Search found 310 matches

by uddhava
Sat Dec 26, 2009 4:07 pm
Forum: How Do I...?
Topic: ...make a person look in different directions?
Replies: 8
Views: 1489

I think the best way to create fluid head turns is blend morph (which are based on actions). I have posted about here http://www.lostmarble.com/forum/viewtopic.php?p=77099 But it's just my opinion Wow, thanks for this information selgin! By the way, is there a way to create a full side view with th...
by uddhava
Thu Dec 10, 2009 12:07 pm
Forum: How Do I...?
Topic: how do I upload my own cartoon characters?
Replies: 24
Views: 3396

selgin wrote : In ASpconv you can even combine two or more psd files in one, add png images and move the layers. I just love this little fast software. download it from here http://suiseikobo.sakura.tv/work/ASPConv3.zip I use this too. Works fine for me and is fast. Don't give up. You'll love using...
by uddhava
Mon Nov 23, 2009 8:19 pm
Forum: Share Your Work
Topic: Ines head .anme (a complex character)
Replies: 11
Views: 2157

Wow, thanks for the file download selgin, I will study it carefully. I very much like the look that you have achieved in ASP using that paper textured png file. Also the hair is nicely done. I will look at this file and maybe ask some questions about how you got this look later if that's okay. Good ...
by uddhava
Fri Nov 20, 2009 8:37 pm
Forum: Share Your Work
Topic: Dream sequence telephone desert
Replies: 32
Views: 8689

slowtiger,

By the way, thanks for that tip on how to move an object in perspective. I tried it out and it works very easily.

udd
by uddhava
Sat Nov 14, 2009 9:48 pm
Forum: Share Your Work
Topic: practice...man throwing ball
Replies: 11
Views: 1651

Well here's here's my latest and final attempt at this "practice" animation. http://www.youtube.com/watch?v=4ZYCOvO3zbg It's funny I actually just wanted to create a character with bones according some ideas that slowtiger gave and then I thought "What should he do? He can throw a ball". Any way I t...
by uddhava
Sat Nov 14, 2009 11:46 am
Forum: Share Your Work
Topic: practice...man throwing ball
Replies: 11
Views: 1651

uddhava. here is a test I just made based on your animation to illustrate what I mean http://www.mediafire.com/?zzfxjzg5jd0 It's not perfect, but works as example, I think. Thanks selgin, your example look's great. Sorry I couldn't reply last night. I had to get up at 2:30 AM today so I was already...
by uddhava
Fri Nov 13, 2009 7:26 pm
Forum: Share Your Work
Topic: practice...man throwing ball
Replies: 11
Views: 1651

You should add more reaction when the guy is hitted by the ball, and you should add some anticipation when the guy is throwing his ball. Remember your character is acting with all his body, not just with the superior part. Give him some legs movements, as some duck. you can lock the feet bones and ...
by uddhava
Fri Nov 13, 2009 5:29 pm
Forum: Share Your Work
Topic: practice...man throwing ball
Replies: 11
Views: 1651

1) The received ball should bounce a bit in the floor unless it is made of clay. 2) It is supposed that the man should throw the ball from his hand as reaction for the other ball's hit. That's the real challenge: synchronize the ball movement detached form the hand and the hand movement itself. Tha...
by uddhava
Fri Nov 13, 2009 10:57 am
Forum: Share Your Work
Topic: practice...man throwing ball
Replies: 11
Views: 1651

practice...man throwing ball

Here's a practice animation I did. I used a switch layer for the head. Kind of basic, and short. Please take a look, thanks.

udd

http://www.youtube.com/watch?v=d8gkqGJr03Y
by uddhava
Wed Nov 11, 2009 2:53 pm
Forum: How Do I...?
Topic: Is there a Curve Editor for BONES??
Replies: 4
Views: 776

Thanks for the info. I guess I should spend some time going over the old posts on the forum to get some of these answers. I can see you know what you are talking about though.

udd
by uddhava
Wed Nov 11, 2009 9:43 am
Forum: How Do I...?
Topic: Is there a Curve Editor for BONES??
Replies: 4
Views: 776

Usually I break up my characters into several bone layers, like having both legs in one layer, each arm in a separate layer, and the remaining body in one layer. This way I can more easily combine a walk cycle with arm gestures in different timing. Then do you put everything in a group layer? Also ...
by uddhava
Mon Nov 09, 2009 11:38 am
Forum: Share Your Work
Topic: Dream sequence telephone desert
Replies: 32
Views: 8689

Thanks so much for the useful information. I will try it out.
Good luck with the rest of the animation.

udd
by uddhava
Mon Nov 09, 2009 10:21 am
Forum: Share Your Work
Topic: Dream sequence telephone desert
Replies: 32
Views: 8689

Thanks for sharing the "dream" animation. It will be interesting to find out what happens or what is happening. Is the moving phone a threatening phone call or a friend, etc. I like the look of images being used in ASP also. I was wondering, could you explain a little more the two points I marked fr...
by uddhava
Tue Sep 29, 2009 8:52 pm
Forum: General Moho Discussion
Topic: Anime Studio Japan
Replies: 10
Views: 3445

Selgin,

I tried it using Artweaver to create the Photoshop (PSD) file and after I created the ASP file in ASPconv. it opened in Anime Studio pro with no problem.

udd
by uddhava
Tue Sep 29, 2009 4:11 pm
Forum: General Moho Discussion
Topic: Anime Studio Japan
Replies: 10
Views: 3445

Hi, I wish I could read Japanese. It looks like there are some interesting tips or tutorials on some of those sites. Also at this site, (pg. 2) http://suiseikobo.sakura.tv/Tool/ASP.html There is a little program ASPconv. that can take PSD files and PNG files and put them in a ASP file in a bone, gro...