Search found 288 matches

by rogermate
Sun Sep 18, 2011 7:10 pm
Forum: Tips & Techniques
Topic: Selgin's techniques, tutorials and script ideas
Replies: 27
Views: 48534

+1

Thanks from another learner!
by rogermate
Sat Jul 30, 2011 2:03 am
Forum: How Do I...?
Topic: physics: ragdoll vs. squash & stretch
Replies: 7
Views: 1172

GCharb wrote:Hello rogermate, glad to see you too and glad I could help.

On the physics tutorial, make sure to read about the nudge thing, as it will help with the sample file.
Will do
by rogermate
Thu Jul 28, 2011 1:58 am
Forum: How Do I...?
Topic: physics: ragdoll vs. squash & stretch
Replies: 7
Views: 1172

I made a basic tutorial for physics, might help you! http://gcharb2d.blogspot.com/2011/07/basic-physics-in-anime-studio.html Hi Gilles, nice to see you again. I just checked out your blog and downloaded all of your anme file tutorials. Now the neighborhood squirrels will be safe from me for a few h...
by rogermate
Wed Jul 27, 2011 8:50 pm
Forum: How Do I...?
Topic: physics: ragdoll vs. squash & stretch
Replies: 7
Views: 1172

physics: ragdoll vs. squash & stretch

I've seen demos of the physics feature, and see how a character can act like a rag doll when falling down stairs. What if you have something like a ball, would squash and stretch work automatically? The bouncing ball demos I've seen don't have it. Perhaps there is a way to make the ball with bones, ...
by rogermate
Fri Jul 08, 2011 6:20 pm
Forum: Feature Request Discussions
Topic: Blend Morph improvements PLEASE...
Replies: 11
Views: 4463

Re: Blend Morph improvements PLEASE...

+1

Please also give Rudiger every beta release to play with and direct access to "the Mike".
by rogermate
Fri Jul 08, 2011 5:57 pm
Forum: General Moho Discussion
Topic: WANTED: relative blending for the Blend Morph tool!
Replies: 0
Views: 418

WANTED: relative blending for the Blend Morph tool!

As Rudiger has suggested, please add a checkbox to the Blend Morph tool for relative blending
by rogermate
Sun Nov 21, 2010 4:07 am
Forum: How Do I...?
Topic: Boiling issue
Replies: 11
Views: 1493

Hi sbtamu, Yes, that really gets the popping bubble look. And someone could always add another step with the drops falling more. Cool demo too. Hi Axlen, Both this forum and that other one are really valuable resources. It's like ice cream, why not have more than one flavor? Have fun animating!
by rogermate
Sat Nov 20, 2010 6:43 am
Forum: Tips & Techniques
Topic: Using a puppet for motion tracking
Replies: 5
Views: 2297

Re: Using a puppet for motion tracking

I put the premiere elements and used a chromakey effect to black out the background and saved the new file. Finally, I brought the video into AS and used the balloons as tracking points for the head/body layer and the jaw layer. Haven't tried motion tracking yet myself, but I don't think you need t...
by rogermate
Sat Nov 20, 2010 5:16 am
Forum: How Do I...?
Topic: Boiling issue
Replies: 11
Views: 1493

Re: Boiling issue

I conjure the image of boiling spagetti sauce. In order for a buble to leave, there is an effect on the surface which looks something like a drop of water hitting the surface. So, at least for some of the particles, you could try having an animated drop splash. With the shape of the bubble and the d...
by rogermate
Wed Nov 17, 2010 5:53 pm
Forum: How Do I...?
Topic: question from a new guy about animating png files
Replies: 2
Views: 498

Two possible ways: 1. Import the whole logo as an image into AS and re-build it with AS' own vector tools. This works great and is fast enough, provided the logo is not too complex. +1 One thing to remember, how an image is built in photoshop or illustrator is often unimportant, the only important ...
by rogermate
Wed Nov 17, 2010 5:45 pm
Forum: How Do I...?
Topic: 3D environments
Replies: 9
Views: 1140

You could have a simple 2D proxy as a background of your 3D scene, and animate over it in AS. Then just render your characters with alpha and import into Blender. But when you talk about interacting with the 3D scene, you're opening up a can of 3D worms. Maybe your questions would be best answered o...
by rogermate
Wed Nov 17, 2010 5:35 pm
Forum: How Do I...?
Topic: I Didn't Ask for Animated Blur....
Replies: 5
Views: 810

Re: I Didn't Ask for Animated Blur....

Just to be sure, beside layer blur on the first page of the layer settings, there is also motion blur on another tab. It looks to me like you have motion blur.

Also, I could almost swear that I've seen layer settings change by themselves sometimes.
by rogermate
Wed Nov 17, 2010 5:29 pm
Forum: How Do I...?
Topic: cycle keyframe per bone, or per layer?
Replies: 7
Views: 861

Got it working! Definitely a nice feature to have per bone cycling.

Thanks for the tip Selgin! Quick & easy
by rogermate
Wed Nov 17, 2010 4:47 am
Forum: How Do I...?
Topic: cycle keyframe per bone, or per layer?
Replies: 7
Views: 861

cycle keyframe per bone, or per layer?

The timeline looks like a cycle keframe would work per bone. But the results seem to reset when a different bone cycles.

Do cycles reset per layer? Or if there is a way to ensure one bone's cycling doesn't affect another's, what might I be doing wrong?
by rogermate
Sat Oct 30, 2010 7:25 am
Forum: Share Your Work
Topic: Many Moons
Replies: 38
Views: 12409

kewl