Search found 113 matches

by Breinmeester
Sat Nov 21, 2015 6:37 pm
Forum: Scripting
Topic: Script for lip sync I'm working on
Replies: 52
Views: 18446

Re: Script for lip sync I'm working on

I like the idea of this script. Does it analyse the sound file to determine the timing of the phonemes? Or is it evenly spaced out over the given number of frames?
by Breinmeester
Tue Nov 10, 2015 9:01 am
Forum: Scripting
Topic: How are individual layers from a .PSD defined in ASP11?
Replies: 21
Views: 5137

Re: How are individual layers from a .PSD defined in ASP11?

Thanks Mike! That helps a lot!
by Breinmeester
Sat Nov 07, 2015 5:52 pm
Forum: Scripting
Topic: How are individual layers from a .PSD defined in ASP11?
Replies: 21
Views: 5137

Re: How are individual layers from a .PSD defined in ASP11?

Ok, so there's the problem, because my script calls the sourceimage path using: imageLayer:SourceImage() Then it looks for the '*' and parces out the LayerID to append it to the new path to call for the right layer in the new PSD file. How can i call for the PSD layer ID of the sourceimage used in a...
by Breinmeester
Fri Nov 06, 2015 4:48 pm
Forum: Scripting
Topic: How are individual layers from a .PSD defined in ASP11?
Replies: 21
Views: 5137

Re: How are individual layers from a .PSD defined in ASP11?

Hi Victor. It's the latter: a lua menu script to switch sourceimages. We have a PSD in which we have the character cut up. When we design a new character to that template, we run the script to replace all the images. It used to work in ASP10 where all the PSD layers were replaced with the correspond...
by Breinmeester
Tue Dec 09, 2014 9:16 am
Forum: Scripting
Topic: Walk Assist
Replies: 7
Views: 2511

Re: Walk Assist

Is this tool still usefull since we have copy and paste keyframes? Does it offer something extra? I haven't tried the script, but i'm sure i could help you out.
by Breinmeester
Tue Nov 18, 2014 8:34 pm
Forum: Scripting
Topic: Deformers?
Replies: 9
Views: 2963

Re: Deformers?

Maybe ill get around doing a screengrab of what ive got.
by Breinmeester
Tue Nov 18, 2014 8:18 pm
Forum: Scripting
Topic: Deformers?
Replies: 9
Views: 2963

Re: Deformers?

TheMinahBird wrote:What are the kinks? I'm really excited to see a video or your tool when it's done. I'm pretty sure it would be a great milestone in AS.
The kinks are combination with smart bones. I got sublayers to warp based on a rectangle with vertices, but it can't warp smartbone driven content inside.
by Breinmeester
Thu Nov 13, 2014 1:09 pm
Forum: Scripting
Topic: Deformers?
Replies: 9
Views: 2963

Re: Deformers?

I agree! I have scripted a proof of concept for warp deformers, but it needs a bit more work. I think the possibility to warp/deform (parts of) a sublayer in a group would be great!
by Breinmeester
Fri Jul 18, 2014 10:50 am
Forum: Scripting
Topic: LM Studio: Lua IDE for Anime Studio Scripting
Replies: 3
Views: 2129

Re: LM Studio: Lua IDE for Anime Studio Scripting

I can not install it. It says it was "improperly formatted". I'm on Vista 32 bit.
by Breinmeester
Mon Jun 30, 2014 12:14 pm
Forum: Scripting
Topic: Automatic bone layer
Replies: 10
Views: 2042

Re: Automatic bone layer

Hi Jeremy, I tend to agree with the rest that it's better to have all the bones for these elements in one layer. It makes it a lot easier to edit the animation without losing oversight in the heap of different layers. Also, while Bone Groups is not a bad idea that i've been asking for myself, i thin...
by Breinmeester
Fri Jun 27, 2014 1:19 pm
Forum: Scripting
Topic: Automatic bone layer
Replies: 10
Views: 2042

Re: Automatic bone layer

That doesn't sound to hard to code, Jeremy. Can you be a little bit more specific on how it should work? I think i'd be able to build that in a short time.
by Breinmeester
Fri May 23, 2014 3:18 pm
Forum: Scripting
Topic: Is it possibile to execute a render through scripting?
Replies: 7
Views: 1823

Re: Is it possibile to execute a render through scripting?

Nah, haven't changed a thing. I think it gave me back these two paths in different instances: C:\Program Files\Anime Studio Pro 10\Resources\Support C:\Users\me\AppData\Roaming\Smith Micro\Anime Studio Pro\10 I'm guessing the path changes to wherever it last gathered data from. If you could check, t...
by Breinmeester
Fri May 23, 2014 10:51 am
Forum: Scripting
Topic: Is it possibile to execute a render through scripting?
Replies: 7
Views: 1823

Re: Is it possibile to execute a render through scripting?

Yeah, i found that one, but it points to a location where it saves or gets data from. On Windows its path somtimes even goes: users/me/appdata/roaming/...
I think i'll have to ask the user to point towards the .exe and use SavePrefs(prefs), prefs:SetString(path) to be able to recall it.
by Breinmeester
Thu May 22, 2014 1:07 pm
Forum: Scripting
Topic: Is it possibile to execute a render through scripting?
Replies: 7
Views: 1823

Re: Is it possibile to execute a render through scripting?

Hi Synthsin,

Thanks for your input.

I got it to work using:

Code: Select all

os.execute('start "Anime Studio Pro" "C:\\Program Files\\Anime Studio Pro 10\\Anime Studio Pro Win32.exe" -r "C:\\Projects\\file.anme"')
Do you know if there is a way to call the application path of AS?