Search found 113 matches

by SuperSGL
Tue Dec 27, 2016 2:57 pm
Forum: How Do I...?
Topic: Keyboard-based rescale in timeline
Replies: 2
Views: 245

Re: Keyboard-based rescale in timeline

Holding the ALT key with key frames selected click and drag Right spaces those key frames out click and drag left spaces the selected keys closer together. I believe on mac the key is called the option key.
If that's what you ment?
by SuperSGL
Sun Dec 18, 2016 1:13 am
Forum: How Do I...?
Topic: Switch layers not interpolating?
Replies: 4
Views: 338

Re: Switch layers not interpolating?

Just what I'm looking for Thanks! the file is an excellent example. very helpful!
by SuperSGL
Sat Dec 17, 2016 10:48 pm
Forum: How Do I...?
Topic: Switch layers not interpolating?
Replies: 4
Views: 338

Switch layers not interpolating?

To start - it's a mouth as a mask so the tongue can move separately. Two layers inside a mask (both with the same name 'mouth' 'tongue' ) and this whole set up is copied as another switch layer, the mask folder the typical Ohh Smile closed but when I animate with interpolation on, it goes from 'clos...
by SuperSGL
Sat Nov 05, 2016 12:50 am
Forum: Share Your Work
Topic: Our first cartoon. Well that I would show anyone anyways.
Replies: 3
Views: 1016

Re: Our first cartoon. Well that I would show anyone anyways

The over all idea & concept is hilarious I laughed when the Logo stayed on too long in the beginning. Good timing on the jokes just need better timing on the animations, alot of it is trial and error some times just alt click and drag the key frames to make them closer or further away (sometimes you...
by SuperSGL
Fri Nov 04, 2016 12:10 am
Forum: Tips & Techniques
Topic: FullScreen key!
Replies: 0
Views: 1010

FullScreen key!

Found this by accident but hitting the 'Tilde' key (just above the Tab key) `/~ Brings the working window to full screen with top bar containing Select group etc. and the bottom bar which leaves you the play controls and Display options I didn't see this anywhere, so I leave this quick tip for those...
by SuperSGL
Tue Oct 18, 2016 6:04 pm
Forum: Bug Discussions
Topic: Update 12.1 - problems with masks & Layers
Replies: 3
Views: 853

Re: Update 12.1 - problems with masks & Layers

I probably had it hidden while I was working on the characters and now that I'm ready to animate everything is visible, just pure chance that it started right when I updated to 12.1
Thanks for the reply's
by SuperSGL
Tue Oct 18, 2016 3:59 pm
Forum: Bug Discussions
Topic: Update 12.1 - problems with masks & Layers
Replies: 3
Views: 853

Update 12.1 - problems with masks & Layers

I have a hole in the wall and use a mask over the entire room. Now, when I Alt-Right click (windows) to select a layer below it automatically selects the mask (im assuming because it's on top) I've tried all kinds of combinations nothing seems to work (alt SHIFT seems to select group layer?). Before...
by SuperSGL
Sat Oct 15, 2016 9:03 pm
Forum: How Do I...?
Topic: Smart bone conflict?
Replies: 4
Views: 454

Re: Smart bone conflict?

I already did something similar ( I remembered seeing that post) The up and down was working but changing the left to right seemed to change the up and down again after going back and forth I got a reasonable turn in both directions. Im using a very cartoony nose and the turn gives it a flopping loo...
by SuperSGL
Fri Oct 14, 2016 11:33 pm
Forum: Tips & Techniques
Topic: Scroll button on mouse deselect points
Replies: 1
Views: 1392

Scroll button on mouse deselect points

Found this by accident with a new mouse - but, with points selected pressing the scroll button in the middle deselects all points. I mention it because 1. I created a short cut key for this myself 2. If there already is one or someone has mentioned it here before it gets lost and becomes difficult t...
by SuperSGL
Thu Oct 13, 2016 9:21 pm
Forum: How Do I...?
Topic: Smart bone conflict?
Replies: 4
Views: 454

Re: Smart bone conflict?

No, that didn't work. It just seems to be the nose I created a solid shape and hide strokes to get a side nose. To move it from side to side I actually flipped it and moved points. Tried (just now) just flipping, but still warps way out of shape. I think the design of the nose is wrong maybe if I us...
by SuperSGL
Thu Oct 13, 2016 12:30 am
Forum: How Do I...?
Topic: Smart bone conflict?
Replies: 4
Views: 454

Smart bone conflict?

I have two smart bones for a simple head 1. turn left & right 2. up & down when I use together for an animation the point go astray the nose was edited via points to animate the turn. How can I get these working together?
using Moho 12 pro
by SuperSGL
Mon Oct 10, 2016 6:32 pm
Forum: How Do I...?
Topic: F5 preview
Replies: 6
Views: 807

Re: F5 preview

Sorry to hear your problems...but good to hear I'm right to be leery of Win10. I'm still waiting to find one solid reason to upgrade. The computer loads windows in light speed and you can start almost right away, booting up takes no time at all and your ready.....ok that's it... :roll: Of course if...
by SuperSGL
Tue Sep 20, 2016 3:57 pm
Forum: How Do I...?
Topic: Show texture under gradient?
Replies: 6
Views: 708

Re: Show texture under gradient?

I know I could just copy the object and just use texture underneath or even reference for animation would probably work but I'd like to see this work on one object. :idea:
by SuperSGL
Tue Sep 20, 2016 2:45 pm
Forum: How Do I...?
Topic: Show texture under gradient?
Replies: 6
Views: 708

Show texture under gradient?

I thought I came up with something really cool but it doesn't render don't know if this is a bug or not for Moho Pro 12. The gradient has one color with transparency on about 70%. Effect 1 has an image texture
Image
by SuperSGL
Mon Sep 12, 2016 9:31 pm
Forum: How Do I...?
Topic: Imported actions not found?
Replies: 0
Views: 387

Imported actions not found?

I didn't want to screw up my animation so I created an action in another file and exported it and then imported in my animation but on save the action disappears!? Re opening the file I get the message Not found but doesn't let me look for it just say OK. This was a regular action - animating a sun ...