Search found 11 matches

by poetbeware
Sun Dec 10, 2006 7:34 pm
Forum: Scripting
Topic: Animate Shape Stack Order
Replies: 12
Views: 5471

Hi poetbeware, Would it be possible to add the layer whose shape order have to animated be stored under a bone layer. As in the current set-up one can only do point animation. Hi magicwand, The script should work regardless what the parent layer is. You just have to make sure the " Stack"...
by poetbeware
Sun Dec 10, 2006 10:58 am
Forum: Scripting
Topic: Animate Shape Stack Order
Replies: 12
Views: 5471

Yeah, that is very weird. Definitely not working as advertised. I'll take a longer look at it tomorrow. Also, anyone who's using the script: I notice that if I load my example and just leave it playing in a loop for a while, for some reason it eventually stops working. So I'll look into that too. Ma...
by poetbeware
Sun Dec 10, 2006 10:11 am
Forum: Scripting
Topic: Animate Shape Stack Order
Replies: 12
Views: 5471

Dunno ulrik, can you post your .anme file somewhere so I can take a look?
by poetbeware
Sun Dec 10, 2006 3:47 am
Forum: Scripting
Topic: Animate Shape Stack Order
Replies: 12
Views: 5471

That is some nice piece of code hacking, poetbeware! Thanks! And I like the idea of storing data in layer names within a switch. Another way to store data would be with notes (layer_type 7). At the end of the note layer is this piece of code: ### note layer values note_text "This is a nice pie...
by poetbeware
Sat Dec 09, 2006 11:41 pm
Forum: Scripting
Topic: Animate Shape Stack Order
Replies: 12
Views: 5471

Animate Shape Stack Order

The script: http://www.poetbeware.org/stack.lua An example file: http://www.poetbeware.org/000.anme How to use it: You must set up a switch layer with the same name as your vector layer and a " Stack" suffix. So, in the example file, I have a "Humanoid" layer whose shape order I ...
by poetbeware
Fri Dec 08, 2006 6:12 pm
Forum: Scripting
Topic: Animating shape stack ordering, proof-of-concept
Replies: 2
Views: 2526

What if the shapes are put on a mesh that consists of points that are all connected with each other? That is the scenario I'm thinking of. If you rip the points from the shapes' layer to a new layer, the shape is lost, and you have to re-apply the shape to the new points. No. Part of the code I int...
by poetbeware
Fri Dec 08, 2006 9:15 am
Forum: Scripting
Topic: Animating shape stack ordering, proof-of-concept
Replies: 2
Views: 2526

Animating shape stack ordering, proof-of-concept

The following script, if embedded in a vector layer, raises the shape on the very bottom to the very bottom every time the frame changes: function LayerScript(moho) local mesh = moho:Mesh() if (mesh == nil) then return end if (mesh:CountShapes() <= 0) then return end mesh:RaiseShape(0, true) end So ...
by poetbeware
Thu Dec 07, 2006 6:38 pm
Forum: How Do I...?
Topic: animating shapes hight in layers
Replies: 17
Views: 7192

At the moment, you could try to hack this with a layer script. EY! What a coincidence! Cause that is exactly that I tried to get with all that questions and experiments with Shape IDs/names lua functions, remember? Although I had abandon that idea cause it was slipping away from me... Still thinkin...
by poetbeware
Mon Dec 04, 2006 7:16 pm
Forum: Tips & Techniques
Topic: Split a shape into smaller shapes
Replies: 4
Views: 2682

You can save time doing this: 1) Draw lines to divide big shape in two or more. 2) Select the shape (Q) and delete it with BACKSPACE . It will maintain points and contruction curves. 3) Create new shapes with paint bucket or create shape (U) Well, erasing a shape also erases the line widths. The ar...
by poetbeware
Mon Dec 04, 2006 10:14 am
Forum: Tips & Techniques
Topic: Split a shape into smaller shapes
Replies: 4
Views: 2682

Split a shape into smaller shapes

So I'm helping my partner animate using AS. He's got an art degree but knows little about computers. I'm a computer programmer that knows nothing about art. The rigging system in AS confused him, so the workflow is that he draws the characters and I rig them. When rigging characters, I often found t...
by poetbeware
Sun Dec 03, 2006 2:50 am
Forum: General Moho Discussion
Topic: Suggestions for Moho to go OPEN SOURCE. Discuss
Replies: 78
Views: 32459

Well, not to beat a dead horse, but there are some facts I'd like to throw out. FACT #1: Much of Moho is ALREADY open-source. You can confirm this by clicking "Help / About Anime Studio Pro". You'll see a list of software components and their copyrights. All of those components are open-so...