Search found 24 matches
- Fri Jun 22, 2007 3:21 am
- Forum: Animation Contests
- Topic: Official Anime Studio Contest! - WINNERS POSTED!
- Replies: 89
- Views: 120072
- Thu Jun 14, 2007 6:34 pm
- Forum: General Moho Discussion
- Topic: "Neo-Mickey" animated by Barry Baker
- Replies: 13
- Views: 7074
- Thu May 04, 2006 12:26 am
- Forum: Share Your Work
- Topic: talking heads
- Replies: 7
- Views: 2991
thank you guys for the comments! yes, the lip sync is fairly poor, but i'm afraid its gonna have to be something kinda close to this. this sample clip was actually from the neverending story and i just used the automatic lip sync built into moho...the childlike empress is pretty softspoken so the mo...
- Wed May 03, 2006 7:19 pm
- Forum: General Moho Discussion
- Topic: Animate for Work, School or Own Enjoyment? (w/ poll)
- Replies: 15
- Views: 7442
- Wed May 03, 2006 6:04 pm
- Forum: Share Your Work
- Topic: talking heads
- Replies: 7
- Views: 2991
here's a little animation.
let me know what you think...any ideas or comments are welcome!
let me know what you think...any ideas or comments are welcome!
- Fri Apr 28, 2006 10:14 pm
- Forum: Share Your Work
- Topic: talking heads
- Replies: 7
- Views: 2991
talking heads
http://www.craiggarrison.com/work/girl.jpg http://www.craiggarrison.com/work/girl.gif 100% moho made. doing some little lipsync animations for work and i convinced them to use moho. i've got some head turns and blinks and stuff - still experimenting with it to try and make it look like natural move...
- Wed Jun 22, 2005 7:13 pm
- Forum: Other Software
- Topic: Easy to learn and powerful 3D anim. software
- Replies: 50
- Views: 27555
i learned 3dsmax in school and pretty much hated it. i've been using lightwave professionally for over five years now though and i think its awesome. its very intuitive - i hadn't used a 3d program for years when i picked up lightwave for the first time and i was comfortable in it after only a few d...
- Wed Jun 22, 2005 12:29 am
- Forum: How Do I...?
- Topic: REALLY good artwork.
- Replies: 62
- Views: 20470
while you're out changing the human race here are the 12 golden rules of CHARACTER ANIMATION 1. Squash and stretch 2. Anticipation 3. Staging 4. Straight-ahead action and pose-to-pose 5. Follow through and overlapping action 6. Slow in and slow out 7. Arcs 8. Secondary action 9. Timing 10. Exaggerat...
- Tue Jun 07, 2005 11:58 pm
- Forum: Share Your Work
- Topic: why try simple stuff when you can work for days on seconds
- Replies: 32
- Views: 15300
- Tue Apr 19, 2005 11:33 pm
- Forum: How Do I...?
- Topic: How do I prevent this from happening?
- Replies: 27
- Views: 9077
- Tue Apr 19, 2005 11:24 pm
- Forum: How Do I...?
- Topic: How do I prevent this from happening?
- Replies: 27
- Views: 9077
I have not tried that, but I would imagine that would be a lot of work to have to add point after point after point on 20+ shapes in a layer. (And everytime one adds a point to shape iin Moho, I have found the the shape changes just a bit.) Try adding points on a round circle in Moho. there is actu...
- Tue Apr 19, 2005 11:17 pm
- Forum: How Do I...?
- Topic: How do I prevent this from happening?
- Replies: 27
- Views: 9077
i've been messing with this a little bit and even if you make a shape with a hole in it it acts the same. so i don't know if it actually has anything to do with the layers within layers or just points being seperate. i've actually SORTOF figured out a way around this...but it makes for alot of setup...
- Sat Apr 16, 2005 11:14 pm
- Forum: Bug Discussions
- Topic: Bones not working...
- Replies: 11
- Views: 8962
- Sat Apr 16, 2005 10:45 pm
- Forum: Bug Discussions
- Topic: Bones not working...
- Replies: 11
- Views: 8962
- Wed Apr 13, 2005 12:47 am
- Forum: Bug Discussions
- Topic: motion blur problem
- Replies: 2
- Views: 3293
motion blur problem
hey, i have been messing with moho trying to animate a bee character for a 'spelling bee' game we're working on. i've come across a little problem though...when i animate the bee's wings with motion blur effects the bone dynamics no longer work properly. you can tell that the dynamics still have som...