Search found 113 matches

by Breinmeester
Tue May 20, 2014 10:25 am
Forum: Scripting
Topic: Is it possibile to execute a render through scripting?
Replies: 7
Views: 1823

Is it possibile to execute a render through scripting?

I'd like to code an export script with certain set properties, but i wouldn't know where to start with the actual export command. Any help?
by Breinmeester
Fri Apr 11, 2014 7:51 pm
Forum: Scripting
Topic: I tried to fix Fazek's Line Replace tool for v10
Replies: 6
Views: 2560

Re: I tried to fix Fazek's Line Replace tool for v10

Yeah, i found out about that and changed all the getn() to #. But then the preview still didn't work. So i tried editing in the DrawMe(moho, view) of the Freehand tool, but that didn't work. And also some of the interpolations between the points went wonky where they didn't used to. I only gave it a...
by Breinmeester
Wed Apr 09, 2014 2:36 pm
Forum: Scripting
Topic: I tried to fix Fazek's Line Replace tool for v10
Replies: 6
Views: 2560

I tried to fix Fazek's Line Replace tool for v10

...but failed. Did anyone else have better luck (or skills)???
by Breinmeester
Wed Apr 02, 2014 10:55 am
Forum: Scripting
Topic: Detecting keyboard modifier status for Tool (Button) script
Replies: 6
Views: 1792

Re: Detecting keyboard modifier status for Tool (Button) scr

The Edit Keyboard Shortcuts dialog allows you to set modifier keys for tools. In your case you would have to have different tools for different key combinations, but that would take up too much space in the Tool window. If we could also set shortcuts for the Scripts menu, it wouldn't be a problem.
by Breinmeester
Fri Mar 07, 2014 11:41 am
Forum: Scripting
Topic: Saving a Frame or pose of a rig
Replies: 6
Views: 2413

Re: Saving a Frame or pose of a rig

I'm working on a script that saves the current pose from the timeline as an action at the press of a button. I have been lobbying for being able to exchange actions through the Library. That would be very handy for exchanging walkcycles, runcycles, blinks and character typical poses. If you'd like t...
by Breinmeester
Thu Dec 05, 2013 1:10 pm
Forum: Animation Jobs
Topic: Animators & Script writers needed!!!!!
Replies: 14
Views: 4191

Re: Animators & Script writers needed!!!!!

PeverallVibez wrote:Yeah, why want to help me?
Yes, why want to help you?

:lol:
by Breinmeester
Fri Nov 15, 2013 11:06 am
Forum: Scripting
Topic: Free transform tool
Replies: 24
Views: 16730

Re: Free transform tool

Hi Dauid,

I use tool a lot, especially on our current project. But i noticed it doesn't work when onionskinnig is on. The points snap back to their fAnimPos on mouse release. I have the same problem on my multi-layer magnet tool. If you or anybody else know how to fix it, it would be very welcome.
by Breinmeester
Sat Nov 02, 2013 4:37 pm
Forum: Scripting
Topic: Smart bone flipping and mirror point tool
Replies: 17
Views: 10651

Re: Smart bone flipping and mirror point tool

This looks handy and coulod be very valuable. Thanks a lot for sharing!! 8)
by Breinmeester
Mon Jun 17, 2013 9:49 am
Forum: Scripting
Topic: select across layers
Replies: 6
Views: 1760

Re: select across layers

Yeah, i got it working. But i want to add some more features.
by Breinmeester
Wed Jun 12, 2013 1:45 pm
Forum: Scripting
Topic: How to collect bone transformations on points?
Replies: 3
Views: 1368

Re: How to collect bone transformations on points?

Thanks, Genete. That sounds very complex and specific to only the bone distortion effect on a point. I take it smartbone influence isnt stored in the fPtMatrix, which would mean it's out of our reach. Do you have an example script you did these calculations for? I expect many scripters must have enc...
by Breinmeester
Tue Jun 11, 2013 3:13 pm
Forum: Scripting
Topic: How to collect bone transformations on points?
Replies: 3
Views: 1368

How to collect bone transformations on points?

Hello, In a layer script i need to set the fPos on a number of points in the layer, but i need to take in account the transformations on those points that have been made bij bone deformations and smartbone actions, ideally seperately. Does anybody know if there's a matrix or how to retrieve a vector...
by Breinmeester
Fri Jun 07, 2013 12:12 pm
Forum: Scripting
Topic: select across layers
Replies: 6
Views: 1760

Re: select across layers

I did this for my multilayer magnet tool. The trick is to put the layers in an array. Next you put the points you need in an array as well which you make a property of the layer, like this: layer = moho.layer layer.PointList = {} Now you can recall all the layers in the array and every pointlist arr...
by Breinmeester
Tue May 07, 2013 12:53 pm
Forum: Scripting
Topic: CONTROL BONES FROM PARENT LAYER (FINISHED)
Replies: 18
Views: 8916

Re: A BONE CONTROL SCRIPT (NEEDS WORK!)

I haven't got time to fully dive into what youre trying to accomplish, so this might be a stupid suggestion, but can't you use the fMovedMatrix of the bones or the GetFullTransform matrix to compensate for the layer or bone transformations of the child layer?
by Breinmeester
Mon Jan 28, 2013 4:33 pm
Forum: Scripting
Topic: UI Plug-in
Replies: 7
Views: 1987

Re: UI Plug-in

Ive tried out your example file. It's a little too slow for me. Also, it's a window outside of the programme. I don't think it's an appropriate solution for the fact that Moho isn't passed to a non-modal window. Make it happen lost Marble!
by Breinmeester
Fri Jan 25, 2013 11:48 am
Forum: Scripting
Topic: UI Plug-in
Replies: 7
Views: 1987

Re: UI Plug-in

Thanks! That looks great!! I hope to play around with this as soon as i have time.