Search found 217 matches

by Bones3D
Sat Mar 24, 2007 10:30 am
Forum: General Moho Discussion
Topic: About the value of this forum
Replies: 16
Views: 5258

Typically, the "search" feature on a forum like this one can be extremely lacking. The reason for this, is that the forum software creates a smaller, secondary database which caches the first 300 or so characters of each post made to a particular thread. The "search" function the...
by Bones3D
Fri Mar 23, 2007 11:00 pm
Forum: General Moho Discussion
Topic: About the value of this forum
Replies: 16
Views: 5258

Having run large-scale forums like this in the past, I can definitely tell you any expectation of Lost Marble or E-Frontier for data retention beyond basic message content is just too unrealistic. There are far too many random factors involved to make it work. It would require massive changes to for...
by Bones3D
Fri Mar 16, 2007 2:02 pm
Forum: Other Software
Topic: DAZ3D's mimic
Replies: 6
Views: 3865

One method I use myself, is to simply use an app like Audacity that will allow you to scrub through a sound file to track dialogue phonemes. I've even created audio timers that emit a brief pulse every frame to assist with this sort of thing. The result is pretty drastic when viewed as a waveform. (...
by Bones3D
Thu Mar 08, 2007 9:09 pm
Forum: Tips & Techniques
Topic: Using Blender 2.43 Render Baking with Anime Studio Pro
Replies: 15
Views: 11007

Rhoel, you never cease to amaze me! This is a fantastic, yet surprisingly simple application of Blender for use with Moho/AS! I'm still in the early stages of learning Blender's feature set, but I haven't quite reached the level of using the UV mapping tools for texturing in it. I'm looking forward ...
by Bones3D
Thu Mar 08, 2007 8:39 pm
Forum: Other Software
Topic: DAZ3D's mimic
Replies: 6
Views: 3865

You might want to look into Magpie Pro . It's been around a long time and is practically an industry standard for this type of content. Magpie Pro already supports Moho, and should work with Anime Studio as well. (The native file format of Anime Studio is virtually identical to Moho's file format, b...
by Bones3D
Tue Mar 06, 2007 11:57 pm
Forum: Other Software
Topic: Blender 2.43 is out - and OMG it's good
Replies: 15
Views: 8863

On a side note, I want to point out that a fantastic new book on Blender was released as of last week... Introducing Character Animation With Blender by Tony Mullen. I just got my copy of the book yesterday and it is, by far, the best written book on Blender to date. It's current up to v2.42 (good e...
by Bones3D
Tue Feb 20, 2007 12:13 pm
Forum: Share Your Work
Topic: Hatake kakashi (AS & Mirage)
Replies: 49
Views: 15254

Ok... admittedly, I kind of went off on a rant in my last post. However, that doesn't mean I don't see where a couple of you are coming from on the whole "imitation vs. plagerism" debate. The point I had wanted to make is how to determine where exactly one determines the point where imitat...
by Bones3D
Sun Feb 18, 2007 6:09 pm
Forum: Share Your Work
Topic: Hatake kakashi (AS & Mirage)
Replies: 49
Views: 15254

Using popular current artwork for tracing is fine for personal use, but should not go beyond that, and certainly not be published on the internet. It is morally wrong to do so, even if the law would permit it. I fail to see what makes using such an easily recognizable piece of work as a point of re...
by Bones3D
Sun Feb 18, 2007 5:28 pm
Forum: Share Your Work
Topic: Hatake kakashi (AS & Mirage)
Replies: 49
Views: 15254

Please tell me you guys are not coming out in favour of tracing and plagiarism. Not at all... at least, not in the sense of profiting from it. However, as a learning aid, it's far easier to work with an object you already recognize vs. the typical method of random trial and error from scratch, only...
by Bones3D
Tue Feb 13, 2007 10:09 pm
Forum: Share Your Work
Topic: Hatake kakashi (AS & Mirage)
Replies: 49
Views: 15254

Clay, I find your efforts to be very inspiring for anyone wanting to achieve professional looking anime character designs in AS/Moho. I know from my own experiences that this can be a time-consuming process whether it's being drawn entirely from memory, or traced. I would personally hate to see you ...
by Bones3D
Fri Feb 09, 2007 11:02 am
Forum: Share Your Work
Topic: Hatake kakashi (AS & Mirage)
Replies: 49
Views: 15254

Do the copyright holder allow that? I know the copyright holders of South Park don't mind, but those are the exception AFAIK. Personally, aside from maybe having Viz raise a stink over it (since they own the US distribution rights on Naruto ), I don't see why anyone would care so long as he credits...
by Bones3D
Sun Jan 21, 2007 10:02 pm
Forum: Miscellaneous Chit-Chat
Topic: Hands up...
Replies: 11
Views: 4088

No point in hating any particular typeface, outside of its cliché status. Anyone that uses pre-fabbed typefaces for artistic means will generally modify them until they match the theme of whatever they're working on. That said, there's quite a few typestyles many would probably consider "cliché...
by Bones3D
Fri Jan 19, 2007 12:24 pm
Forum: Share Your Work
Topic: AND SO IT BEGINS...
Replies: 119
Views: 52613

Hee hee... My first computer animations were black and white aliased line drawings done with Hyper Card on a lowly 25mhz mac. Ahhh.... memories... hypertalk... my first programming language. ;) -vern Gah... Hypercard! That's a name I haven't seen in a looong time. I actually used it once to create ...
by Bones3D
Fri Jan 19, 2007 12:07 pm
Forum: Share Your Work
Topic: AND SO IT BEGINS...
Replies: 119
Views: 52613

Thanks for the review. I am glad the DVD could play some role in inspiring you and helping you work out a few things towards your anime style. I am primarily self taught or "learned by doing" working at different studios with a lot of great artist. What got me interested in anime was a sh...
by Bones3D
Tue Jan 16, 2007 12:45 pm
Forum: Share Your Work
Topic: AND SO IT BEGINS...
Replies: 119
Views: 52613

Well, I finally got around to watching the Anime: Concept to Reality DVD. Overall, it's definitely worth a look, but keep in mind that much of the content regarding how ArtFX created the animation elements in both Understanding Chaos and Shadow Skin is centered almost exclusively in 3D. Outside of t...