Search found 5355 matches

by slowtiger
Mon May 20, 2019 8:11 am
Forum: General Moho Discussion
Topic: Dealing with different frame rates?
Replies: 6
Views: 964

Re: Dealing with different frame rates?

Video editors have the ability to time-stretch material to any frame rate. Different FPS material will be corrected to run at correct speed automatically. In Moho you can set the frame rate of imported footage to any value. Usually this is done to match the project FPS, I haven't used it for the pur...
by slowtiger
Fri May 17, 2019 9:01 pm
Forum: How Do I...?
Topic: connecting and disconnecting bone plus bind layer
Replies: 21
Views: 2180

Re: connecting and disconnecting bone plus bind layer

The fastest and easiest solution is: have all placards in a switch layer, duplicate this 2 times. One goes bound to the holding hand, one goes bound to the throwing hand, one is for the placards lying on the ground. The one at the throwing hand needs to switch visibility.
by slowtiger
Fri May 17, 2019 10:14 am
Forum: Share Your Work
Topic: Dark, very dark inside.
Replies: 3
Views: 1259

Re: Dark, very dark inside.

Well, anybody here could participate, too?
by slowtiger
Wed May 15, 2019 1:01 pm
Forum: How Do I...?
Topic: Nebula
Replies: 11
Views: 1115

Re: Nebula

Ah, that's what I'd call a galaxy. Uhm, if you use brushes you're already using bitmaps. And since they're quite small (up to 512x512px) you shouldn't print them larger than 2 inches. Your example made me think. These irregular borders ... what about vectorising some splattery immage, and use this a...
by slowtiger
Wed May 15, 2019 10:36 am
Forum: How Do I...?
Topic: Nebula
Replies: 11
Views: 1115

Re: Nebula

(Well, if this isn't the job for a bitmap program?)

Which kind of nebula do you think of, which amount of detail? For total realism I'd use a NASA photo, they're all free to use.

Does it need to change/evolve? How about stars? I could think of solutions with two or three self-made brushes.
by slowtiger
Thu May 09, 2019 3:25 pm
Forum: How Do I...?
Topic: Animate a line along a path
Replies: 7
Views: 879

Re: Animate a line along a path

But that only works with straight lines ...
by slowtiger
Thu May 09, 2019 1:08 pm
Forum: How Do I...?
Topic: Animate a line along a path
Replies: 7
Views: 879

Re: Animate a line along a path

2 ways:

- Stroke exposure.
- Masks.
by slowtiger
Wed May 08, 2019 5:12 pm
Forum: Share Your Work
Topic: Rigged face, channel trailer.
Replies: 4
Views: 1163

Re: Rigged face, channel trailer.

Works here. https://www.youtube.com/watch?v=C121A7961sY

Great work! I only find his stare a bit unnerving. Let him look somewhere else for moments, and he could do with a tad bit more blinks.
by slowtiger
Fri May 03, 2019 9:10 am
Forum: Tips & Techniques
Topic: Slow physics
Replies: 12
Views: 1490

Re: Slow physics

For the bones stuff, the bones animation will need to be baked and then bone dynamics switched off. Whoah. I've got a character rig with 9 bones all doing physics, multiplied by 6; that's 54 bones - do I have to select each and every single bone after baking and switch physics off? Wouldn't it be p...
by slowtiger
Thu May 02, 2019 9:42 pm
Forum: Miscellaneous Chit-Chat
Topic: My new film "Spoon" in festivals
Replies: 16
Views: 5131

Re: My new film "Spoon" in festivals

Update:
Spoon has done it's festival tour, so from now on it's free for all to watch online.

https://vimeo.com/333837958
by slowtiger
Thu May 02, 2019 4:22 pm
Forum: Tips & Techniques
Topic: Slow physics
Replies: 12
Views: 1490

Re: Slow physics

It was, in fact, bone physics. (Result here: viewtopic.php?f=8&t=32856)
by slowtiger
Thu May 02, 2019 11:10 am
Forum: Share Your Work
Topic: Dark, very dark inside.
Replies: 3
Views: 1259

Dark, very dark inside.

333709818 https://vimeo.com/333709818 This was done in 3 days as part of the Framerate Challenge . See http://www.framerage.org for details and how to participate, either as animator or as sound designer. Everything drawn in TVPaint, then assembled in Moho. Used Moho's bone dynamic for the passenge...
by slowtiger
Thu May 02, 2019 9:17 am
Forum: Tips & Techniques
Topic: Slow physics
Replies: 12
Views: 1490

Re: Slow physics

Good point. Can physics be baked in v11?
by slowtiger
Wed May 01, 2019 11:33 am
Forum: Tips & Techniques
Topic: Slow physics
Replies: 12
Views: 1490

Slow physics

Just a gentle reminder: if you use physics in your rigs, the project will render on 1 core only, thus extending rendering time a lot.
by slowtiger
Tue Apr 30, 2019 10:12 am
Forum: Tips & Techniques
Topic: Computer writing, tutorial
Replies: 1
Views: 832

Re: Computer writing, tutorial

This is exactly what I do, works especially good for multiple lines text.