Have Papagayo remember:
A) The last directory a file was opened from then default to that directory the next time the open dialog is used.
B) Remember and default to the last framerate used. I'm constantly forgettig to change it from 24fps to 25. Arrrgh.
Search found 36 matches
- Tue May 17, 2005 12:56 pm
- Forum: Papagayo
- Topic: Another suggestion:
- Replies: 0
- Views: 3181
- Fri May 06, 2005 6:23 pm
- Forum: General Moho Discussion
- Topic: Command line rendering
- Replies: 15
- Views: 8760
- Thu May 05, 2005 2:15 pm
- Forum: Papagayo
- Topic: Suggestion/bugs/common sense:
- Replies: 0
- Views: 3283
Suggestion/bugs/common sense:
Just a couple of ease-of-use suggestions: I keep hitting space through force of habit to start and stop playback. This presses the phonetic breakdown button and resets the entire project. 1. Make Space start/stop audio. 2. Make it so pressing cancel if you accidentally hit Phenome Breakdown half way...
- Wed May 04, 2005 7:45 pm
- Forum: General Moho Discussion
- Topic: Command line rendering
- Replies: 15
- Views: 8760
- Wed May 04, 2005 7:42 pm
- Forum: General Moho Discussion
- Topic: Command line rendering
- Replies: 15
- Views: 8760
- Wed May 04, 2005 2:37 pm
- Forum: General Moho Discussion
- Topic: Command line rendering
- Replies: 15
- Views: 8760
AVI is an old and obsolete format. Quicktime is a better format, and makes a smaller file. This is simply not the case. AVI is a old (i.e. well established) file standard for storing video and audio. The video however, can be stored in many different formats (codecs) within the AVI file, from uncom...
- Wed May 04, 2005 12:53 pm
- Forum: General Moho Discussion
- Topic: Command line rendering
- Replies: 15
- Views: 8760
Command line rendering
Does it support AVI as an output format? If not, why not? Arrrgh! Looks like I'll have to do all of my rendering in the GUI. Blast!
- Mon Apr 18, 2005 5:31 pm
- Forum: Scripting
- Topic: LM: Skeletons, bones and matrices.
- Replies: 4
- Views: 5378
A very good point, and I might just do that too! However, I've started building complex 3D scences using 2D layers that are positioned and rotated according to the scene's requirements. When it comes to the positioning or tweaking of these layers it is very convenient to have a consistent co-ordinat...
- Mon Apr 18, 2005 3:47 pm
- Forum: Scripting
- Topic: LM: Skeletons, bones and matrices.
- Replies: 4
- Views: 5378
To put things more specifically: I'm trying to apply the GetFullTransform matrix to each individual bone in a bone layer without affecting the points that the bone is bound to. So far, I've been able to correctly translate the fAnimPos and fLength of the parent bone, which drags all of the child bon...
- Mon Apr 18, 2005 10:32 am
- Forum: Scripting
- Topic: LM: Skeletons, bones and matrices.
- Replies: 4
- Views: 5378
LM: Skeletons, bones and matrices.
Hello LM, I've been developing a script to 'bake' the scale of a Moho character. I'm doing this because my artists provide tracing images at different scales, and when various characters are imported onto their backgrounds, their line thicknesses are different due to scale compensation. I do, howeve...
- Sun Apr 03, 2005 8:25 pm
- Forum: Feature Request Discussions
- Topic: Another left field idea related to scripting ....
- Replies: 6
- Views: 2419
In that case it would be pretty easy to write a macro system that just expands the tags out to Lua codeblocks. First though, we need the Lua code, which I suspect might take some time since none of us are pro sciptwriters, just fitting it in between other stuff. Any ideas as to what would be the mos...
- Sun Apr 03, 2005 10:39 am
- Forum: Feature Request Discussions
- Topic: Another left field idea related to scripting ....
- Replies: 6
- Views: 2419
It is a wacky one, but as far as I understand things at the moment, Lua would support this king of script-on-top-of-script setup, providing someone put in all of the work to invent a new and robust markup language. Lua supports execution of strings as code. Hence, you could interate through the mark...
- Fri Apr 01, 2005 4:47 pm
- Forum: Bug Discussions
- Topic: Shape Fill Bug
- Replies: 4
- Views: 3584
Cheers Toonz, but that wouldn't work for most of the situations where I encounter the problem (in this case the camera does a massive zoom out to reveal London, England then the world! THe grey is the colour I chose for London:)) The original post just demonstrates the simplest scenario I could find.
- Fri Apr 01, 2005 3:08 pm
- Forum: How Do I...?
- Topic: make a layer bind
- Replies: 59
- Views: 19678
- Fri Apr 01, 2005 2:11 pm
- Forum: How Do I...?
- Topic: make a layer bind
- Replies: 59
- Views: 19678
LM, this sort of problem is why I suggested adding animated shape orders as a channel available in Moho by default. Imagine where the Body and arms are all connected shapes, and the tabla are a seperate shapes in that layer. You could then have the character tap the tabla, change the shape order the...