Search found 11 matches
- Sun Dec 10, 2006 7:34 pm
- Forum: Scripting
- Topic: Animate Shape Stack Order
- Replies: 12
- Views: 5471
- Sun Dec 10, 2006 10:58 am
- Forum: Scripting
- Topic: Animate Shape Stack Order
- Replies: 12
- Views: 5471
Yeah, that is very weird. Definitely not working as advertised. I'll take a longer look at it tomorrow. Also, anyone who's using the script: I notice that if I load my example and just leave it playing in a loop for a while, for some reason it eventually stops working. So I'll look into that too. Ma...
- Sun Dec 10, 2006 10:11 am
- Forum: Scripting
- Topic: Animate Shape Stack Order
- Replies: 12
- Views: 5471
- Sun Dec 10, 2006 3:47 am
- Forum: Scripting
- Topic: Animate Shape Stack Order
- Replies: 12
- Views: 5471
- Sat Dec 09, 2006 11:41 pm
- Forum: Scripting
- Topic: Animate Shape Stack Order
- Replies: 12
- Views: 5471
Animate Shape Stack Order
The script: http://www.poetbeware.org/stack.lua An example file: http://www.poetbeware.org/000.anme How to use it: You must set up a switch layer with the same name as your vector layer and a " Stack" suffix. So, in the example file, I have a "Humanoid" layer whose shape order I ...
- Fri Dec 08, 2006 6:12 pm
- Forum: Scripting
- Topic: Animating shape stack ordering, proof-of-concept
- Replies: 2
- Views: 2526
What if the shapes are put on a mesh that consists of points that are all connected with each other? That is the scenario I'm thinking of. If you rip the points from the shapes' layer to a new layer, the shape is lost, and you have to re-apply the shape to the new points. No. Part of the code I int...
- Fri Dec 08, 2006 9:15 am
- Forum: Scripting
- Topic: Animating shape stack ordering, proof-of-concept
- Replies: 2
- Views: 2526
Animating shape stack ordering, proof-of-concept
The following script, if embedded in a vector layer, raises the shape on the very bottom to the very bottom every time the frame changes: function LayerScript(moho) local mesh = moho:Mesh() if (mesh == nil) then return end if (mesh:CountShapes() <= 0) then return end mesh:RaiseShape(0, true) end So ...
- Thu Dec 07, 2006 6:38 pm
- Forum: How Do I...?
- Topic: animating shapes hight in layers
- Replies: 17
- Views: 7192
At the moment, you could try to hack this with a layer script. EY! What a coincidence! Cause that is exactly that I tried to get with all that questions and experiments with Shape IDs/names lua functions, remember? Although I had abandon that idea cause it was slipping away from me... Still thinkin...
- Mon Dec 04, 2006 7:16 pm
- Forum: Tips & Techniques
- Topic: Split a shape into smaller shapes
- Replies: 4
- Views: 2682
You can save time doing this: 1) Draw lines to divide big shape in two or more. 2) Select the shape (Q) and delete it with BACKSPACE . It will maintain points and contruction curves. 3) Create new shapes with paint bucket or create shape (U) Well, erasing a shape also erases the line widths. The ar...
- Mon Dec 04, 2006 10:14 am
- Forum: Tips & Techniques
- Topic: Split a shape into smaller shapes
- Replies: 4
- Views: 2682
Split a shape into smaller shapes
So I'm helping my partner animate using AS. He's got an art degree but knows little about computers. I'm a computer programmer that knows nothing about art. The rigging system in AS confused him, so the workflow is that he draws the characters and I rig them. When rigging characters, I often found t...
- Sun Dec 03, 2006 2:50 am
- Forum: General Moho Discussion
- Topic: Suggestions for Moho to go OPEN SOURCE. Discuss
- Replies: 78
- Views: 32459