 4
Views: 2174

You could have a table in the script that keeps track of when you want the script working or not at particular frames, and then put the rest of the script in a if/then block and test if it should be working for that particular frame. If you kept the on off data in something akin to a switch data fil...
by 7feet
Sat Sep 30, 2006 2:35 pm
Forum: Scripting
Topic: Control any bone from any other bone (in the project!)
Replies: 32
Views: 16637

I'll have to look at that script again, I've learned a fair bit since I wrote it and it shouldn't be too hard to make it much more flexible. Just as soon as I get myself moved. If I do, I thought I had a place lined up, and then the bastids backed out on me. Scrambling for a new place on the last da...
by 7feet
Sat Sep 30, 2006 2:29 pm
Forum: How Do I...?
Topic: panning camera problem
Replies: 5
Views: 1159

Yeah, like Rasheed said. If you want an absolute one speed move, set the keyframe type to "Linear".