Search found 5364 matches

by slowtiger
Thu May 09, 2019 1:08 pm
Forum: How Do I...?
Topic: Animate a line along a path
Replies: 7
Views: 963

Re: Animate a line along a path

2 ways:

- Stroke exposure.
- Masks.
by slowtiger
Wed May 08, 2019 5:12 pm
Forum: Share Your Work
Topic: Rigged face, channel trailer.
Replies: 4
Views: 1212

Re: Rigged face, channel trailer.

Works here. https://www.youtube.com/watch?v=C121A7961sY

Great work! I only find his stare a bit unnerving. Let him look somewhere else for moments, and he could do with a tad bit more blinks.
by slowtiger
Fri May 03, 2019 9:10 am
Forum: Tips & Techniques
Topic: Slow physics
Replies: 12
Views: 1695

Re: Slow physics

For the bones stuff, the bones animation will need to be baked and then bone dynamics switched off. Whoah. I've got a character rig with 9 bones all doing physics, multiplied by 6; that's 54 bones - do I have to select each and every single bone after baking and switch physics off? Wouldn't it be p...
by slowtiger
Thu May 02, 2019 9:42 pm
Forum: Miscellaneous Chit-Chat
Topic: My new film "Spoon" in festivals
Replies: 16
Views: 5403

Re: My new film "Spoon" in festivals

Update:
Spoon has done it's festival tour, so from now on it's free for all to watch online.

https://vimeo.com/333837958
by slowtiger
Thu May 02, 2019 4:22 pm
Forum: Tips & Techniques
Topic: Slow physics
Replies: 12
Views: 1695

Re: Slow physics

It was, in fact, bone physics. (Result here: viewtopic.php?f=8&t=32856)
by slowtiger
Thu May 02, 2019 11:10 am
Forum: Share Your Work
Topic: Dark, very dark inside.
Replies: 3
Views: 1321

Dark, very dark inside.

333709818 https://vimeo.com/333709818 This was done in 3 days as part of the Framerate Challenge . See http://www.framerage.org for details and how to participate, either as animator or as sound designer. Everything drawn in TVPaint, then assembled in Moho. Used Moho's bone dynamic for the passenge...
by slowtiger
Thu May 02, 2019 9:17 am
Forum: Tips & Techniques
Topic: Slow physics
Replies: 12
Views: 1695

Re: Slow physics

Good point. Can physics be baked in v11?
by slowtiger
Wed May 01, 2019 11:33 am
Forum: Tips & Techniques
Topic: Slow physics
Replies: 12
Views: 1695

Slow physics

Just a gentle reminder: if you use physics in your rigs, the project will render on 1 core only, thus extending rendering time a lot.
by slowtiger
Tue Apr 30, 2019 10:12 am
Forum: Tips & Techniques
Topic: Computer writing, tutorial
Replies: 1
Views: 942

Re: Computer writing, tutorial

This is exactly what I do, works especially good for multiple lines text.
by slowtiger
Mon Apr 29, 2019 11:00 am
Forum: How Do I...?
Topic: Automate mesh triangulation?
Replies: 8
Views: 778

Re: Automate mesh triangulation?

First link works here. Of course the dropbox is dead now!
The other http://slowtiger.de/examples/franklin.mov is a Quicktime movie, you should be able to download and watch it.
by slowtiger
Mon Apr 29, 2019 9:49 am
Forum: How Do I...?
Topic: Automate mesh triangulation?
Replies: 8
Views: 778

Re: Automate mesh triangulation?

Funny how this guy keeps popping up ... here's my turn: viewtopic.php?f=8&t=27102&p=153205&hili ... in#p153205, and it's already 10 yrs old! As you see, I didn't rely on just one method of animation.
by slowtiger
Sat Apr 27, 2019 11:44 am
Forum: How Do I...?
Topic: Problem cutting parts for rigging
Replies: 7
Views: 824

Re: Problem cutting parts for rigging

Unfortunately in Moho cutting rarely works as intended, and I never had a satisfying experience with adding lines and welding points, so I totally avoid that. Also, a simple cut never is enough, as body parts on different layers need a certain amount of overlap, otherwise the character breaks during...
by slowtiger
Fri Apr 26, 2019 10:48 pm
Forum: How Do I...?
Topic: Problem cutting parts for rigging
Replies: 7
Views: 824

Re: Problem cutting parts for rigging

Over here we do that differently: we already build the arm from several shapes which only appear as one.
by slowtiger
Fri Apr 26, 2019 10:40 am
Forum: General Moho Discussion
Topic: Maintaining facial expression a through head turn
Replies: 10
Views: 1510

Re: Maintaining facial expression a through head turn

In a different context I just was reminded of what I was taught: "Every head turn involves a change of expression". So maybe you just need a neutral look which is maintained in each position.
by slowtiger
Thu Apr 25, 2019 8:31 am
Forum: How Do I...?
Topic: tool for align .
Replies: 4
Views: 668

Re: tool for align .

Other than the grid, no.