Search found 314 matches

by uddhava
Fri Jan 01, 2010 3:40 pm
Forum: Tips & Techniques
Topic: arm bending
Replies: 51
Views: 23588

selgin The best and simplest arm rigging I have seen so far is on this thread , there you will find this file . Since I downloaded it I always use his technique.. Somehow the link to file for me is not good. I don't find a file only a page with a bunch of words and numbers like programers language o...
by uddhava
Sun Dec 27, 2009 5:11 pm
Forum: How Do I...?
Topic: Camera work
Replies: 5
Views: 868

Slowtiger, thanks for the tip.

udd
by uddhava
Sun Dec 27, 2009 4:57 pm
Forum: Tips & Techniques
Topic: free texture images
Replies: 2
Views: 1444

free texture images

Seasons Greetings,

I thought this web site with free textures to download might be useful for some of you. Maybe I found out about this site here, but here goes.

http://www.cgtextures.com/

udd
by uddhava
Sun Dec 27, 2009 10:09 am
Forum: How Do I...?
Topic: Camera work
Replies: 5
Views: 868

Are you familiar with a rostrum camera? Then this trick wil help you: Put all of your layers into one group layer (or bone layer), and this layer into another group layer. Name one of them y and the otehr x, to avoid confusion. Now, instead of using the camera moves, move only these two layers, one...
by uddhava
Sat Dec 26, 2009 4:07 pm
Forum: How Do I...?
Topic: ...make a person look in different directions?
Replies: 8
Views: 1511

I think the best way to create fluid head turns is blend morph (which are based on actions). I have posted about here http://www.lostmarble.com/forum/viewtopic.php?p=77099 But it's just my opinion Wow, thanks for this information selgin! By the way, is there a way to create a full side view with th...
by uddhava
Thu Dec 10, 2009 12:07 pm
Forum: How Do I...?
Topic: how do I upload my own cartoon characters?
Replies: 24
Views: 3426

selgin wrote : In ASpconv you can even combine two or more psd files in one, add png images and move the layers. I just love this little fast software. download it from here http://suiseikobo.sakura.tv/work/ASPConv3.zip I use this too. Works fine for me and is fast. Don't give up. You'll love using...
by uddhava
Mon Nov 23, 2009 8:19 pm
Forum: Share Your Work
Topic: Ines head .anme (a complex character)
Replies: 11
Views: 2167

Wow, thanks for the file download selgin, I will study it carefully. I very much like the look that you have achieved in ASP using that paper textured png file. Also the hair is nicely done. I will look at this file and maybe ask some questions about how you got this look later if that's okay. Good ...
by uddhava
Fri Nov 20, 2009 8:37 pm
Forum: Share Your Work
Topic: Dream sequence telephone desert
Replies: 32
Views: 8868

slowtiger,

By the way, thanks for that tip on how to move an object in perspective. I tried it out and it works very easily.

udd
by uddhava
Sat Nov 14, 2009 9:48 pm
Forum: Share Your Work
Topic: practice...man throwing ball
Replies: 11
Views: 1675

Well here's here's my latest and final attempt at this "practice" animation. http://www.youtube.com/watch?v=4ZYCOvO3zbg It's funny I actually just wanted to create a character with bones according some ideas that slowtiger gave and then I thought "What should he do? He can throw a ball". Any way I t...
by uddhava
Sat Nov 14, 2009 11:46 am
Forum: Share Your Work
Topic: practice...man throwing ball
Replies: 11
Views: 1675

uddhava. here is a test I just made based on your animation to illustrate what I mean http://www.mediafire.com/?zzfxjzg5jd0 It's not perfect, but works as example, I think. Thanks selgin, your example look's great. Sorry I couldn't reply last night. I had to get up at 2:30 AM today so I was already...
by uddhava
Fri Nov 13, 2009 7:26 pm
Forum: Share Your Work
Topic: practice...man throwing ball
Replies: 11
Views: 1675

You should add more reaction when the guy is hitted by the ball, and you should add some anticipation when the guy is throwing his ball. Remember your character is acting with all his body, not just with the superior part. Give him some legs movements, as some duck. you can lock the feet bones and ...
by uddhava
Fri Nov 13, 2009 5:29 pm
Forum: Share Your Work
Topic: practice...man throwing ball
Replies: 11
Views: 1675

1) The received ball should bounce a bit in the floor unless it is made of clay. 2) It is supposed that the man should throw the ball from his hand as reaction for the other ball's hit. That's the real challenge: synchronize the ball movement detached form the hand and the hand movement itself. Tha...
by uddhava
Fri Nov 13, 2009 10:57 am
Forum: Share Your Work
Topic: practice...man throwing ball
Replies: 11
Views: 1675

practice...man throwing ball

Here's a practice animation I did. I used a switch layer for the head. Kind of basic, and short. Please take a look, thanks.

udd

http://www.youtube.com/watch?v=d8gkqGJr03Y
by uddhava
Wed Nov 11, 2009 2:53 pm
Forum: How Do I...?
Topic: Is there a Curve Editor for BONES??
Replies: 4
Views: 777

Thanks for the info. I guess I should spend some time going over the old posts on the forum to get some of these answers. I can see you know what you are talking about though.

udd
by uddhava
Wed Nov 11, 2009 9:43 am
Forum: How Do I...?
Topic: Is there a Curve Editor for BONES??
Replies: 4
Views: 777

Usually I break up my characters into several bone layers, like having both legs in one layer, each arm in a separate layer, and the remaining body in one layer. This way I can more easily combine a walk cycle with arm gestures in different timing. Then do you put everything in a group layer? Also ...