Search found 5469 matches

by slowtiger
Sun Nov 19, 2006 12:09 pm
Forum: General Moho Discussion
Topic: Why is it called Anime Studio?
Replies: 17
Views: 6887

I meant anime is a dirty word in the animation industry, artistically as a style. Are you talking about the same animation industry which exclusively did Terrytoon-style in the 20s, Disney-like characters in the 30s, Limited-animation-Hanna-Barbera-Clones in the 60s, and infinitely ugly "realistic"...
by slowtiger
Sun Nov 19, 2006 11:24 am
Forum: Tips & Techniques
Topic: Is there a benefit to exporting to quicktime -vs- avi?
Replies: 18
Views: 6822

Rendering .mov works quite well on a Mac. All programms support it, it's smooth. I suspect the same is true with .avi on a PC. The real thrill starts when you have to share files cross-platform. I can't work with .avis on my mac, but most windows boxes can deal pretty well with quicktime. Video serv...
by slowtiger
Sun Nov 19, 2006 11:15 am
Forum: Other Software
Topic: Video editor
Replies: 12
Views: 6559

nobudget: You're right. We used Elastic Reality in those days when morphing was fashionable. To morph an object and put it into another surrounding required a carefully chosen background colour in the original material, render the morph to an uncompressed format, and key out that colour in some vide...
by slowtiger
Sun Nov 19, 2006 12:54 am
Forum: How Do I...?
Topic: Stacked bone layers - how and where to bind?
Replies: 14
Views: 4540

Stacked bone layers - how and where to bind?

Up until now I built all my skeletons in a single bone layer. Now I want to get a bit more organised and do single bone layers for every arm, every leg, the head, and the body. Inside one bone layer I know what to do. But I seem to be lost when I want to connect one bone layer to another. I want to ...
by slowtiger
Thu Nov 16, 2006 9:18 pm
Forum: How Do I...?
Topic: HELP: Vector artifact crept into my rendered AVI
Replies: 4
Views: 953

That's strange, indeed. Unfortunately AS doesn't show everything in a timeline, so your chance to finde the mistake is pretty small. I'd fix it with on of two possible workarounds: 1. Open the video in a pixel-based video paint program and paint that 3 frames white by hand. 2. There's space between ...
by slowtiger
Wed Nov 15, 2006 4:53 pm
Forum: Share Your Work
Topic: My first stab at the infamous turning head.
Replies: 9
Views: 2921

The slower the head turns, the more obvious any mistakes become. One can get away with just a front view, a side view, and a 3/4 view for a long time - this makes for a dynamic animation style. Most head turns I did in my time as feature and TV series assistant animator didn't last longer than 8 to ...
by slowtiger
Wed Nov 15, 2006 4:26 pm
Forum: How Do I...?
Topic: I would like to colour and paint the parts for Anime Studio
Replies: 3
Views: 1161

Photoshop should do this.

Mirage can do this as well, though maybe PNG isn't good as an export format then. It can as well work with a Quiktime file (with alpha channel for transparency).
by slowtiger
Wed Nov 15, 2006 8:49 am
Forum: How Do I...?
Topic: How do you track smoothly along axis X, Y, AND Z?
Replies: 3
Views: 1009

I'd do it this way (just imagining, not tried): Keep the z movement to the camera (via zoom tool) and the movements of the trees on the y axis to the layers. This way the keys of both movements don't interfere with each other. Of course this method lacks the relative size change of the trees to each...
by slowtiger
Tue Nov 14, 2006 5:53 pm
Forum: How Do I...?
Topic: mimicing 3d cylinders help
Replies: 3
Views: 1006

uhm, no. Circles in perspective are ellipses and stay that. Only very wide angle lenses show the effect you mentioned. You can easily test this yourself. Take two identical plates. Mark one of it with its center and two axis. Do some photographs with a normal lens (about 50mm). Open the pics in Phot...
by slowtiger
Tue Nov 14, 2006 12:10 am
Forum: How Do I...?
Topic: filling inside complex shapes?
Replies: 4
Views: 1280

I would construct the shirt of several shapes with the same colour, then put that necklace on top of it.
by slowtiger
Tue Nov 14, 2006 12:09 am
Forum: How Do I...?
Topic: mimicing 3d cylinders help
Replies: 3
Views: 1006

Keep those two ellipses as reference, draw a rectangle on top of it, add more points in in top and bottom line, bend those two lines according to the ellipses.

Erase the ellipses. Duplicate the layer and flip it vertically. Now you have front and back of a hollow cylinder.
by slowtiger
Mon Nov 13, 2006 10:11 am
Forum: How Do I...?
Topic: Root bone moving versus non-moving
Replies: 16
Views: 4398

You can only select one bone at a time.

If you need to move a set of bones, you have to move the complete bone layer. Some of us prefer to do the whole skeleton in a single bone layer, others like to do separate bone layers for right arm, left arm, body, right leg, left leg, etc.
by slowtiger
Sat Nov 11, 2006 10:47 pm
Forum: How Do I...?
Topic: reset the origin to the center
Replies: 11
Views: 4555

Of course: the layer origin will be the point around which the layer rotates etc.
by slowtiger
Sat Nov 11, 2006 1:04 pm
Forum: How Do I...?
Topic: bone keyframes- still confused
Replies: 10
Views: 2518

One possible source of strange movements I had quite often: Let's say I make keyframes for the back leg in frame 1, 6, 12. The "1" position is the foot hitting the ground. Now the front leg must hit the ground on frame 6, naturally. If I don't do anything else, my front leg will move funny in frame ...
by slowtiger
Sat Nov 11, 2006 12:59 pm
Forum: How Do I...?
Topic: Illustrator Import
Replies: 8
Views: 1561

Clay animation in AS? Hm, I've never seen that. Do you know any example?