Search found 2572 matches

by funksmaname
Mon Sep 05, 2016 2:34 am
Forum: How Do I...?
Topic: How to use offset bone
Replies: 4
Views: 1091

Re: How to use offset bone

DKWROOT put out a tool set which included a rotate bone tool mod that lets you only work rotate a bone of certain colour (so if there are multiple coloured bones overlapping you don't have trouble moving the right one) http://www.lostmarble.com/forum/viewtopic.php?f=12&t=28816 I wonder if that scrip...
by funksmaname
Fri Sep 02, 2016 4:59 am
Forum: General Moho Discussion
Topic: Drawing Advice
Replies: 10
Views: 2714

Re: Drawing Advice

You might also use point colour instead of gradients (on the face especially), for placement and animation possibilities.
by funksmaname
Thu Sep 01, 2016 10:35 pm
Forum: How Do I...?
Topic: Releasing a layer from a bone during animation?
Replies: 22
Views: 1336

Re: Releasing a layer from a bone during animation?

ha! I hadn't even considered parenting the targets to the translation bone... good thinking.
This still means you will have to wrestle with potential floating though - I would re-do it personally.
by funksmaname
Thu Sep 01, 2016 2:03 am
Forum: How Do I...?
Topic: Releasing a layer from a bone during animation?
Replies: 22
Views: 1336

Re: Releasing a layer from a bone during animation?

yeah, just that translating that still means he has to re-do the walk... good practice though :D
by funksmaname
Thu Sep 01, 2016 1:10 am
Forum: How Do I...?
Topic: Releasing a layer from a bone during animation?
Replies: 22
Views: 1336

Re: Releasing a layer from a bone during animation?

using a parent bone for rig translation is the same as using the layer position (but has some benefits imo) - only difference in your particular case is that I assume you already created your walk (in place) and moved the body across to where it needs to go (with layer translation) so yes, you would...
by funksmaname
Wed Aug 31, 2016 11:17 pm
Forum: How Do I...?
Topic: Releasing a layer from a bone during animation?
Replies: 22
Views: 1336

Re: Releasing a layer from a bone during animation?

If the vase is in its own layer, it won't move away with the body once unparented... You probably want to set up a 'main bone' for moving the rig around, rather than using layer translation anyway? I think swapping visibility is more complicated - location has to be matched, and editing later become...
by funksmaname
Wed Aug 31, 2016 10:53 pm
Forum: Share Your Work
Topic: Marching Characters
Replies: 10
Views: 1672

Re: Marching Characters

Awesome work :)
by funksmaname
Wed Aug 31, 2016 10:52 pm
Forum: Feature Request Discussions
Topic: Features in other programs
Replies: 8
Views: 1776

Re: Features in other programs

Yeah, only downside is hard edges... but it can work in a pinch :)
by funksmaname
Wed Aug 31, 2016 10:50 pm
Forum: How Do I...?
Topic: Releasing a layer from a bone during animation?
Replies: 22
Views: 1336

Re: Releasing a layer from a bone during animation?

Reindeer wrote:But if you say I can unparent, maybe I could give the vase a bone of its own, parent it and the unparent it. I'll try that.
Precisely :)
by funksmaname
Wed Aug 31, 2016 10:29 pm
Forum: How Do I...?
Topic: Releasing a layer from a bone during animation?
Replies: 22
Views: 1336

Re: Releasing a layer from a bone during animation?

You can keyframe bone parenting (I think this was introduced in 10 or 11) - if you use the re-parent tool off frame 0 it will be keyframed.
by funksmaname
Wed Aug 31, 2016 1:16 am
Forum: Feature Request Discussions
Topic: Interpolation between switch layers bound to bones.
Replies: 3
Views: 1221

Re: Interpolation between switch layers bound to bones.

But now you have the selection window you don't need to select between them using a bone at all, so in betweens will work as normal?
by funksmaname
Tue Aug 30, 2016 3:48 am
Forum: General Moho Discussion
Topic: Character Drawings for conversion to Vector
Replies: 3
Views: 743

Re: Character Drawings for conversion to Vector

just for fun and practice, just google image search 'character sheet' and go from there...
by funksmaname
Mon Aug 29, 2016 10:56 pm
Forum: Bug Discussions
Topic: Moho Pro 12 - Export V11 Bug
Replies: 2
Views: 772

Re: Moho Pro 12 - Export V11 Bug

Hey McCoy, does the same thing happen if you manually rename the v11 file to .anme rather than .moho? Unrelated, you might want to look into panning your voice to the middle, I imagine it would get tiring to only hear it through the left channel for long periods (I hear the windows sounds on the rig...
by funksmaname
Mon Aug 29, 2016 10:38 pm
Forum: General Moho Discussion
Topic: Image sequences import in Moho 12
Replies: 10
Views: 1780

Re: Image sequences import in Moho 12

is there a way to import a GIF as a broken down sequence rather than a single non-animating image?
by funksmaname
Thu Aug 25, 2016 2:26 am
Forum: Scripting
Topic: Script idea for magnet mod: relax
Replies: 6
Views: 1704

Re: Script idea for magnet mod: relax

w00t! Well, say you smoosh some points about with the magnet tool, the only ways to unsmoosh them is either to continue using the magnet tool and pulling things back (often creating more of a smoosh than before), or copying their previous position from a key. What you might want to do is just 'relax...