Search found 45 matches

by Blighty
Tue Oct 21, 2008 12:54 am
Forum: Share Your Work
Topic: 3/4 view walk cycle
Replies: 15
Views: 6154

3/4 view walk cycle

Below is a link to my first 3/4 view walk cycle http://www.fhqhosting.com/ui/3quarterwalk1.swf Considering that a 3/4 view seems to be very common for most TV animation, it's surprisingly difficult to find any tutorials or advice online on how to animate one. I'm aware that he moves as if he has a s...
by Blighty
Mon Sep 01, 2008 10:40 pm
Forum: Share Your Work
Topic: First 'proper' animation
Replies: 8
Views: 2431

The one that immediately springs to mind is Blender It's the one I use and it supports alpha channel, chromakey and other effects by using plugins. It's more famous for being a 3D modeller but it also has a VSE or Video Sequence Editor. Also, because it's a well established piece of software, there ...
by Blighty
Mon Aug 25, 2008 11:28 pm
Forum: Share Your Work
Topic: First 'proper' animation
Replies: 8
Views: 2431

Apart from the cost (free), an advantage of all the additional software I used is that it's cross-platform. So once you learn how to use Blender, Gimp, Wings3D and Audacity you can use them on a Mac, Windows PC or Linux. As for commercial software being better than open source alternatives, bear in ...
by Blighty
Mon Aug 18, 2008 2:24 am
Forum: Share Your Work
Topic: First 'proper' animation
Replies: 8
Views: 2431

First 'proper' animation

This is my first animation that is more than just a 60 second test. http://www.youtube.com/watch?v=Ixuk58FeuR0 I wanted to create a few re-usable character rigs so that I can put together a story in a limited animation style. It's mostly 'talking heads' I'm afraid but I learnt a lot by putting toget...
by Blighty
Wed Jul 16, 2008 7:19 pm
Forum: How Do I...?
Topic: [RESOLVED] How do you export an animation at DVD quality?
Replies: 15
Views: 3156

Set the image dimensions by going to:
File > Project Settings...

and setting the width and height of your animation there.
by Blighty
Tue Mar 18, 2008 1:45 am
Forum: Share Your Work
Topic: First walk cycle
Replies: 14
Views: 3544

Okay, I slightly improved the legs. http://blighty.50webs.com/flash/NewWalk.swf I'm just curious how other people create reusable walk cycles. Currently I'm creating 4 actions (2 contact positions and 2 passing positions), inserting copies of them into the timeline and then going in and adjusting th...
by Blighty
Sun Mar 16, 2008 12:41 am
Forum: Share Your Work
Topic: First walk cycle
Replies: 14
Views: 3544

I really appreciate everyones input.
I need all the feedback and constructive criticism I can get if I'm going to improve.

I'm going to be offline for a day or so (the real world has its distractions too) but when I sort out the characters knees I'll repost what I have so far.
by Blighty
Sat Mar 15, 2008 3:46 pm
Forum: Share Your Work
Topic: First walk cycle
Replies: 14
Views: 3544

Yeah, the proportions are a little off. Originally he was more 'anatomically correct' but ended up looking too bland. Like Fred from Scooby-Doo. I increased the size of his head, which works better for close up shots, and feet, to make him seem like he had some weight. I obviously missed the legs, a...
by Blighty
Sat Mar 15, 2008 2:50 pm
Forum: Share Your Work
Topic: First walk cycle
Replies: 14
Views: 3544

Okay, how about this.
http://blighty.50webs.com/flash/floor2.swf

Any better?
by Blighty
Sat Mar 15, 2008 1:50 pm
Forum: Share Your Work
Topic: First walk cycle
Replies: 14
Views: 3544

Ah, the hips aren't moving. Damn, I really did need a fresh pair of eyes on this. This is the character with a vertical movement http://blighty.50webs.com/flash/johnwalk2.swf I prefer how he moves already. I added a floor whilst creating my keyframes but the rear leg is slightly higher than the fron...
by Blighty
Sat Mar 15, 2008 12:41 pm
Forum: Share Your Work
Topic: First walk cycle
Replies: 14
Views: 3544

First walk cycle

I'm trying to animate a walk cycle using The Animators Survival Kit as a guide.
This is the first one I've attempted where the character doesn't look like they have polio or rickets. I'd appreciate any criticism or advice to improve on it though.

http://blighty.50webs.com/flash/johnwalk.swf
by Blighty
Fri Jan 11, 2008 9:20 pm
Forum: Tips & Techniques
Topic: Linux toolchain
Replies: 2
Views: 1417

Thanks for those commands, I'll add them to my arsenal. I usually skip that step though and import the image sequence directly, a program called seven-gnomes reads the PNG image sequence and then creates a text file that lets Cinelerra read in the images without needing to convert them first. So far...
by Blighty
Thu Jan 10, 2008 11:41 pm
Forum: Tips & Techniques
Topic: Linux toolchain
Replies: 2
Views: 1417

Linux toolchain

Hey, I just wanted to ask the Linux users on this forum what programs they use with Anime Studio to create a finished animation. I've been using Linux as my main OS for about 6 years now but always kept a Windows partition to use Particle Illusion and a decent video editor. Lately I've decided to do...
by Blighty
Sun Sep 09, 2007 10:47 pm
Forum: How Do I...?
Topic: Issues with depth sorting
Replies: 2
Views: 1130

That's great, I wasn't exactly sure what effect Sort By True Distance had on layer order. I was just going by the Head Turn tutorial. If in the actions you define 0.0001 for the Left eye to be above the face layer (what still at 0.000) then you should define the opposite action to -0.0001 and not to...
by Blighty
Sun Sep 09, 2007 12:31 pm
Forum: How Do I...?
Topic: Issues with depth sorting
Replies: 2
Views: 1130

Issues with depth sorting

Hi all, I've been following Darth Furby's head turn tutorial and I'm running into some problems with depth sorting. I'm trying to change the Z-depth of an eye to conceal it as the the head changes to a side view, instead I find that other vector layers are popping in and out of visibilty. I've searc...