Search found 39 matches

by otonal
Mon Jun 03, 2013 12:30 pm
Forum: General Moho Discussion
Topic: old classics
Replies: 2
Views: 552

Re: old classics

allright thats fair
and for free rotation centers shift/alt as well with rotate tool ? would be nice :)

also the shift- multiselect you described, made available for translate, rotate and scale would make alot of sense for me as well.
by otonal
Mon Jun 03, 2013 11:51 am
Forum: General Moho Discussion
Topic: old classics
Replies: 2
Views: 552

old classics

after playing around with some vector animation software from the mid eighties of the last century i found that anime studio is really missing some things you could easily do back then. First both softwares i used were able to cope very well with changes in numbers of vectorpoints. vectorpoints that...
by otonal
Wed May 22, 2013 11:23 pm
Forum: Tips & Techniques
Topic: Uber_-Smart Bones
Replies: 3
Views: 1416

Re: Uber_-Smart Bones

yes right, for a tip the text turned out way too long and i am of foreign tongue so to speak which does not make it easier ;) "Since 9.2 smart bones can rotate other bones (as though constrained, but doesn't lock the child bones)"- hm-the second half/lower part of my post already dealt with just tha...
by otonal
Wed May 22, 2013 12:10 pm
Forum: Tips & Techniques
Topic: Uber_-Smart Bones
Replies: 3
Views: 1416

Uber_-Smart Bones

so my idea was to control several smartbone dials at once with a nonsmart/regular "Master"Bone via angle constraints. lets say you have 2 smartbone dial setups, for each vectoreyelid closing. now i wanted to have a third, "superior" bone that would allow me to rotate both smartbonesdials =shut both ...
by otonal
Tue May 21, 2013 11:08 pm
Forum: Feature Request Discussions
Topic: 3 d shading improvements
Replies: 0
Views: 1310

3 d shading improvements

the 3d functionallity in anime offers so much potential. but considering its shading, i struggle and fail quite alot to achieve truly decent and satisfying results that are usable in the end. here is my problem: i import obj heads, in layer options turn off material, and choose shading -none. then i...
by otonal
Mon May 20, 2013 6:22 pm
Forum: General Moho Discussion
Topic: Enhance the Enhanced Drawing Tools
Replies: 2
Views: 637

Enhance the Enhanced Drawing Tools

some suggestions for the drawing functions( i am using version 9 pro): 1.automatic crossection creation for the create points tool: i really would like to have (an option for) automatic crossection creation for the create points tool as well, not only for the freehand pen. would be very nice nice to...
by otonal
Wed May 15, 2013 4:53 pm
Forum: Tips & Techniques
Topic: Dials for imageswitchlayers
Replies: 2
Views: 992

Re: Dials for imageswitchlayers

you are right funks. my perception was wrong when i wrote: "if i scrub the actiontimeline the bonedial controls the imageswtiching as it should" now i see: the bonedials never controled it, only the switch keyframes in the actiontimeline created before where called upon while scrubbing. there never ...
by otonal
Tue May 14, 2013 4:22 pm
Forum: Tips & Techniques
Topic: Dials for imageswitchlayers
Replies: 2
Views: 992

Dials for imageswitchlayers

in a simple dials setup my imageswitch will function perfect in the action itself,with different switchkeyframes set at corrsponding bonedialpostions. if i scrub the actiontimeline the bonedial controls the imageswtiching as it should. but back on maintimeline when i twist on the bonedial to kick in...
by otonal
Wed Jun 06, 2012 12:33 pm
Forum: How Do I...?
Topic: Patch layer-binding
Replies: 1
Views: 916

Patch layer-binding

hey people alright the patch function in version 8 works like a dream. very good work ! BUT.... what can you do to bind the elbow patch to the upperarm bone so that it follwos the arms rotations and stays in place just like it should???? -as layer binding is not offerend when selecting the patch und...